v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "Utility Talk:Tweak/Tile Edit"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Answer from a semi-experienced tool user, and a hinted request.)
(more operations)
Line 16: Line 16:
  
 
:At this point, not really. When more of the flags are mapped/figured out, I imagine it would be possible to bridge that gap. IIRC, an older tool that's not been updated in ages (and no longer even listed on the Utils page) used to be able to copy the contents of one tile and place them in a new one, to include composition of the tile (stone, gem, soil, etc.) Perhaps even if the current build of TileEdit could never support that function, perhaps Rick would see to it to eventually incorporate that kind of function in the future? --[[User:N9103|Edward]] 06:34, 28 April 2008 (EDT)
 
:At this point, not really. When more of the flags are mapped/figured out, I imagine it would be possible to bridge that gap. IIRC, an older tool that's not been updated in ages (and no longer even listed on the Utils page) used to be able to copy the contents of one tile and place them in a new one, to include composition of the tile (stone, gem, soil, etc.) Perhaps even if the current build of TileEdit could never support that function, perhaps Rick would see to it to eventually incorporate that kind of function in the future? --[[User:N9103|Edward]] 06:34, 28 April 2008 (EDT)
 +
 +
== more operations ==
 +
 +
Howdy, I often find the search for chasms and underground rivers annoying, so being able to make one with this tool is pretty sweet.  I searched the Bay12 forums and people seemed to think it wasn't possible with the tool... so I tinkered around.  It's actually not that hard, you can just change the Type on the first tab to "23 00" and you've got a full blown chasm.  Remember to put it on a tile with a solid space below it or it'll just act like a channeled tile (i.e. letting any water/magma flow into your fort).  To go along with the chasm, I made a water source from a waterfall tile and created a small one tile wide river network for a system of wells on the upper levels.  The waterfall tile type is "59 00" and unlike a brook or river tile it'll produce water from nothing along with mist.
 +
--[[User:Corc|Corc]] 15:00, 29 April 2008 (EDT)

Revision as of 19:00, 29 April 2008

Um, where can we get Tile Edit? --Savok 12:26, 24 March 2008 (EDT)

It comes prepackaged with Tweak. —Rick 13:36, 24 March 2008 (EDT)
Ah. There should be a note to that effect somewhere to prevent confusion; if it confused me, it will probably confuse others. --Savok 17:31, 24 March 2008 (EDT)
The first line of the page clearly mentions that it is for Tweak? —Rick 19:28, 24 March 2008 (EDT)
Of course it is for Tweak; that is, I believe, obvious to anyone intelligent enough to play DF.
But nowhere did I find (though it might very well exist - I'm known to make really stupid errors like that) something that says that it is with Tweak.
Also, the logic that "someone who can't find it will just find it when they open Tweak" doesn't work, in case any of you are thinking that, since some of us won't look in Tweak till they know they have something to use in it (i.e. Tile Edit). --Savok 23:01, 24 March 2008 (EDT)
I see your point. —Rick 23:56, 24 March 2008 (EDT)

This may be mere stupidity on my part, but is it possible using Tile Edit to change, for example, a tile into a gem wall or ore wall of specific type?

At this point, not really. When more of the flags are mapped/figured out, I imagine it would be possible to bridge that gap. IIRC, an older tool that's not been updated in ages (and no longer even listed on the Utils page) used to be able to copy the contents of one tile and place them in a new one, to include composition of the tile (stone, gem, soil, etc.) Perhaps even if the current build of TileEdit could never support that function, perhaps Rick would see to it to eventually incorporate that kind of function in the future? --Edward 06:34, 28 April 2008 (EDT)

more operations

Howdy, I often find the search for chasms and underground rivers annoying, so being able to make one with this tool is pretty sweet. I searched the Bay12 forums and people seemed to think it wasn't possible with the tool... so I tinkered around. It's actually not that hard, you can just change the Type on the first tab to "23 00" and you've got a full blown chasm. Remember to put it on a tile with a solid space below it or it'll just act like a channeled tile (i.e. letting any water/magma flow into your fort). To go along with the chasm, I made a water source from a waterfall tile and created a small one tile wide river network for a system of wells on the upper levels. The waterfall tile type is "59 00" and unlike a brook or river tile it'll produce water from nothing along with mist. --Corc 15:00, 29 April 2008 (EDT)