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Editing v0.31:Brewer

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{{Quality|Exceptional|23:18, 11 June 2010 (UTC)}}
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{{av}}
 
{{Skill
 
{{Skill
| color      = 6:0
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| color      = #880
 
| skill      = Brewer
 
| skill      = Brewer
| profession = [[Farmer]]
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| profession = {{L|Farmer|Farmer}}
| job name  = [[Brewing]]
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| job name  = Brewing
 
| tasks      =
 
| tasks      =
* Brew [[alcohol|Drink]]
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* Brew {{L|alcohol|Drink}}
| workshop = [[Still]]
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| workshop = {{L|Still}}
| attributes =
 
* Strength
 
* Agility
 
* Kinesthetic Sense
 
 
}}
 
}}
{{av}}
 
 
Every [[dwarf]]'s best friend, and indeed the equivalent of rock stars in the fortress! '''Brewers''' brew various [[crop|plants]] into [[alcohol|alcoholic]] beverages, such as ale, beer, and other spirits. Since all [[dwarves]] slow down without alcohol, this is a very important skill.
 
  
Brewers need a [[still]], a brewable [[crop|plant]], and at least one empty [[barrel]] or water-tight [[pot]] in order to brew drinks.  
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Every {{L|dwarf}}'s best friend! '''Brewers''' brew various {{L|crop|plants}} into {{L|alcohol}}ic beverages, such as ale, beer, and other spirits. Since all {{L|dwarves}} slow down without alcohol, this is a very important skill.
  
Regardless of [[skill]], a brewer produces five units of alcohol for each unit of brewable plant, as well as [[seed]]s of that plant. Because of crop [[stack]]ing, this allows brewers to synergize well with  highly talented [[herbalist]]s and [[grower]]s (who are more likely to produce larger plant stacks){{verify}}, and can quickly lead to [[clutter]]ed stills. A brewer will turn "[[Plump helmet]]" into "[[Dwarven wine]] [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.
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Brewers need a {{L|still}}, a brewable {{L|crop|plant}}, and at least one empty {{L|barrel}} in order to brew drinks.  
  
Unlike many farming labours, brewing cannot be done without a barrel or potThis can become an issue if your fortress has more food than barrels, as any spare barrels will be immediately filled with food.  Limiting the number of barrels that your food [[stockpile|stockpiles]] can store can help keep some barrels empty for brewing.
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Regardless of skill, a brewer produces five units of alcohol for each unit of brewable plant. Because of crop stacking, this allows brewers to synergize well with highly talented {{L|herbalist}}s and {{L|grower|grower}}s (who are more likely to produce larger plant stacks){{verify}}, and can quickly lead to {{L|clutter}}ed stills. A brewer will turn "{{L|Plump Helmet}}" into "{{L|Dwarven Wine}} [5]", and will turn "Plump Helmet [5]" into "Dwarven Wine [25]". Both actions fill one empty barrel (despite their different quantities), and presumably take the same amount of time to brew.
  
Currently booze has no [[quality]], so high skill in brewing only allows for booze to be made fasterIn spite of the lack of quality, dwarves with a [[preference]] for a particular type of booze seem to get a happier [[thought]] out of drinking home-brewed booze of their preferred type over imported booze of the same type.
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Unlike many farming labours, brewing cannot be done without a barrel.  This can become an issue if your fortress has more food than barrels, as any spare barrels will be imediately filled with foodLimiting the number of barrels that your food {{L|stockpile|stockpiles}} can store can help keep some barrels empty for brewing.
  
Brewing plants always produces seeds, so you won't have to worry about being unable to replant your crop next season.
 
 
{{Skills}}
 
{{Skills}}

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