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Editing Utility Talk:Tweak/Tile Edit

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is there any way to spawn items,such as wood planks, and trees?
 
is there any way to spawn items,such as wood planks, and trees?
 
:I tried to make a tree, and I can create a capital "T" which is listed as "tree" but it has no type.  The actual type appears to be stored elsewhere (or at least not accessible to Tile Edit).  Not sure if a generic tree would be usable to cut wood from. -[[User:Aristoi|Aristoi]] 16:58, 4 January 2009 (EST)
 
:I tried to make a tree, and I can create a capital "T" which is listed as "tree" but it has no type.  The actual type appears to be stored elsewhere (or at least not accessible to Tile Edit).  Not sure if a generic tree would be usable to cut wood from. -[[User:Aristoi|Aristoi]] 16:58, 4 January 2009 (EST)
::Tried it way before you did it, not possible.<br>Btw people remember to SIGN YOUR EDITS ({{#if: Z | [[Dwarf Fortress Wiki:Community_Portal#{{uc:Z}}|<span title="Rule {{uc:Z}}: {{#switch:{{uc:Z}}|A=Alphabet|B=Be bold|C=Categories|D=Discussion|E=Eliminate fluff|F=Facts|G=Greed|H=Headings|I=Images|J=Jealousy|K=Keys template|L=Losing is fun|M=More people should look in raws|N=Naming|O=Original research is good|P=Preview|Q=Queue|R=Redundancy|S=Style|T=Timelessness|U=User pages|V=Verify|W=Wit hard to recognize|X=Xeniality|Y=Ye Olde (outdated) Info|Z=Zorro (i.e. sign your comments)|unknown rule}}
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::Tried it way before you did it, not possible.<br>Btw people remember to SIGN YOUR EDITS ({{#if: Z | [[DwarfFortressWiki:Community_Portal#{{uc:Z}}|<span title="Rule {{uc:Z}}: {{#switch:{{uc:Z}}|A=Alphabet|B=Be bold|C=Categories|D=Discussion|E=Eliminate fluff|F=Facts|G=Greed|H=Headings|I=Images|J=Jealousy|K=Keys template|L=Losing is fun|M=More people should look in raws|N=Naming|O=Original research is good|P=Preview|Q=Queue|R=Redundancy|S=Style|T=Timelessness|U=User pages|V=Verify|W=Wit hard to recognize|X=Xeniality|Y=Ye Olde (outdated) Info|Z=Zorro (i.e. sign your comments)|unknown rule}}
">Rule {{uc:Z}}</span>]] | [[Dwarf Fortress Wiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|rule]] }}) --[[User:GreyMario|GreyMaria]] 20:58, 4 January 2009 (EST)
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">Rule {{uc:Z}}</span>]] | [[DwarfFortressWiki:Community_Portal#We_are_doing_this.21_Let_us_do_it_right.|rule]] }}) --[[User:GreyMario|GreyMaria]] 20:58, 4 January 2009 (EST)
 
:::Maybe drop on back by and post that on the wiki, instead of making snarky comments? --[[User:Aristoi|Aristoi]] 11:46, 5 January 2009 (EST)
 
:::Maybe drop on back by and post that on the wiki, instead of making snarky comments? --[[User:Aristoi|Aristoi]] 11:46, 5 January 2009 (EST)
  
 
::Just messed around some with editing trees and I've found the same generic "Tree" and "Sapling" tiles but it does seem to store the tree type by tile. I embarked on a site with highwood trees and noticed I could change said highwood trees into highwood saplings by changing the tiles type to "E7 00" and you can change existing highwood saplings into highwood trees by changing the type to "18 00", speeding up tree growth if you like. Once the tree is cut down though it seems to reset the tile and any attempts to place new trees or saplings on the tile result in the generic "Tree" and "Sapling" tiles respectively. I am wondering if when trees grow by natural means it checks the biome when deciding what type of tree to place and that placing them with tile edit like this doesn't do that.[[User:Vattic|Vattic]] 23:38, 28 June 2009 (UTC)
 
::Just messed around some with editing trees and I've found the same generic "Tree" and "Sapling" tiles but it does seem to store the tree type by tile. I embarked on a site with highwood trees and noticed I could change said highwood trees into highwood saplings by changing the tiles type to "E7 00" and you can change existing highwood saplings into highwood trees by changing the type to "18 00", speeding up tree growth if you like. Once the tree is cut down though it seems to reset the tile and any attempts to place new trees or saplings on the tile result in the generic "Tree" and "Sapling" tiles respectively. I am wondering if when trees grow by natural means it checks the biome when deciding what type of tree to place and that placing them with tile edit like this doesn't do that.[[User:Vattic|Vattic]] 23:38, 28 June 2009 (UTC)

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