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Difference between revisions of "Utility:Tweak/Tile Edit"

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Line 15: Line 15:
  
 
*The heading above the tabs is X, Y, Z (@ BlockAddress BlockX,BlockY).
 
*The heading above the tabs is X, Y, Z (@ BlockAddress BlockX,BlockY).
*Type - [[User:Mithaldu/Tile_types_in_DF_memory|An incomplete and possibly out of date list of tile types]].
+
*Type - [[User:Mithaldu/Tile_types_in_DF_memory|An incomplete and possibly out of date list of tile types]] and [[User:Valarnin|A definatly incomplete list for v0.27.176.38c]].
 
*Pathfinding - This is an ID assigned to the tile for pathfinding lookup. A value of 0 means unassigned / recaculate.
 
*Pathfinding - This is an ID assigned to the tile for pathfinding lookup. A value of 0 means unassigned / recaculate.
  

Revision as of 01:35, 15 July 2008

Tile Edit

Dwarf Fortress Tweak Tile Edit.png

Tile Edit is a powerful module for Gibbed's Dwarf Fortress Tweak that allows editing of nearly every property related to a specific tile.

There are three tabs, General, Designation, and Occupancy.

Download

Tile Edit comes packaged with Tweak as a core module.

Detailed information on values

Common Operations

Feel free to add any non-obvious edits you can do with Tile Edit here.

Add water or lava / magma to a tile

On the designation tab, change the following:

  • Increase Liquid Depth to 7
  • Check Has Liquid in the flags list.
  • Check or uncheck Liquid is Lava / Magma in the flags list, depending on what kind of liquid you want.

Click OK to write this tile information to Dwarf Fortress.

To get the fluid to actually flow, place a construction next to the tile with liquid in it, and then remove it. It should then begin to flow.

Engrave a constructed floor

On the designation tab, change the followign:

  • Check 08 - Engrave Stone / Smooth Stone

Click OK to write this tile information to Dwarf Fortress. A dwarf should then eventually engrave it.

Thanks to Mori in #bay12games for discovering you could do this.