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Difference between revisions of "v0.31:Aqueduct"

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{{Quality|Fine|08:38, 9 June 2010 (UTC)}}
 
{{Quality|Fine|08:38, 9 June 2010 (UTC)}}
  
An '''aqueduct''' is any combination of elements that carries {{L|water}} or {{L|magma}} from one location to another.  It can use {{L|channel}}s, {{L|dig|tunnels}}, and/or natural or constructed {{L|floor}}s and {{L|wall}}s to create the path for the fluid to follow, and can tap into the side of a natural source or use {{L|pump}}s and gravity to get the fluid to flow to its desired source.  It may need to be roofed over to create a sealed system if {{L|pressure}} is involved (Dwarf Fortress {{l|water pressure}} differs from Real-Life physics, and should be understood before undertaking large fluid-moving projects to avoid flooding your fortress).
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An '''aqueduct''' is any set of elements that carries {{L|water}} or {{L|magma}} from one location to another.  An aqueduct is formed by a combination {{L|channel}}s, {{L|dig|tunnels}}, and natural or constructed {{L|floor}}s and {{L|wall}}s creating the path for the fluid to follow. Aqueducts can tap into the side of a natural source or use {{L|pump}}s and gravity to get the fluid to flow to its destination.
  
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Care needs to be taken in the creation of any aqueduct - namely, certain measures like roofing over channels and installing safety valves - are sometimes necessary in order to handle {{L|pressure|pressurized}} fluids. Since in-game pressure sometimes behaves in counterintuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest {{L|flood|something unintended occurs}}.
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Below is an example of the most primitive type of aqueduct, the open surface channel.
  
 
     '''Simple aqueduct'''
 
     '''Simple aqueduct'''

Revision as of 22:58, 11 November 2011

This article is about an older version of DF.

An aqueduct is any set of elements that carries Template:L or Template:L from one location to another. An aqueduct is formed by a combination Template:Ls, Template:L, and natural or constructed Template:Ls and Template:Ls creating the path for the fluid to follow. Aqueducts can tap into the side of a natural source or use Template:Ls and gravity to get the fluid to flow to its destination.

Care needs to be taken in the creation of any aqueduct - namely, certain measures like roofing over channels and installing safety valves - are sometimes necessary in order to handle Template:L fluids. Since in-game pressure sometimes behaves in counterintuitive ways, it is generally a good idea to familiarize oneself with its mechanics before undertaking any large project, lest Template:L.

Below is an example of the most primitive type of aqueduct, the open surface channel.

    Simple aqueduct
       top view
    ≈≈≈......║++           = Template:L/Template:L
    ≈≈≈......║++           = Template:L filled with water
    ≈≈≈≈≈≈≈≈≈          +. = Template:L (indoor/outdoor)
    ≈≈≈≈.....║++           = Template:L
    ≈≈≈≈.....║++           = Template:L
    

See also