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Editing v0.31:Bridge

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Anything small will be tossed up into the air and then fall into your pit. Anything too large for the bridges to lift (titans) will still be trapped and waiting for your archers / siege weapons / other nefarious plans.<br />
 
Anything small will be tossed up into the air and then fall into your pit. Anything too large for the bridges to lift (titans) will still be trapped and waiting for your archers / siege weapons / other nefarious plans.<br />
  
there are many useful variations of this design but the key to its overall success is a series of interlocking bridges that are all linked to one lever. the version that was used to SLAY A SPIDER TITAN WITHOUT LOSING ANY DWARVES!(the spider titan was trapped on one of the middle bridges and killed by an untrained crossbowman) is drawn below. (the actual bridge used was 6 times longer than this but this demonstrates the basic principle.) there was also a fortification wall running along one side of the bridge that the crossbowman fired through.
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there are many useful variations of this design but the key too its overall success is a series of interlocking bridges that are all linked to one lever. the version that was used too SLAY A SPIDER TITAN WITHOUT LOSING ANY DWARVES!(the spider titan was trapped on one of the middle bridges and killed by an untrained crossbowman) is drawn below. (the actual bridge used was 6 times longer than this but this demonstrates the basic principle.)
  
 
bridges 01 and 07 at the ends are retracting while the rest of the bridges alternate which direction they open. the channeled out area is drawn on the right.
 
bridges 01 and 07 at the ends are retracting while the rest of the bridges alternate which direction they open. the channeled out area is drawn on the right.
  
....EXIT...........EXIT.....<br />
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....EXIT.........EXIT.....<br />
.x(==01==)x....xxxxxxxx..<br />
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.x(==01==)x...xxxxxxxx..<br />
.x(==01==)x....xxxxxxxx..<br />
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.x(==01==)x...xxxxxxxx..<br />
.x(==01==)x....xxxxxxxx..<br />
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.x(==01==)x...xxxxxxxx..<br />
 
.x<==02==)x...xoxxxxxx..<br />
 
.x<==02==)x...xoxxxxxx..<br />
 
.x(==03==>x...xxxxxxox..<br />
 
.x(==03==>x...xxxxxxox..<br />
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.x(==05==>x...xxxxxxox..<br />
 
.x(==05==>x...xxxxxxox..<br />
 
.x<==06==)x...xoxxxxxx..<br />
 
.x<==06==)x...xoxxxxxx..<br />
.x(==07==)x....xxxxxxxx..<br />
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.x(==07==)x...xxxxxxxx..<br />
.x(==07==)x....xxxxxxxx..<br />
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.x(==07==)x...xxxxxxxx..<br />
.x(==07==)x....xxxxxxxx..<br />
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.x(==07==)x...xxxxxxxx..<br />
..ENTRANCE......ENTRANCE..<br />
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..ENTRANCE....ENTRANCE..<br />
  
 
DISCLAIMER: we are not responsible for inept or lazy dwarves that fail to operate the bridge. Standing on the bridge when the lever is pulled may result in injury or death. Many goblins were harmed during the design of this bridge... and some dwarves.  
 
DISCLAIMER: we are not responsible for inept or lazy dwarves that fail to operate the bridge. Standing on the bridge when the lever is pulled may result in injury or death. Many goblins were harmed during the design of this bridge... and some dwarves.  

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