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Difference between revisions of "Utility Talk:For Each Tile"

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(New page: == compatibility == is there any info on ways to get this utility to work on 39c or plans to make it 39c compatible?)
 
m (moved User talk:Exponent/For Each Tile to Utility Talk:For Each Tile: move utilities to the utility namespace, for searching, indexing, etc)
 
(9 intermediate revisions by 7 users not shown)
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is there any info on ways to get this utility to work on 39c or plans to make it 39c compatible?
 
is there any info on ways to get this utility to work on 39c or plans to make it 39c compatible?
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--[[User:Madcatuk|Madcatuk]] 09:29, 16 August 2008 (EDT)
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:I can look into it for next release.  Should consist of only really minor changes, and some searching for the memory addresses that no one used previously in other utilities. --[[User:Exponent|Exponent]] 20:15, 19 August 2008 (EDT)
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== Holy shit ==
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I hadn't seen this before, awesome module! —[[User:Rick|Rick]] 16:52, 27 August 2008 (EDT)
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:Thanks for the compliment, and thanks even more for Tweak and the source code for Reveal, as I wouldn't have been inspired without those two elements. —[[User:Exponent|Exponent]] 16:54, 29 August 2008 (EDT)
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== working in 40d... ==
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hey, this is pretty much the only tool i ever use for DF, but i cant get it working for 40d, and i dont understand what i am supposed to do with the code stuff on the main page to get it up and running. i get a box telling me that for each tile "threw and exception." if you want i can send you all the other stuff it vomits out at me, as it has a little list.
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== Making tiles walls again? ==
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All right, been using FET for a couple days now, really liking it. Just one thing I'm wondering: Is it possible to change a given tile into a solid wall (preferably natural)?
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That is, I played around with make_open_space and make_chasm... and now I want to make those tiles solid again. [[User:ChocoHearts|ChocoHearts]] 00:50, 5 March 2009 (EST)
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You would probably have to recreate the walls/floors with a custom operations set. I just added some examples on mass tile editing, read the examples "Get tile info" and "set tile info" and see if that helps. [[User:Orbcontrol|Orbcontrol]] 19:26, 9 September 2009 (UTC)
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== Feature request ==
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Would it be possible to add functions for dump/forbid/melt/hiding items in a tile? or is it handled too differently from other designations?
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I want to create an operations set that checks if a tile is outdoors, then forbids everything on it. [[User:Orbcontrol|Orbcontrol]] 19:43, 9 September 2009 (UTC)
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== Bug ==
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In 40d, I can use ForEachTile scripts to do a lot of great mass designation. Unfortunately, dwarves ignore the designations unless I redesignate a tile within the game. Then they proceed to dig designated tiles within maybe a 30 tile radius. Is this the intended behavior?

Latest revision as of 20:15, 7 February 2010

compatibility[edit]

is there any info on ways to get this utility to work on 39c or plans to make it 39c compatible? --Madcatuk 09:29, 16 August 2008 (EDT)

I can look into it for next release. Should consist of only really minor changes, and some searching for the memory addresses that no one used previously in other utilities. --Exponent 20:15, 19 August 2008 (EDT)

Holy shit[edit]

I hadn't seen this before, awesome module! —Rick 16:52, 27 August 2008 (EDT)

Thanks for the compliment, and thanks even more for Tweak and the source code for Reveal, as I wouldn't have been inspired without those two elements. —Exponent 16:54, 29 August 2008 (EDT)

working in 40d...[edit]

hey, this is pretty much the only tool i ever use for DF, but i cant get it working for 40d, and i dont understand what i am supposed to do with the code stuff on the main page to get it up and running. i get a box telling me that for each tile "threw and exception." if you want i can send you all the other stuff it vomits out at me, as it has a little list.

Making tiles walls again?[edit]

All right, been using FET for a couple days now, really liking it. Just one thing I'm wondering: Is it possible to change a given tile into a solid wall (preferably natural)?

That is, I played around with make_open_space and make_chasm... and now I want to make those tiles solid again. ChocoHearts 00:50, 5 March 2009 (EST)

You would probably have to recreate the walls/floors with a custom operations set. I just added some examples on mass tile editing, read the examples "Get tile info" and "set tile info" and see if that helps. Orbcontrol 19:26, 9 September 2009 (UTC)

Feature request[edit]

Would it be possible to add functions for dump/forbid/melt/hiding items in a tile? or is it handled too differently from other designations? I want to create an operations set that checks if a tile is outdoors, then forbids everything on it. Orbcontrol 19:43, 9 September 2009 (UTC)

Bug[edit]

In 40d, I can use ForEachTile scripts to do a lot of great mass designation. Unfortunately, dwarves ignore the designations unless I redesignate a tile within the game. Then they proceed to dig designated tiles within maybe a 30 tile radius. Is this the intended behavior?