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v0.31:Beard

From Dwarf Fortress Wiki
Revision as of 22:49, 17 June 2010 by Dree12 (talk | contribs) (Why is this exceptional? Should be tattered.)
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This article is about an older version of DF.

Many creatures in the game (even Template:L[Verify]) have a group of tissues which are together known as a 'beard'. The most common type of 'beard' a player will encounter is the Template:L beard.

Dwarven Beards

A dwarven 'beard' consists of both his cheek whiskers and his chin whiskers, and is specific to males. The game keeps track of a hidden 'length' attribute for each tissue. At birth, a male baby dwarf has a beard of length zero. After that, they gain 1 length every day until they have 1000 length.

The beard does not affect anything other than the description as yet, however, their component tissues serve as extra defence. Longer beards do not affect anything.

Although most creatures have both of these tissues, they have no such appearence as a beard.

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Dwarven beards as a sensory organ

The remarkably thick hairs of the male dwarf's beard are a marvel of biology. Each hair contains millions of sensory receptors of incredible diversity, including but not limited to hairs that gauge humidity and air flow, hairs highly sensitive to the presence of Template:L, air pressure sensing "Template:L" hairs that are hooked directly to the brain's pleasure center and chemically reward dwarves for digging deeper, and even hairs that produce more and more vitamin D the longer a dwarf spends underground, to the point where any solar contact at all results in an Template:L and immediate nausea.

Female dwarves use their long, luxurious armpit hairs for the same purposes.