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Interestingly, water can slow falls  - that is, with deep enough water and short enough falls. If the water is deep enough relative to the height of the fall, dwarves can be less injured, or even completely uninjured (from a 4-level drop to a 3-level deep pool, for example)
 
Interestingly, water can slow falls  - that is, with deep enough water and short enough falls. If the water is deep enough relative to the height of the fall, dwarves can be less injured, or even completely uninjured (from a 4-level drop to a 3-level deep pool, for example)
  
Objects made of [[wood]], including logs, do not float in water, but act like all other objects and sink to the bottom. Things that enter or fall into water will make visible splashes, as well as ripples.
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Objects made of [[wood]], including logs, do not float in water, but act like all other objects and sink to the bottom.
  
 
== Processes ==
 
== Processes ==
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Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth.  Note that water depth is ''per [[z-level]]'' (or z-index); that is, if a tile is at depth 7/7, it means that the water ''on that level'' is at maximum depth, not that the water extends down 7 z-levels.  A lake three z-levels deep, with each level having 7/7 depth, can be thought of as having 21 levels of depth.
 
Water depth ranges from 0-7, where 0 is no water and 7 is maximum depth.  Note that water depth is ''per [[z-level]]'' (or z-index); that is, if a tile is at depth 7/7, it means that the water ''on that level'' is at maximum depth, not that the water extends down 7 z-levels.  A lake three z-levels deep, with each level having 7/7 depth, can be thought of as having 21 levels of depth.
 
Looking at water lower than the depth of its surface can reveal things that are swimming around or have fallen into it.
 
 
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==Flow==
 
==Flow==
 
{{main|Flow}}
 
{{main|Flow}}
[[File:water_splash_anim.gif|thumb|478px|right|Cut tree logs falling into water, creating splashes and ripples.]]Water and [[magma]] are both fluids which are constantly trying to '''[[flow]]''' into adjacent tiles until they have filled all available space or until they run out of fluid. Fluids technically move in 9 directions: down, and to the sides. Fluids cannot move diagonally up or down. Fluids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes, though in reality they are moving downward and/or sideways relative to their source. The higher the temperature in the environment, the faster water will flow.
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Water and [[magma]] are both fluids which are constantly trying to '''[[flow]]''' into adjacent tiles until they have filled all available space or until they run out of fluid. Fluids technically move in 9 directions: down, and to the sides. Fluids cannot move diagonally up or down. Fluids at a depth of 1/7 no longer attempt to move unless they can move down. Fluids under [[pressure]] can appear to travel upward until the pressure equalizes, though in reality they are moving downward and/or sideways relative to their source. The higher the temperature in the environment, the faster water will flow.
  
 
When water falls onto a tile that is already full, the game will always attempt to move it into a non-full tile on the same [[Z-level]] that can be legally reached (i.e. without going through a wall or other obstruction), even if it has to "teleport" the incoming fluid a long distance to do so. Only when all available tiles are full will incoming water "pile up" on top. This behavior can be exploited to move water long distances very quickly (see "Getting rid of unwanted water" below).
 
When water falls onto a tile that is already full, the game will always attempt to move it into a non-full tile on the same [[Z-level]] that can be legally reached (i.e. without going through a wall or other obstruction), even if it has to "teleport" the incoming fluid a long distance to do so. Only when all available tiles are full will incoming water "pile up" on top. This behavior can be exploited to move water long distances very quickly (see "Getting rid of unwanted water" below).

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