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Editing User talk:ThunderClaw

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:: Hey guys, I noticed the conversation on the recent changes page and had to butt in. PNG-24 is equivalent to JPG and only slightly less lossy. However, both Jpeg and PNG-24 are meant to be used for photo-quality images which have fine degrees of shade distinction, and the potential loss which they are talking about is the shade variation. This is absolutely not a problem in Dwarf Fortress, which is using 8-bit (256) colors. If you're having problems with PNG-8, then use GIF. The only difference between GIF and PNG-8 is that PNG-8 can specify a transparency shade.
 
:: Hey guys, I noticed the conversation on the recent changes page and had to butt in. PNG-24 is equivalent to JPG and only slightly less lossy. However, both Jpeg and PNG-24 are meant to be used for photo-quality images which have fine degrees of shade distinction, and the potential loss which they are talking about is the shade variation. This is absolutely not a problem in Dwarf Fortress, which is using 8-bit (256) colors. If you're having problems with PNG-8, then use GIF. The only difference between GIF and PNG-8 is that PNG-8 can specify a transparency shade.
 
:: Thunderclaw, if you're going to continue to use graphical tilesets, then could you at least include a link to the tileset you're using in the caption, so players know you're using non-standard tiles? --[[User:RomeoFalling|RomeoFalling]] 01:56, 11 November 2008 (EST)
 
:: Thunderclaw, if you're going to continue to use graphical tilesets, then could you at least include a link to the tileset you're using in the caption, so players know you're using non-standard tiles? --[[User:RomeoFalling|RomeoFalling]] 01:56, 11 November 2008 (EST)
:::I planned on it!  That was going to go in the introduction of the article.  I'll see about using GIF in Fraps, too; I hadn't really considered that.  I'll see about that this evening. --[[User:ThunderClaw|ThunderClaw]] 09:11, 11 November 2008 (EST)
 
  
 
::Provided you open your walkthrough with instructions on how to install the specific tileset and palette you're using, I suppose it'll be fine.  Maybe that is what you already have in mind.
 
::Provided you open your walkthrough with instructions on how to install the specific tileset and palette you're using, I suppose it'll be fine.  Maybe that is what you already have in mind.
  
 
::Anyhow.  Provided you're on XP or later and are using windowed mode, you can do screenshots by just hitting Alt-PrintScreen, pasting into MS Paint, and saving as .png.  Paint's PNG compression is poor, so you might want to optipng them further.--[[User:Maximus|Maximus]] 02:48, 11 November 2008 (EST)
 
::Anyhow.  Provided you're on XP or later and are using windowed mode, you can do screenshots by just hitting Alt-PrintScreen, pasting into MS Paint, and saving as .png.  Paint's PNG compression is poor, so you might want to optipng them further.--[[User:Maximus|Maximus]] 02:48, 11 November 2008 (EST)
:::I intended to provide a link to a 40d download with the graphics pack already applied.  That's how the maker distributes it, so it's really no more difficult than downloading vanilla from bay12. --[[User:ThunderClaw|ThunderClaw]] 09:11, 11 November 2008 (EST)
 

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