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Editing v0.31:Bridge
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{{quality|Exceptional|22:21, 10 November 2010 (UTC)}}{{av}} | {{quality|Exceptional|22:21, 10 November 2010 (UTC)}}{{av}} | ||
− | '''Bridges''' are extremely useful buildings for crossing dangerous terrain and also for fortress defense. Using them to control [[flow|fluids]] can save a ton of mechanisms and time, especially when the fluid in question is free-flowing and not pressurized (by [[pump]], [[river]] or hydrostatic anything) and needs a wide tunnel. | + | '''Bridges''' are extremely useful buildings for crossing dangerous terrain and also for fortress defense. Using them to control [[Main:flow|fluids]] can save a ton of mechanisms and time, especially when the fluid in question is free-flowing and not pressurized (by [[pump]], [[river]] or hydrostatic anything) and needs a wide tunnel. |
==Building Bridges== | ==Building Bridges== | ||
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==Notes== | ==Notes== | ||
− | Bridges will not operate if any one creature of | + | Bridges will not operate if any one creature of size 1200000 is on them. This weight limit is not cumulative - a bridge will still retract if a hundred goblins are standing on it, but a single rutherer accompanying those goblins will prevent the bridge from operating. Attempting to lower a drawbridge onto such a creature (in order to [[Dwarven atom smasher|atom-smash]] it) will cause the bridge itself to deconstruct. |
It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position. Likewise digging a ramp under a raised bridge will not remove the floor tile. | It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position. Likewise digging a ramp under a raised bridge will not remove the floor tile. | ||
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While bridges do not provide structural [[support]], the game will still allow you to place unsupported [[construction]]s adjacent to them which will result in an immediate [[cave-in]] once completed, often tossing the unlucky mason off the edge to a horrible death. | While bridges do not provide structural [[support]], the game will still allow you to place unsupported [[construction]]s adjacent to them which will result in an immediate [[cave-in]] once completed, often tossing the unlucky mason off the edge to a horrible death. | ||
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A raised bridge cannot be linked to a lever from the inside - the mechanic must be able to stand in the center of the bridge. | A raised bridge cannot be linked to a lever from the inside - the mechanic must be able to stand in the center of the bridge. | ||
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The retracting bridge on the higher z-level is used not to permit access across a channel, but instead to block access to a ramp. Thus, a single lever can be attached to both the drawbridge and the retracting bridge, preventing airlock vulnerabilities due to lever timing. With a suitably long distance between the two bridges, the lever can be placed between the two, permitting easy movement of individual dwarves between isolated zones, via lever profiles. | The retracting bridge on the higher z-level is used not to permit access across a channel, but instead to block access to a ramp. Thus, a single lever can be attached to both the drawbridge and the retracting bridge, preventing airlock vulnerabilities due to lever timing. With a suitably long distance between the two bridges, the lever can be placed between the two, permitting easy movement of individual dwarves between isolated zones, via lever profiles. | ||
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{{buildings}} | {{buildings}} |