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Editing v0.31:Bone

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{{Quality|Superior|02:29, 18 April 2013 (UTC)}}{{av}}
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{{quality|Fine|11:51, 26 December 2010 (UTC)}}{{av}}
  
'''Bones''' are obtained when butchering [[animals]] or taking apart skeletons. Some severed body parts also decay into usable bones, the same way a corpse rots into a skeleton.
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'''Bones''' are obtained when butchering {{L|animals}} or taking apart skeletons. Some severed body parts also eventually decay into usable bones, the same way a corpse rots into a skeleton.
  
Skeletons are the last step of the [[wear|rotting]] procedure. After a [[corpse]] begins to rot, no [[food]] can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the [[butcher's shop]] and "butchered" to be torn apart into [[skull]]s and bones afterwards. Bone does not rot further or produce [[miasma]]. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpses{{bug|1180}}. An exception is the stack of bone that can form after a severed part decays. This appears to happen when the part in question has bone as its only non-rotting material.
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Skeletons are the last step of the {{L|wear|rotting}} procedure. After a {{L|corpse}} begins to rot, no {{L|food}} can be created from it, and it will eventually rot into a skeleton. The skeleton has to be taken to the {{L|butcher's shop}} and "butchered" to be torn apart into {{L|skull}}s and bones afterwards. Bone does not rot further or produce {{L|miasma}}. Note that many civilizations (like dwarves) consider it unethical to butcher certain corpses{{bug|1180}}.
  
While bones are counted as "[[body parts]]" in the [[stocks]] menu, they have their own subcategory in the [[stockpile|refuse stockpile]] menu. It is a good idea to create an internal refuse stockpile to handle bones near one's [[craftsdwarf's workshop]] for easy access. Dwarves in a [[strange mood]] may require bone as an ingredient, also making it important to stockpile bone in a safe place.  
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While bones are counted as "{{L|body parts}}" in the {{L|stocks}} menu, they have their own subcategory in the {{L|stockpile|refuse stockpile}} menu. It is a good idea to create an internal refuse stockpile to handle bones near one's {{L|craftsdwarf's workshop}} for easy access. Dwarves in a {{L|strange mood}} may require bone as an ingredient, also making it important to stockpile bone in a safe place.  
  
Be aware, stockpiled bones may disappear due to [[vermin]] such as [[rat]]s.
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Be aware, stockpiled bones may disappear due to {{L|vermin}} such as {{L|rat}}s.
  
 
==Uses for Bone==
 
==Uses for Bone==
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Bones are processed as follows:
 
Bones are processed as follows:
  
At the craftsdwarf's workshop, using the [[bone carving]] labour:
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At the craftsdwarf's workshop, using the {{L|bone carving}} labour:
  
* Bone [[craft]]s, for sale to visiting merchants.
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* Bone {{L|craft}}s, for sale to visiting merchants.
* Bone [[armor]], namely [[legging]]s, [[greave]]s, [[gauntlet]]s, and [[helm]]. Note that [[armor]] made out of bone can be used by dwarves assigned a [[uniform]] of [[metal]] armor.
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* Bone {{L|armor}}, namely {{L|legging}}s, {{L|greave}}s, {{L|gauntlet}}s, and {{L|helm}}. Note that {{L|armor}} made out of bone can be used by dwarves assigned a {{L|uniform}} of {{L|metal}} armor.
* Bone [[decoration]]s. Any decoratable item can be decorated with bone, which adds to the items' value.
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* Bone {{L|decoration}}s. Any decoratable item can be decorated with bone, which adds to the items' value.
* Bone [[bolt]]s. These bolts are fired from crossbows. Each bone will produce 5 bolts. Whereas, in previous versions, a stack of bone would be turned into a single stack of bolts (a stack of Yak Cow bone [7] would be turned into a stack of yak bone bolts [35]), now each bone must be crafted individually (a stack of Yak Cow bone [7] becomes a stack of Yak Cow bone [6] plus a stack of yak bone bolts [5]). This renders the process for carving bone bolts much slower than in previous versions.
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* Bone {{L|bolt}}s. These bolts are fired from crossbows. Each bone will produce 5 bolts. Whereas, in previous versions, a stack of bone would be turned into a single stack of bolts (a stack of Yak Cow bone [7] would be turned into a stack of yak bone bolts [35]), now each bone must be crafted individually (a stack of Yak Cow bone [7] becomes a stack of Yak Cow bone [6] plus a stack of yak bone bolts [5]). This renders the process for carving bone bolts much slower than in previous versions.
  
At the [[bowyer's workshop]], using the [[crossbow-making]] labour:
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At the {{L|bowyer's workshop}}, using the {{L|crossbow-making}} labour:
* Bone [[crossbow]]s. They are one of the few weapons available without access to [[wood]] or [[metal]].
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* Bone {{L|crossbow}}s. They are one of the few weapons available without access to {{L|wood}} or {{L|metal}}.
 
 
{{Category|Materials}}
 

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