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|PRESENTATION OF ENEMY LEADERS AND OTHER IMPORTANT FIGURES
 
|PRESENTATION OF ENEMY LEADERS AND OTHER IMPORTANT FIGURES
 
|(Future)
 
|(Future)
|Enemy leaders play an important part in creating a story around otherwise by-the-numbers conflicts that can occur, so the leaders can afford to be presented in such a way that you as the player can learn something about their background, motivations and appearance without digging around in the legends screen. There can be a variety of mechanisms for this. Diplomats and others that visit your fortress could be afforded the same treatment, as well as the people you talk to and about in adventure mode conversations, etc.
+
|Enemy leader play an important part in creating a story around otherwise by-the-numbers conflicts that can occur, so the leaders can afford to be presented in such a way that you as the player can learn something about their background, motivations and appearance without digging around in the legends screen. There can be a variety of mechanisms for this. Diplomats and others that visit your fortress could afford the same treatment, as well as the people you talk to and about in adventure mode conversations, etc.
 
|-
 
|-
 
|Core16
 
|Core16
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|IMPROVED FORTRESS TRANSPORTATION
 
|IMPROVED FORTRESS TRANSPORTATION
 
|(Future)
 
|(Future)
|Though there's always going to be room for improvement here, some basics are needed in the first version. Work animals, carts or wheelbarrows, perhaps some more mechanical options, and the ability to organize stockpiles, workshops and other elements of the fortress so that transport of items can be done with less pain.
+
|Though there's always going to be room for improvement here, some basics are needed the first version. Work animals, carts or wheelbarrows, perhaps some more mechanical options, and the ability to organize stockpiles, workshops and other elements of the fortress so that transport of items can be done with less pain.
 
|-
 
|-
 
|Core57
 
|Core57
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|ADVENTURER GENERATION AND SCENARIOS
 
|ADVENTURER GENERATION AND SCENARIOS
 
|(Future)
 
|(Future)
|"The adventurer" is quite a nebulous object at this point. There are a variety of angles that can be taken here, from weaving the adventurer fully into their starting location's history, actually playing an existing creature in the world, creating starting scenarios that at least make sense of the adventurer's existence and/or mysterious arrival, etc.
+
|The adventurer is quite a nebulous object at this point. There are a variety of angles that can be taken here, from weaving the adventurer fulling into their starting location's history, actually playing an existing creature in the world, creating starting scenarios that at least make sense of the adventurer's existence and/or mysterious arrival, etc.
 
|-
 
|-
 
|Core76
 
|Core76
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|PROPER ELVES
 
|PROPER ELVES
 
|(Future)
 
|(Future)
|As with the dwarves, the current elves, especially their sites, suffer from a lack of almost everything. Multi-tile trees, how the druids and the regional forces interact, their relationship with animals and the animal people, their dining habits in-game rather than just in world generation...
+
|As with the dwarves, the current elves, especially their sites, suffer from a lack of almost everything. Multi-tile trees, how the druids and the regional forces interact, their relationship with animals and the animal peoples, their dining habits in-game rather than just in world generation...
 
|-
 
|-
 
|Core89
 
|Core89

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