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Difference between revisions of "Utility:Obsidian"

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[[File:obsidian_v_0.04.png|100px|Obsidian V0.04]]
 
[[File:obsidian_v_0.04.png|100px|Obsidian V0.04]]
  
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=[[Utility:Obsidian/Art | Art]]=
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Obsidian's art will be contributed by the community. Follow the section title to a page with more details on how you can contribute.
  
 
=Credits=
 
=Credits=
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==[[Utility:Obsidian/Cell definition files | Cell Engine]]==
 
==[[Utility:Obsidian/Cell definition files | Cell Engine]]==
 
This is a structured representation of a DF fortress (technically a cellular automata with metadata) in C++. It provides XML and binary serializers by default, as well as Lua bindings. All of the code is generated from XML definition files, which represents all of the information we know about Dwarf Fortress
 
This is a structured representation of a DF fortress (technically a cellular automata with metadata) in C++. It provides XML and binary serializers by default, as well as Lua bindings. All of the code is generated from XML definition files, which represents all of the information we know about Dwarf Fortress
 
==[[Utility:Obsidian/Art | Art]]==
 
Obsidian's art will be contributed by the community. Follow the section title to a page with more details on how you can contribute.
 

Revision as of 18:41, 10 June 2010

Obsidian

Obsidianicon.png

Obsidian is a toolset for converting DF maps into a renderable scene, manipulating the result, and displaying it directly in 3D or exporting to 3rd party renderers and raytracers.

Its a modular Lua framework, using Open Scene Graph for rendering and DFHack for talking with Dwarf Fortress.

This forum thread has more detail.

Screen shots

Obsidian V0.01 Obsidian V0.02 Obsidian V0.03 Obsidian V0.04

Art

Obsidian's art will be contributed by the community. Follow the section title to a page with more details on how you can contribute.

Credits

  • Technical lead programmer - Skeggox
  • 3D artists - Djohaal, opsneakie
  • Icon design - Janus

Technical Info

Cell Engine

This is a structured representation of a DF fortress (technically a cellular automata with metadata) in C++. It provides XML and binary serializers by default, as well as Lua bindings. All of the code is generated from XML definition files, which represents all of the information we know about Dwarf Fortress