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Editing v0.31:Bentgirder

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Kubuk has been leaving cut-down [[tree]]s all over the place. Why don't we move them all closer to the carpenter's workshop so Stakud doesn't have to drag them so far?  
 
Kubuk has been leaving cut-down [[tree]]s all over the place. Why don't we move them all closer to the carpenter's workshop so Stakud doesn't have to drag them so far?  
  
Press {{k|p}} for the stockpiles mode. Making a [[stockpile]] works just like a designation, but with no mouse control. We want a wood stockpile, so press {{k|w}} to highlight wood. Then mark the opposite corners of a small rectangular area near Stakud's workshop. The area is filled in with = signs. As soon as the game resumes, all your dwarves will run to fill the stockpile with logs.
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Press {{k|p}} for the stockpiles mode. Making a [[stockpile]] works just like a designation, but with no mouse control. We want a wood stockpile, so press w to highlight wood. Then mark the opposite corners of a small rectangular area near Stakud's workshop. The area is filled in with = signs. As soon as the game resumes, all your dwarves will run to fill the stockpile with logs.
  
 
Why stop there? The beds that Stakud is building are just [[clutter]]ing up the workshop. Lets make a [[furniture]] stockpile on the opposite side. Note that there is some furniture on the wagon: an [[anvil]], a [[bucket]], and a few empty [[bag]]s. (In the future, you can use the {{k|q}} command and then {{k|s}} (for settings) on the stockpile to specify exactly what you want stored in each stockpile.  Part of the learning curve in DF is figuring out what stockpiles store which things!)
 
Why stop there? The beds that Stakud is building are just [[clutter]]ing up the workshop. Lets make a [[furniture]] stockpile on the opposite side. Note that there is some furniture on the wagon: an [[anvil]], a [[bucket]], and a few empty [[bag]]s. (In the future, you can use the {{k|q}} command and then {{k|s}} (for settings) on the stockpile to specify exactly what you want stored in each stockpile.  Part of the learning curve in DF is figuring out what stockpiles store which things!)

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