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Difference between revisions of "User talk:Squirrelloid/Under the Sea"

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== Fandom ==
 
== Fandom ==
 
More want! --[[User:N9103|Edward]] 08:07, 30 April 2008 (EDT)
 
More want! --[[User:N9103|Edward]] 08:07, 30 April 2008 (EDT)
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:I must agree, I want to see how this ends up, maybe with a picture here and there of your pump madness.  This is definitely more ambitious than my plans to create a massive glass fortress overlooking a dwarf-made sea. --[[User:Alkyon|Alkyon]] 07:39, 15 November 2008 (EST)
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::The fandom shall not be in vain - i've returned to this game, although the end is nowhere near in sight.  Hmmm... pictures...  I'll see what I can do. --[[User:Squirrelloid|Squirrelloid]] 11:04, 19 November 2008 (EST)
  
 
== DFMA ==
 
== DFMA ==
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It is not - actually, I haven't played in quite awhile (other addictions to feed) - maybe I'll get back around to doing something with it at some point. --[[User:Squirrelloid|Squirrelloid]] 06:55, 15 November 2008 (EST)
 
It is not - actually, I haven't played in quite awhile (other addictions to feed) - maybe I'll get back around to doing something with it at some point. --[[User:Squirrelloid|Squirrelloid]] 06:55, 15 November 2008 (EST)
 +
 +
==Aarrggh==
 +
Ok, I need to restart this game with a population cap around 50 to get going.  Too many dwarves leads to fricking slow framerates (especially as I need a fairly large map with a lot of z-levels to have a sufficiently interesting ocean), and also to too much activity happening which causes mistakes.  Like killing my best mechanic because I forgot to forbid the bauxite door to the magma pipe he was trying to attach a mechanism to, so of course he tried to do so from the *inside*.  Sigh, and it will be a lot of work to fix that so I can try again.  Well, i might as well play until proof of concept achieved at least... --[[User:Squirrelloid|Squirrelloid]] 03:43, 20 November 2008 (EST)

Latest revision as of 08:43, 20 November 2008

Fandom[edit]

More want! --Edward 08:07, 30 April 2008 (EDT)

I must agree, I want to see how this ends up, maybe with a picture here and there of your pump madness. This is definitely more ambitious than my plans to create a massive glass fortress overlooking a dwarf-made sea. --Alkyon 07:39, 15 November 2008 (EST)
The fandom shall not be in vain - i've returned to this game, although the end is nowhere near in sight. Hmmm... pictures... I'll see what I can do. --Squirrelloid 11:04, 19 November 2008 (EST)

DFMA[edit]

I would very much like to see this fortress. Is it on the DFMA?

Erathoniel 18:57, 12 October 2008 (EDT)

It is not - actually, I haven't played in quite awhile (other addictions to feed) - maybe I'll get back around to doing something with it at some point. --Squirrelloid 06:55, 15 November 2008 (EST)

Aarrggh[edit]

Ok, I need to restart this game with a population cap around 50 to get going. Too many dwarves leads to fricking slow framerates (especially as I need a fairly large map with a lot of z-levels to have a sufficiently interesting ocean), and also to too much activity happening which causes mistakes. Like killing my best mechanic because I forgot to forbid the bauxite door to the magma pipe he was trying to attach a mechanism to, so of course he tried to do so from the *inside*. Sigh, and it will be a lot of work to fix that so I can try again. Well, i might as well play until proof of concept achieved at least... --Squirrelloid 03:43, 20 November 2008 (EST)