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Editing War
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===Causes of war=== | ===Causes of war=== | ||
− | The following events will make a civilization unhappy, eventually leading to war | + | The following events will make a civilization unhappy, eventually leading to war: |
*The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death). | *The death of a [[diplomat]] while visiting your fortress (regardless of the cause of death). | ||
*Failing to keep to the harvesting limit that the [[elves]] set, if any. | *Failing to keep to the harvesting limit that the [[elves]] set, if any. | ||
*Seizing [[caravan]] goods. | *Seizing [[caravan]] goods. | ||
*Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly) or slaughtering them. | *Annoying traders (such as offering the <s>hippies</s> [[elves]] wood products repeatedly) or slaughtering them. | ||
+ | *May be declared "off-screen" during gameplay. | ||
*Attempting to [[Mission|raid]] another civilization for any reason.{{version|0.44.01}} | *Attempting to [[Mission|raid]] another civilization for any reason.{{version|0.44.01}} | ||
*Refusing to give them a [[legendary artifact]] when petitioned.{{version|0.44.01}} | *Refusing to give them a [[legendary artifact]] when petitioned.{{version|0.44.01}} |