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Editing Utility Talk:For Each Tile

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I hadn't seen this before, awesome module! —[[User:Rick|Rick]] 16:52, 27 August 2008 (EDT)
 
I hadn't seen this before, awesome module! —[[User:Rick|Rick]] 16:52, 27 August 2008 (EDT)
 
:Thanks for the compliment, and thanks even more for Tweak and the source code for Reveal, as I wouldn't have been inspired without those two elements. —[[User:Exponent|Exponent]] 16:54, 29 August 2008 (EDT)
 
:Thanks for the compliment, and thanks even more for Tweak and the source code for Reveal, as I wouldn't have been inspired without those two elements. —[[User:Exponent|Exponent]] 16:54, 29 August 2008 (EDT)
 
== working in 40d... ==
 
 
hey, this is pretty much the only tool i ever use for DF, but i cant get it working for 40d, and i dont understand what i am supposed to do with the code stuff on the main page to get it up and running. i get a box telling me that for each tile "threw and exception." if you want i can send you all the other stuff it vomits out at me, as it has a little list.
 
 
== Making tiles walls again? ==
 
 
All right, been using FET for a couple days now, really liking it. Just one thing I'm wondering: Is it possible to change a given tile into a solid wall (preferably natural)?
 
 
That is, I played around with make_open_space and make_chasm... and now I want to make those tiles solid again. [[User:ChocoHearts|ChocoHearts]] 00:50, 5 March 2009 (EST)
 
 
You would probably have to recreate the walls/floors with a custom operations set. I just added some examples on mass tile editing, read the examples "Get tile info" and "set tile info" and see if that helps. [[User:Orbcontrol|Orbcontrol]] 19:26, 9 September 2009 (UTC)
 
 
== Feature request ==
 
 
Would it be possible to add functions for dump/forbid/melt/hiding items in a tile? or is it handled too differently from other designations?
 
I want to create an operations set that checks if a tile is outdoors, then forbids everything on it. [[User:Orbcontrol|Orbcontrol]] 19:43, 9 September 2009 (UTC)
 
 
== Bug ==
 
 
In 40d, I can use ForEachTile scripts to do a lot of great mass designation. Unfortunately, dwarves ignore the designations unless I redesignate a tile within the game. Then they proceed to dig designated tiles within maybe a 30 tile radius. Is this the intended behavior?
 

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