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Editing v0.31:Bentgirder

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To build traps, you need mechanisms. A [[mechanism]] is an abstract collection of gears, pulleys and widgets that can be used to make machines. Mechanisms are made from stone, at a mechanic's workshop, and stored in a furniture stockpile. There are lots of fun things you can do with mechanisms, like a [[drawbridge]] that raises with a pull of a lever. This lesson only covers the easy ones. Advanced [[trap design]] is too big a subject to cover here.  
 
To build traps, you need mechanisms. A [[mechanism]] is an abstract collection of gears, pulleys and widgets that can be used to make machines. Mechanisms are made from stone, at a mechanic's workshop, and stored in a furniture stockpile. There are lots of fun things you can do with mechanisms, like a [[drawbridge]] that raises with a pull of a lever. This lesson only covers the easy ones. Advanced [[trap design]] is too big a subject to cover here.  
  
Once you have a few mechanisms created, you can build traps using the build menu, '''traps/levers''' sub-menu. ({{k|b}}-{{k|T}}) There are four kinds of traps. The most basic trap is the stone fall trap, a simple stone suspended above a tile. The other three are cage, weapon, and spike traps. To build one, you need one mechanism. Once the trap is built, it needs to be loaded with a lump of rock. When an intruder steps into that tile, the rock falls on him. Crude, and not too effective.  The trap will then have to be reloaded.  You should {{k|f}}orbid the trap otherwise it could be reloaded while the enemy is still around.  
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Once you have a few mechanisms created, you can build traps using the build menu, '''traps/levers''' sub-menu. ({{k|b}}-{{k|T}}) There are four kinds of traps. The most basic trap is the stone fall trap, a simple stone suspended above a tile. The other three are cage, weapon, and spike traps. To build one, you need one mechanism. Once the trap is built, it needs to be loaded with a lump of rock. When an intruder steps into that tile, the rock falls on him. Crude, and not to effective.  The trap will then have to be reloaded.  You should {{k|f}}orbid the trap otherwise it could be reloaded while the enemy is still around.  
  
 
Cage trap can capture some intruders alive with great efficiency. (What to do with [[captured creatures]] is another question.) They are built just like the stone fall trap, but instead of a rock, you need a [[cage]]. Wooden cages can be created at the carpenter's workshop, glass terrariums in the glass shop, etc.  
 
Cage trap can capture some intruders alive with great efficiency. (What to do with [[captured creatures]] is another question.) They are built just like the stone fall trap, but instead of a rock, you need a [[cage]]. Wooden cages can be created at the carpenter's workshop, glass terrariums in the glass shop, etc.  

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