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{{Quality|Unrated}}{{av}}
+
{{Migrated_article}}
 +
{{Quality|Exceptional}}{{av}}
  
 
'''Weight''', or sometimes more correctly termed '''mass''', is an item property, and is measured in the unit ''Γ'', also sometimes known as ''urists'', or more commonly as the ''kilogram'', its equivalent real-life unit.
 
'''Weight''', or sometimes more correctly termed '''mass''', is an item property, and is measured in the unit ''Γ'', also sometimes known as ''urists'', or more commonly as the ''kilogram'', its equivalent real-life unit.
  
Weight is largely used by the game to determine how fast someone or something should move, due to encumbrance effects and carry weight restrictions; to calculate damage, since object mass factors into impact momentum; and to some extent to make temperature calculations, as mass factors into heat capacity. Note that, for DF, weight and mass are currently indistinguishable because, as it stands, DF gravity is [http://www.bay12games.com/media/df_talk_8_transcript.html uniform both across the whole universe and from world to world] and buoyancy isn't implemented.
+
Weight is largely used by the game to determine how fast someone or something should move, due to encumbrance effects and carry weight restrictions; to calculate damage, since object mass factors into impact momentum; and to some extent to make temperature calculations, as mass factors into heat capacity. Note that, for DF, weight and mass are currently indistinguishable because as it stands DF gravity is [http://www.bay12games.com/media/df_talk_8_transcript.html uniform both across the whole universe and from world to world] and buoyancy isn't implemented.
  
 
Weight is displayed as a quantity associated with an item. Weight calculation is not entirely straightforward, since each item category — or sometimes even individual items — have their own formula for determining weight.
 
Weight is displayed as a quantity associated with an item. Weight calculation is not entirely straightforward, since each item category — or sometimes even individual items — have their own formula for determining weight.
Line 11: Line 12:
 
The general form for calculating weight in DF is to take the material [[density]] (as found in the raws) multiplied by the item's volume.
 
The general form for calculating weight in DF is to take the material [[density]] (as found in the raws) multiplied by the item's volume.
  
:Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Volume (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>)
+
:Weight (in Γ) = Density (in kg/m<sup>3</sup>) * Volume*10 (in cm<sup>3</sup>) / 1,000,000 (cm<sup>3</sup>/m<sup>3</sup>)
 
 
Internally, all custom volume/capacity numbers are rounded ''down'' to the nearest multiple of 10 - thus, if you define a tool with [SIZE:15], it will actually behave as if you had specified [SIZE:10].
 
  
 
An item's volume is also used to determine workshop [[clutter]] as well as how many items can fit into a container.
 
An item's volume is also used to determine workshop [[clutter]] as well as how many items can fit into a container.
  
== Assorted item weights ==
 
Weight displayed in-game is rounded down to a whole number.
 
 
{| {{prettytable}} class="sortable"
 
{| {{prettytable}} class="sortable"
 
|- bgcolor="#999999"
 
|- bgcolor="#999999"
! Item
+
! Item Type
! Weight in Γ(kg)
+
! Volume
 +
! Capacity
 
! Notes
 
! Notes
  
 
|-
 
|-
| [[Iron]] [[anvil]]
+
| [[Bar]]s
| style=text-align:right | 78.5000
+
| 600
| Same as a steel anvil.
+
|
 +
|
  
 
|-
 
|-
| [[Aluminum]] [[bar]]
+
| Cut [[gem]]s
| style=text-align:right | 16.2000
+
| 20
| Least dense normal metal.
+
|
 +
|
  
 
|-
 
|-
| [[Steel]] bar
+
| [[Block]]s
| style=text-align:right | 47.1000
+
| 600
| Same as an iron or pig iron bar.
+
|
 +
|
  
 
|-
 
|-
| [[Platinum]] bar
+
| Rough [[gem]]s
| style=text-align:right | 128.4000
+
| 250
| Most dense metal.
+
|
 +
|
  
 
|-
 
|-
| 1 [[Copper]] [[coin]]
+
| Mined [[stone]]
| style=text-align:right | 0.0893
+
| 10000
| Weight per coin varies with stack size, see [[Size]] for details.
+
|
 +
|
  
 
|-
 
|-
| 500 Copper coins
+
| Wood [[log]]s
| style=text-align:right | 2.7683
+
| 5000
| This is 0.0055366 per coin, but that varies with stack size.
+
|
 +
|
  
 
|-
 
|-
| 500 [[Silver]] coins
+
| [[Door]]
| style=text-align:right | 3.2519
+
| 3000
| This is 0.0065038 per coin, but that varies with stack size.
+
|
 +
|
  
 
|-
 
|-
| 500 [[Gold]] coins
+
| [[Floodgate]]
| style=text-align:right | 5.9892
+
| 3000
| This is 0.0119784 per coin, but that varies with stack size.
+
|
 +
|
  
 
|-
 
|-
| [[Feather]] ([[wood]]) [[barrel]]
+
| [[Bed]]
| style=text-align:right | 2.0000
+
| 3000
| Least dense wood, found only in good biomes.
+
|
 +
|
  
 
|-
 
|-
| [[Willow]] barrel
+
| [[Chair]]
| style=text-align:right | 7.8000
+
| 3000
| Least dense common wood, found near water in many biomes.
+
|
 +
|
  
 
|-
 
|-
| [[Tunnel tube]] barrel
+
| [[Chain]]
| style=text-align:right | 10.0000
+
| 500
| Least dense cavern wood, found only in lower caverns.
+
|
 +
|
  
 
|-
 
|-
| [[Tower cap]] barrel
+
| [[Flask]]
| style=text-align:right | 12.0000
+
| 100
| Same as a barrel of acacia, ash, fungiwood, goblin-cap, mahogany, pear, or spore [[wood]].
+
| 180
 +
|  
  
 
|-
 
|-
| [[Blood thorn]] barrel
+
| [[Finished_goods#Goblets|Goblet]]
| style=text-align:right | 25.0000
+
| 100
| Most dense wood, found only in lowest caverns.
+
| 180
 +
|  
  
 
|-
 
|-
| [[Jet]] [[block]]
+
| [[Finished_goods#Instruments|Instrument]]
| style=text-align:right | 7.9200
+
| 400
| Least dense non-economic stone.
+
|
 +
|
  
 
|-
 
|-
| [[Shale]] block
+
| [[Finished_goods#Toys|Toy]]
| style=text-align:right | 13.5000
+
| 100
 +
|
 
|
 
|
  
 
|-
 
|-
| [[Cinnabar]] block
+
| [[Window]]
| style=text-align:right | 48.6000
+
| 2000
| Most dense non-economic stone.
+
|
 +
|
 +
 
 +
|-
 +
| [[Cage]]
 +
| 3000
 +
| 6000
 +
|  
 +
 
 +
|-
 +
| [[Barrel]]
 +
| 2000
 +
| 3000
 +
|
  
 
|-
 
|-
| [[Sheep]] [[cheese]]
+
| [[Bucket]]
| style=text-align:right | 1.2000
+
| 300
| All cheeses seem to use the default density of 1200 kg/m<sup>3</sup>.
+
| 600
 +
|  
  
 
|-
 
|-
| Willow [[large pot]]
+
| [[Animal trap]]
| style=text-align:right | 1.9500
+
| 300
| Least dense common wood, found near water in many biomes.
+
| 3000
 +
|  
  
 
|-
 
|-
| Tower cap large pot
+
| [[Table]]
| style=text-align:right | 3.0000
+
| 3000
| Same as a large pot of acacia, ash, fungiwood, goblin-cap, mahogany, pear, or spore [[wood]].
+
|
 +
|
  
 
|-
 
|-
| Blood thorn large pot
+
| [[Coffin]]
| style=text-align:right | 6.2500
+
| 3000
| Most dense wood, found only in lowest caverns.
+
| 6000
 +
|
  
 
|-
 
|-
| Jet large pot
+
| [[Statue]]
| style=text-align:right | 6.6000
+
| 6000
| Least dense non-economic stone.
+
|
 +
|
  
 
|-
 
|-
| [[Earthenware]] large pot
+
| [[Corpse]]
| style=text-align:right | 6.8000
+
| Special
| Must be glazed to hold liquids (or maybe any food).
+
|
 +
| Based on the size of the corpse and what it's made of.
  
 
|-
 
|-
| [[Stoneware]] large pot
+
| [[Weapon]]
| style=text-align:right | 10.0000
+
| SIZE/10
| Does not need glazing.
+
|
 +
|
  
 
|-
 
|-
| Shale large pot
+
| Body [[Armor#Upper_Body|armor]]
| style=text-align:right | 11.2500
+
| ?
 
|
 
|
 +
| Based on UBSTEP, LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it.
  
 
|-
 
|-
| [[Porcelain]] large pot
+
| [[Armor#Footwear|Shoes]]
| style=text-align:right | 12.0150
+
| ?
| Not an unlimited resource like other ceramics.
+
|
 +
| Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it.
  
 
|-
 
|-
| Glass large pot
+
| [[Armor#Shield|Shield]]s
| style=text-align:right | 13.0000
+
| ?
| All three types of glass have the same density.
+
|
 +
| Based on UPSTEP and the race that crafted it.
  
 
|-
 
|-
| Cinnabar large pot
+
| [[Armor#Headgear|Helm]]s
| style=text-align:right | 40.5000
+
| ?
| Most dense non-economic stone.
+
|
 +
| Based on COVERAGE, LAYER_SIZE, and the race that crafted it.
  
 
|-
 
|-
| Feather [[log]]
+
| [[Armor#Hands|Gloves]]
| style=text-align:right | 5.0000
+
| ?
| Least dense wood, found only in good biomes.
+
|
 +
| Based on UPSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it.
  
 
|-
 
|-
| Willow log
+
| [[Box]]
| style=text-align:right | 19.5000
+
| 2000 or 100
| Least dense common wood, found near water in many biomes.
+
| 3000
 +
| Bags have a volume of 100, boxes/chests/coffers have a volume of 2000.
  
 
|-
 
|-
| Tunnel tube log
+
| [[Bin]]
| style=text-align:right | 25.0000
+
| 1500
| Least dense cavern wood, found only in lower caverns.
+
| 3000
 +
|
  
 
|-
 
|-
| Tower cap log
+
| [[Armor stand]]
| style=text-align:right | 30.0000
+
| 1000
| Same as a log of acacia, ash, fungiwood, goblin-cap, mahogany, pear, or spore [[wood]].
+
| 6000
 +
|
  
 
|-
 
|-
| Blood thorn log
+
| [[Weapon rack]]
| style=text-align:right | 62.5000
+
| 1000
| Most dense wood, found only in lowest caverns.
+
| 6000
 +
|
  
 
|-
 
|-
| Jet [[stone]]
+
| [[Cabinet]]
| style=text-align:right | 132.0000
+
| 3000
| Least dense non-economic stone.
+
| 6000
 +
|
 +
 
 +
|-
 +
| [[Figurine]]
 +
| 100
 +
|
 +
|
  
 
|-
 
|-
| Shale stone
+
| [[Jewelry|Amulet]]
| style=text-align:right | 225.0000
+
| 50
 +
|
 
|
 
|
  
 
|-
 
|-
| Cinnabar stone
+
| [[Finished_goods#Crafts|Scepter]]
| style=text-align:right | 810.0000
+
| 300
| Most dense non-economic stone.
+
|
 +
|
  
|}
+
|-
 +
| [[Ammo]]
 +
| SIZE/10
 +
|
 +
|
 +
 
 +
|-
 +
| [[Jewelry|Crown]]
 +
| 100
 +
|
 +
|
 +
 
 +
|-
 +
| [[Jewelry|Ring]]
 +
| 5
 +
|
 +
|
 +
 
 +
|-
 +
| [[Jewelry|Earring]]
 +
| 3
 +
|
 +
|
 +
 
 +
|-
 +
| [[Jewelry|Bracelet]]
 +
| 20
 +
|
 +
|
 +
 
 +
|-
 +
| [[Finished_goods#Large_gems|Large gem]]
 +
| 5
 +
|
 +
|
 +
 
 +
|-
 +
| [[Anvil]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Body part]]
 +
| Special
 +
|
 +
| Based on the size of the body part and what it's made of.
 +
 
 +
|-
 +
| [[Remains]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| [[Meat]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| [[Fish]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| Unprepared [[fish]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| Live [[vermin]]
 +
| Special
 +
|
 +
| Based on creature's adult size.
 +
 
 +
|-
 +
| Tame [[vermin]]
 +
| Special
 +
|
 +
| Based on creature's adult size.
 +
 
 +
|-
 +
| [[Seed]]s
 +
| 10
 +
|
 +
|
 +
 
 +
|-
 +
| [[Plant]]
 +
| 100
 +
|
 +
|
 +
 
 +
|-
 +
| [[Leather]]
 +
| 500
 +
|
 +
|
 +
 
 +
|-
 +
| [[Leaves]]
 +
| 5
 +
|
 +
|
 +
 
 +
|-
 +
| [[Thread]]
 +
| ceil(Dimension/500)
 +
|
 +
| 20 for freshly extracted/gathered thread.
 +
 
 +
|-
 +
| [[Cloth]]
 +
| ceil(Dimension/500)
 +
|
 +
| 30 for freshly woven cloth
 +
 
 +
|-
 +
| [[Finished_goods#Totems|Totem]]
 +
| 500
 +
|
 +
|
 +
 
 +
|-
 +
| [[Armor#Lower_Body|Pants]]
 +
| ?
 +
|
 +
| Based on LBSTEP, COVERAGE, LAYER_SIZE, and the race that crafted it
 +
 
 +
|-
 +
| [[Backpack]]
 +
| 500
 +
| 3000
 +
|
 +
 
 +
|-
 +
| [[Quiver]]
 +
| 300
 +
| 1200
 +
|
 +
 
 +
|-
 +
| [[Catapult parts]]
 +
| 2000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Ballista parts]]
 +
| 2000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Ballista_arrow|Siege ammo]]
 +
| 3000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Ballista arrow]] head
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Mechanism]]s
 +
| 2000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Trap component]]
 +
| SIZE/10
 +
|
 +
|
 +
 
 +
|-
 +
| [[Alcohol|Drink]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| [[Mill|Powder]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| [[Cheese]]
 +
| 100
 +
|
 +
|
 +
 
 +
|-
 +
| [[Prepared meal]]
 +
| 100
 +
|
 +
|
 +
 
 +
|-
 +
| [[Extract|Misc. liquid]]
 +
| 60
 +
|
 +
|
 +
 
 +
|-
 +
| [[Coin]]
 +
| 1/16
 +
|
 +
| Stacks smaller than 16 are weightless and can be placed inside ''any'' item regardless of its available capacity. {{bug|6218}}
 +
 
 +
|-
 +
| [[Fat|Glob]]
 +
| 60
 +
|
 +
|
 +
 
 +
|-
 +
| Small [[rock]]
 +
| 200
 +
|
 +
| As [[Thrower|thrown]] by adventurers.
 +
 
 +
|-
 +
| [[Pipe section]]
 +
| 3000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Hatch cover]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Grate]]
 +
| 1000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Quern]]
 +
| 3000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Millstone]]
 +
| 3000
 +
|
 +
|
 +
 
 +
|-
 +
| [[Splint]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| [[Crutch]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| [[Traction bench]]
 +
| 3000
 +
|
 +
|
 +
 
 +
|-
 +
| Orthopedic [[cast]]
 +
| 200
 +
|
 +
|
 +
 
 +
|-
 +
| [[Tool]]
 +
| SIZE/10
 +
| CAPACITY/10
 +
|
 +
 
 +
|-
 +
| [[Slab]]
 +
| 6000
 +
|
 +
|
  
==See also==
+
|-
* [[Density]]
+
| [[Egg]]
* [[Size]]
+
| Special
 +
|
 +
| Presumably the caste's EGG_SIZE.
  
{{Translation
+
|-
| dwarven = âl
+
| [[Book]]
| elvish  = eba
+
| 100
| goblin  = deslo
+
|
| human  = ketas
+
|
}}
+
|}
  
 
{{Category|Items}}
 
{{Category|Items}}
[[Ru:Weight]]
 

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