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Editing v0.31:Bentgirder

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Cage trap can capture some intruders alive with great efficiency. (What to do with [[captured creatures]] is another question.) They are built just like the stone fall trap, but instead of a rock, you need a [[cage]]. Wooden cages can be created at the carpenter's workshop, glass terrariums in the glass shop, etc.  
 
Cage trap can capture some intruders alive with great efficiency. (What to do with [[captured creatures]] is another question.) They are built just like the stone fall trap, but instead of a rock, you need a [[cage]]. Wooden cages can be created at the carpenter's workshop, glass terrariums in the glass shop, etc.  
  
Notice that cages don't get stored in the furniture stockpile. Instead, they go to the animal stockpile {{k|p}}-{{k|a}}. If you catch something in a cage trap, or you buy an animal from the merchants, the cage with its occupant are brought back to this stockpile. It's a good idea to keep some empty space in this stockpile, if you're using cage traps.  To remove the animal from the cage, build the cage {{k|b}}-{{k|j}} and then use the {{k|q}} command to deselect the occupant.  A dwarf will come along and let the creature out.
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Notice that cages don't get stored in the furniture stockpile. Instead, they go the the animal stockpile {{k|p}}-{{k|a}}. If you catch something in a cage trap, or you buy an animal from the merchants, the cage with its occupant are brought back to this stockpile. It's a good idea to keep some empty space in this stockpile, if you're using cage traps.  To remove the animal from the cage, build the cage {{k|b}}-{{k|j}} and then use the {{k|q}} command to deselect the occupant.  A dwarf will come along and let the creature out.
  
 
==Trade Goods: Bentgirder Memorial Collectible Mugs==
 
==Trade Goods: Bentgirder Memorial Collectible Mugs==

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