v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Attack

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 2: Line 2:
 
{{Quality|Fine|02:45, 24 May 2010 (UTC)}}
 
{{Quality|Fine|02:45, 24 May 2010 (UTC)}}
 
== Dwarf Fortress Mode ==
 
== Dwarf Fortress Mode ==
:''(See the [[Military]] article for a full discussion of how to manipulate squads and options with your military, like arming or armouring them, among many other important concepts.  This article is for unarmed, immediate response only, the most basic concept.)''
+
:''(See the {{L|Military}} article for a full discussion of how to manipulate squads and options with your military, like arming or armouring them, among many other important concepts.  This article is for unarmed, immediate response only, the most basic concept.)''
  
The military menus (plural) can be confusing at first. You should learn how they work.  But if you haven't done that, and all you want/need to do is deal with a minor target ''right now'', without any complex preparation, no armour or weapons, perhaps a [[thief]], perhaps a [[creature]], this is the easiest way to do it (short of relying on [[Kennel#Trainable_Animals|attack animals]] or [[trap design|complex traps]])...
+
The military menus (plural) can be confusing at first. You should learn how they work.  But if you haven't done that, and all you want/need to do is deal with a minor target ''right now'', without any complex preparation, no armour or weapons, perhaps a {{L|thief}}, perhaps a {{L|creature}}, this is the easiest way to do it (short of relying on {{L|Kennel#Trainable_Animals|attack animals}} or {{L|trap design|complex traps}})...
  
 
:*1) '''Pause''' the game (by hitting {{k|spacebar}}).  
 
:*1) '''Pause''' the game (by hitting {{k|spacebar}}).  
Line 36: Line 36:
 
:(When the deed is done, simply go into the {{k|m}}ilitary screen, select that squad, and {{k|d}}elete that squad. Since the dwarves have no equipment/weapons, they won't drop anything, and will simply find a new job and wander back to work.)
 
:(When the deed is done, simply go into the {{k|m}}ilitary screen, select that squad, and {{k|d}}elete that squad. Since the dwarves have no equipment/weapons, they won't drop anything, and will simply find a new job and wander back to work.)
  
If the target escapes from the map or otherwise becomes inaccessible, then the order to kill may be cancelled without deleting the squad. Go to {{K|s}} squad, {{K|a}} select exclusively, {{K|o}} cancel Order.  (Note that drowning does not count as "inaccessible" - a dwarf will cheerfully jump off an edge and fight a drowning rhesus macaque until he drowns 12 squares out in the open ocean)
+
If the target escapes from the map or otherwise becomes inaccessible, then the order to kill may be cancelled without deleting the squad. Go to {{K|s}} squad, {{K|a}} select exclusively, {{K|o}} cancel Order.  (Note that drowning does not count as "inaccessible" - a dorf will cheerfully jump off an edge and fight a drowning rhesus macaque until he drowns 12 squares out in the open ocean)
  
 
Note that unarmed, untrained dwarves are not very impressive in their death-dealing abilities, not even against minor opponents - and one with a knife can prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the home team.  
 
Note that unarmed, untrained dwarves are not very impressive in their death-dealing abilities, not even against minor opponents - and one with a knife can prove to be quite dangerous. Sending four or more against a goblin/kobold thief will eventually kill the little bugger, but not before some injuries to the home team.  
  
For a truly safe response system, you need regular military - and to expand on this by reading and understanding the [[military]] and related articles.
+
For a truly safe response system, you need regular military - and to expand on this by reading and understanding the {{L|military}} and related articles.
  
== [[adventure mode|Adventure Mode]] ==
+
== {{l|adventure mode|Adventure Mode}} ==
There are two kinds of attacks in adventure mode: manual and automatic. When you bump into an enemy, you will automatically attack it, except in the times where there is more than one on the square, whereas you target the enemy you wish to hit. Manual targeting is based on the {{k|A}} key then the letter which corresponds the enemy you wish to attack, which allows more than just attacking manually. It allows you to [[wrestler|wrestle]] an enemy by pressing {{k|Enter}} in order to change attack modes from punching/weapon attacks, to wrestling, enabling you to choose in a list of using any body part that allows you to grab an enemy, and later being able to do more than just holding onto them. You can also use a takedown technique, that allows you to put them to the ground, plus a strangling technique, which enables you to slowly kill your enemy. It's the same as the way you attack in dwarf fortress mode: Fight to kill.
+
There are two kinds of attacks in adventure mode: manual and automatic. When you bump into an enemy, you will automatically attack it, except in the times where theres more than one on the square, whereas you target the enemy you wish to hit. Manual targeting is based on the {{k|A}} key then the letter which corresponds the enemy you wish to attack, which allows more than just attacking manually. It allows you to {{l|wrestler|wrestle}} an enemy by pressing {{k|Enter}} in order to change attack modes from punching/weapon attacks, to wrestling, enabling you to choose in a list of using any body part that allows you to grab an enemy, and later being able to do more than just holding onto them. You can also use a takedown technique, that allows you to put them to the ground, plus a strangling technique, which enables you to slowly kill your enemy. It's the same as the way you attack in dwarf fortress mode: Fight to kill.
  
You do not need to worry about attacking friendly targets, as auto target prevents it. It instead replaced both squares both units were on to move to their own squares, instead of attacking. Manual attacking gives a confirmation before attacking, which will also cause any other [[civilization]] unit to attack you, however, other civilizations will remain unaffected.{{verify}}
+
You do not need to worry about attacking friendly targets, as auto target prevents it. It instead replaced both squares both units were on to move to their own squares, instead of attacking. Manual attacking gives a confirmation before attacking, which will also cause any other {{l|civilization}} unit to attack you, however, other civilization will remain unaffected.{{verify}}
  
{{Military}}
+
{{Military v0.31}}
{{Category|Military}}{{Category|Guides}}{{Category|Interface}}
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: