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Editing v0.31:Bridge

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If a bridge is set to raise when the lever is pulled, the bridge becomes a [[wall]] along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. The resulting wall is always one z-level tall, regardless of the length of the bridge. The wall acts as if it was [[construction|constructed]], rendering it invulnerable to [[building destroyer]]s. {{Verify}} The bridge also "moves" to this position very fast, firing anything on the bridge into the air. The key advantage to raising bridges is the creation of a wall when the bridge is raised. This can be used to block fortress entrances/corridors. Using 2 bridges at opposite ends of a corridor creates a very large and simple trap by walling in enemies. Or... Smashing them to tiny bits if placed to raise facing each other, with no space in between. For added effect, place [[pressure plate]]s on both ends to raise the bridge when stepped on, to fling them, if there is a [[floor]] directly above, they will be stunned, (If there is a floor beneath the bridge) and if nobody is on the pressure plate, they have to be lucky to not be smashed on the floor when the bridges come down. (If there is no floor beneath the bridge) they will fall, sometimes into something [[water|very,]] [[magma|very]] [[megabeast|bad.]]
 
If a bridge is set to raise when the lever is pulled, the bridge becomes a [[wall]] along the edge selected with the {{k|w}}{{k|a}}{{k|d}}{{k|x}} keys when placing the bridge. The resulting wall is always one z-level tall, regardless of the length of the bridge. The wall acts as if it was [[construction|constructed]], rendering it invulnerable to [[building destroyer]]s. {{Verify}} The bridge also "moves" to this position very fast, firing anything on the bridge into the air. The key advantage to raising bridges is the creation of a wall when the bridge is raised. This can be used to block fortress entrances/corridors. Using 2 bridges at opposite ends of a corridor creates a very large and simple trap by walling in enemies. Or... Smashing them to tiny bits if placed to raise facing each other, with no space in between. For added effect, place [[pressure plate]]s on both ends to raise the bridge when stepped on, to fling them, if there is a [[floor]] directly above, they will be stunned, (If there is a floor beneath the bridge) and if nobody is on the pressure plate, they have to be lucky to not be smashed on the floor when the bridges come down. (If there is no floor beneath the bridge) they will fall, sometimes into something [[water|very,]] [[magma|very]] [[megabeast|bad.]]
  
Walls cannot be built along map edges.  Because bridges can be built along map edges and then raised to act as walls, they can be used to control where enemies spawn on the map.   
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Wall cannot be built along map edges.  Because bridges can be built along map edges and then raised to act as walls, they can be used to prevent enemies from spawning on the map.   
  
 
The lowering of a drawbridge can also be used as a [[dwarven atom smasher|waste disposal]] for unwanted stones, [[refuse]], [[goblin]]s (dead or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed (this is especially useful considering lack of chasms in the new version). However, lowering a drawbridge onto a sufficiently large creature (such as a [[forgotten beast]]) simply destroys the bridge.
 
The lowering of a drawbridge can also be used as a [[dwarven atom smasher|waste disposal]] for unwanted stones, [[refuse]], [[goblin]]s (dead or alive), legendary [[cheese]] makers and [[nobles]], to name a few. Even fluids get destroyed (this is especially useful considering lack of chasms in the new version). However, lowering a drawbridge onto a sufficiently large creature (such as a [[forgotten beast]]) simply destroys the bridge.

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