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Editing Utility:Obsidian/Cell definition files

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==Fortress==
 
==Fortress==
 +
[[File:Fortress.xml]]
 
This describes the top level object that holds all of the components like terrain, creatures, etc., as well as static information about the fortress.
 
This describes the top level object that holds all of the components like terrain, creatures, etc., as well as static information about the fortress.
<pre>
 
<class name="Fortress" api="yes">
 
<ctor/>
 
 
<!-- TODO: Need a good default fortress size. How many tiles is the default 4x4 embark? -->
 
 
<property name="SizeX" type="Int32" default="16">
 
<get/>
 
</property>
 
 
<property name="SizeY" type="Int32" default="16">
 
<get/>
 
</property>
 
 
<property name="SizeZ" type="Int32" default="16">
 
<get/>
 
</property>
 
 
<vector name="Maps" type="Map">
 
<note>A fortress can have multiple maps, to represent timestamps of the fortress terrain over time</note>
 
<get_index/>
 
<size/>
 
<push_back/>
 
</vector>
 
 
<vector name="Materials" type="Material">
 
<get_index/>
 
</vector>
 
 
<method name="LoadFromDF">
 
<return type="Void"/>
 
</method>
 
</class>
 
</pre>
 
  
 
==Map==
 
==Map==

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