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Difference between revisions of "Utility:Obsidian/Cell definition files"

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(Created page with '=Cell definition files= This list of files represent the internal representation of the Cell engine, to be exposed to Lua and used by other modules (like the geometry generator) …')
 
(Added the fortress definition file)
Line 3: Line 3:
  
 
==Fortress==
 
==Fortress==
[[File:Fortress.xml]]
 
 
This describes the top level object that holds all of the components like terrain, creatures, etc., as well as static information about the fortress.
 
This describes the top level object that holds all of the components like terrain, creatures, etc., as well as static information about the fortress.
 +
<pre>
 +
<class name="Fortress" api="yes">
 +
<ctor/>
 +
 +
<!-- TODO: Need a good default fortress size. How many tiles is the default 4x4 embark? -->
 +
 +
<property name="SizeX" type="Int32" default="16">
 +
<get/>
 +
</property>
 +
 +
<property name="SizeY" type="Int32" default="16">
 +
<get/>
 +
</property>
 +
 +
<property name="SizeZ" type="Int32" default="16">
 +
<get/>
 +
</property>
 +
 +
<vector name="Maps" type="Map">
 +
<note>A fortress can have multiple maps, to represent timestamps of the fortress terrain over time</note>
 +
<get_index/>
 +
<size/>
 +
<push_back/>
 +
</vector>
 +
 +
<vector name="Materials" type="Material">
 +
<get_index/>
 +
</vector>
 +
 +
<method name="LoadFromDF">
 +
<return type="Void"/>
 +
</method>
 +
</class>
 +
</pre>
  
 
==Map==
 
==Map==

Revision as of 03:34, 30 May 2010

Cell definition files

This list of files represent the internal representation of the Cell engine, to be exposed to Lua and used by other modules (like the geometry generator)

Fortress

This describes the top level object that holds all of the components like terrain, creatures, etc., as well as static information about the fortress.

	<class name="Fortress" api="yes">
		<ctor/>
		
		<!-- TODO: Need a good default fortress size. How many tiles is the default 4x4 embark? -->

		<property name="SizeX" type="Int32" default="16">
			<get/>
		</property>

		<property name="SizeY" type="Int32" default="16">
			<get/>
		</property>

		<property name="SizeZ" type="Int32" default="16">
			<get/>
		</property>

		<vector name="Maps" type="Map">
			<note>A fortress can have multiple maps, to represent timestamps of the fortress terrain over time</note>
			<get_index/>
			<size/>
			<push_back/>
		</vector>

		<vector name="Materials" type="Material">
			<get_index/>
		</vector>

		<method name="LoadFromDF">
			<return type="Void"/>
		</method>
	</class>

Map

File:Map.xml This just a a collection of cells that describes the map

Cell

File:Cell.xml Each cell holds everything that you need to know about a specific tile in the fortress, including the terrain information, lists of buildings, constructions, items, contaminants, liquids and creatures in that tile.