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Editing v0.31:Bridge

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==Notes==
 
==Notes==
  
Bridges will not operate if any one creature of [[List of creatures by adult size|size 1,200,000]] is on them.  This weight limit is not cumulative - a bridge will still retract if a hundred goblins are standing on it, but a single rutherer accompanying those goblins will prevent the bridge from operating.  Attempting to lower a drawbridge onto such a creature (in order to [[Dwarven atom smasher|atom-smash]] it) will cause the bridge itself to deconstruct.
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Bridges will not operate if any one creature of size 1200000 is on them.  This weight limit is not cumulative - a bridge will still retract if a hundred goblins are standing on it, but a single rutherer accompanying those goblins will prevent the bridge from operating.  Attempting to lower a drawbridge onto such a creature (in order to [[Dwarven atom smasher|atom-smash]] it) will cause the bridge itself to deconstruct.
  
 
It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position. Likewise digging a ramp under a raised bridge will not remove the floor tile.
 
It is impossible to channel out stone that is directly under a raiseable bridge when its in the raised position. Likewise digging a ramp under a raised bridge will not remove the floor tile.
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While bridges do not provide structural [[support]], the game will still allow you to place unsupported [[construction]]s adjacent to them which will result in an immediate [[cave-in]] once completed, often tossing the unlucky mason off the edge to a horrible death.
 
While bridges do not provide structural [[support]], the game will still allow you to place unsupported [[construction]]s adjacent to them which will result in an immediate [[cave-in]] once completed, often tossing the unlucky mason off the edge to a horrible death.
 
Destroying bridges can be hazardous, as dwarves are not as compunctuous as with constructions and diggings to make sure no one is standing on them before destroying them.
 
  
 
A raised bridge cannot be linked to a lever from the inside - the mechanic must be able to stand in the center of the bridge.
 
A raised bridge cannot be linked to a lever from the inside - the mechanic must be able to stand in the center of the bridge.
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The retracting bridge on the higher z-level is used not to permit access across a channel, but instead to block access to a ramp.  Thus, a single lever can be attached to both the drawbridge and the retracting bridge, preventing airlock vulnerabilities due to lever timing.  With a suitably long distance between the two bridges, the lever can be placed between the two, permitting easy movement of individual dwarves between isolated zones, via lever profiles.
 
The retracting bridge on the higher z-level is used not to permit access across a channel, but instead to block access to a ramp.  Thus, a single lever can be attached to both the drawbridge and the retracting bridge, preventing airlock vulnerabilities due to lever timing.  With a suitably long distance between the two bridges, the lever can be placed between the two, permitting easy movement of individual dwarves between isolated zones, via lever profiles.
  
== More useful uses for a retractable bridge ==
 
* '''Remote controlled entrances to your keep.'''  Built at the top of a ramp coming out to the surface, or at the bottom of a [[hidden fun stuff|very deep hole]], these lever-controlled bridges block flying building destroyers and anything else the world throws at you ([[magma safe]] material may be advisable for special situations).
 
* '''Ocean drains.'''  Dig out ramps leading up to the first level ''below'' an ocean.  Build a bridge on that level, directly over the ramps (be sure to leave them in place!) and link it to a trigger.  Carefully seal off the chamber to make it water tight.  Now with the bridge in place, designate ramps up to the ocean adjacent to the bridge.  Diggers with access to the level ''below'' the bridge can dig those ramps up from the level of the bridge, allowing the ocean to fill the chamber; even with the ramp squares underwater they can still dig them out.  And not a drop of water will touch them... provided they clear out before you pull the lever.
 
* '''Caravan exits.'''  A bridge to nowhere, built well above ground level at the edge of the map, can sometimes serve as a handy exit for caravans and diplomats when goblins harass.  But sometimes it stops working, and I'm not sure why.
 
* '''[[Cave-in]]s.''' Since bridges don't support adjoining rock, it is possible to set up a cave-in so that dust can't come up, dwarves can't fall down, and flying creatures can't come up from beneath the cave-in before you set it off.
 
* '''Stops on the elevator.''' Designate a dumpsite or set up a floodgate at the top of a shaft; use multiple remote-controlled bridges to decide on which level the stuff, water, magma etc. gets off. (bonus: use water falling at one end of the bridge to flush stuff off that was dropped onto the other end without the manual labor)
 
 
{{buildings}}
 
{{buildings}}

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