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Editing World painter
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− | {{Quality|Superior}} | + | {{Quality|Superior|11:59, 4 May 2014 (UTC)}} |
{{av}} | {{av}} | ||
− | The '''world painter''' tool allows you to paint features onto a map, that is then used when generating a world. It is very difficult to use properly, and tends to result in endless rejected worlds, unless you loosen or remove the restrictions placed on biomes and civilizations in the advanced settings. That being said | + | The '''world painter''' tool allows you to paint features onto a map, that is then used when generating a world. It is very difficult to use properly, and tends to result in endless rejected worlds, unless you loosen or remove the restrictions placed on biomes and civilizations in the advanced settings. That being said it is also a very powerful tool, and allows you to generate worlds more to your liking. |
− | The game refers to this tool as "Set Preset Field Values". | + | The game refers to this tool as "Set Preset Field Values". |
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== Usage == | == Usage == | ||
− | To start | + | To start world painter, you have to start Dwarf Fortress, select the "Design New World With Parameters" option, then hit {{k|e}} to editing the advanced parameters and finally hit {{k|p}} to open world painter ("Set Preset Field Values"). Unlike most other aspects of Dwarf Fortress, the world painter requires use of the mouse. There is no keyboard equivalent way to paint parameters. |
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− | Unlike most other aspects of | ||
[[File:Worldpainter.png|250px|thumb|right|Basic world painter window.]] | [[File:Worldpainter.png|250px|thumb|right|Basic world painter window.]] | ||
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Elevation goes from 1-400, with anything below 100 being water, and with 300+ being mountain. | Elevation goes from 1-400, with anything below 100 being water, and with 300+ being mountain. | ||
− | + | Temperature goes from 25-75, and has little visible effect in the editor, with the exception of creating glaciers and tundra near the edges. | |
Drainage goes from 0-100, with 0 making areas that retain water, such as swamps and deserts, and 100 making areas that lose any rainfall that comes, such as forests and badlands. | Drainage goes from 0-100, with 0 making areas that retain water, such as swamps and deserts, and 100 making areas that lose any rainfall that comes, such as forests and badlands. | ||
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Volcanism goes from 0-100, with 0 never having volcanoes and 100 always having them, unless a maximum is otherwise specified in the advanced options{{verify}}. | Volcanism goes from 0-100, with 0 never having volcanoes and 100 always having them, unless a maximum is otherwise specified in the advanced options{{verify}}. | ||
− | For more information | + | For more information see [[Biome]] page |
== Resetting the World Painter == | == Resetting the World Painter == | ||
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This is a link to the relevant thread on the Bay12 forums. | This is a link to the relevant thread on the Bay12 forums. | ||
− | If you have inadvertently entered and exited the World Painter and are receiving [[World rejection | + | If you have inadvertently entered and exited the World Painter and are receiving a [[World rejection]], re-enter the world painter and click "Will be saved" to toggle the parameters to "Randomize at gen". |
{{Category|Interface}} | {{Category|Interface}} | ||
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