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Editing Utility Talk:Tweak/Tile Edit
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:At this point, not really. When more of the flags are mapped/figured out, I imagine it would be possible to bridge that gap. IIRC, an older tool that's not been updated in ages (and no longer even listed on the Utils page) used to be able to copy the contents of one tile and place them in a new one, to include composition of the tile (stone, gem, soil, etc.) Perhaps even if the current build of TileEdit could never support that function, perhaps Rick would see to it to eventually incorporate that kind of function in the future? --[[User:N9103|Edward]] 06:34, 28 April 2008 (EDT) | :At this point, not really. When more of the flags are mapped/figured out, I imagine it would be possible to bridge that gap. IIRC, an older tool that's not been updated in ages (and no longer even listed on the Utils page) used to be able to copy the contents of one tile and place them in a new one, to include composition of the tile (stone, gem, soil, etc.) Perhaps even if the current build of TileEdit could never support that function, perhaps Rick would see to it to eventually incorporate that kind of function in the future? --[[User:N9103|Edward]] 06:34, 28 April 2008 (EDT) | ||
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== more operations == | == more operations == | ||
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Howdy, I often find the search for chasms and underground rivers annoying, so being able to make one with this tool is pretty sweet. I searched the Bay12 forums and people seemed to think it wasn't possible with the tool... so I tinkered around. It's actually not that hard, you can just change the Type on the first tab to "23 00" and you've got a full blown chasm. Remember to put it on a tile with a solid space below it or it'll just act like a channeled tile (i.e. letting any water/magma flow into your fort). To go along with the chasm, I made a water source from a waterfall tile and created a small one tile wide river network for a system of wells on the upper levels. The waterfall tile type is "59 00" and unlike a brook or river tile it'll produce water from nothing along with mist. | Howdy, I often find the search for chasms and underground rivers annoying, so being able to make one with this tool is pretty sweet. I searched the Bay12 forums and people seemed to think it wasn't possible with the tool... so I tinkered around. It's actually not that hard, you can just change the Type on the first tab to "23 00" and you've got a full blown chasm. Remember to put it on a tile with a solid space below it or it'll just act like a channeled tile (i.e. letting any water/magma flow into your fort). To go along with the chasm, I made a water source from a waterfall tile and created a small one tile wide river network for a system of wells on the upper levels. The waterfall tile type is "59 00" and unlike a brook or river tile it'll produce water from nothing along with mist. | ||
--[[User:Corc|Corc]] 15:00, 29 April 2008 (EDT) | --[[User:Corc|Corc]] 15:00, 29 April 2008 (EDT) | ||
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