v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing Wound

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 68: Line 68:
 
In recent versions the neck is appended to the upper body, and the head is appended to the neck (which is why you have to press "d" now to target the head, and "c" is the neck - the neck must be defined first). You can't hurt the upper spine directly by attacking the head anymore, though very powerful attacks can damage adjacent body parts by "twisting" them, so an extremely strong attack to the head or one of its parts can damage the upper spine by twisting the neck.
 
In recent versions the neck is appended to the upper body, and the head is appended to the neck (which is why you have to press "d" now to target the head, and "c" is the neck - the neck must be defined first). You can't hurt the upper spine directly by attacking the head anymore, though very powerful attacks can damage adjacent body parts by "twisting" them, so an extremely strong attack to the head or one of its parts can damage the upper spine by twisting the neck.
  
* Having the upper spine (in the neck) torn in 0.40.xx disables everything and causes suffocation.
+
* Having the upper spine broken in 0.40.xx disables everything and causes suffocation.
* Having the middle spine (in the upper body) torn disables everything and causes suffocation.
+
* Having the lower spine (in the lower body) broken paralyzes the legs, preventing kicks and negating pain in the legs and in the lower spine itself.
* Having the lower spine (in the lower body) torn paralyzes the legs, preventing kicks and negating pain in the legs and in the lower spine itself.
+
* Having the middle spine broken (in the upper body) disables everything and causes suffocation.
Note that the bones in the spine being fractured does not cause paralysis, which occurs only when the nerves in the spine are torn.
 
  
If the neck is destroyed (pulped, broken, or cleaved), the upper spine will be destroyed as well.
+
So "what's below it" means "further from the upper body". Broken/pulped necks now only prevent biting attacks, but don't disable the head/brain, or otherwise cause suffocation.
  
 
== Missing limb ==
 
== Missing limb ==

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page:

This page is a member of 1 hidden category: