v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Butcher

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Exceptional|22:23, 10 November 2010 (UTC)}}
+
{{av}}
 
{{Skill
 
{{Skill
| color      = 6:0
+
| color      = rgb(128,128,0)
 
| skill      = Butcher
 
| skill      = Butcher
| profession = [[Farmer]]
+
| speciality = Butcher
| job name  = [[Butchery]]
+
| profession = {{L|Farmer}}
 +
| job name  = {{L|Butchering}}
 
| tasks      =
 
| tasks      =
* Butcher [[animal]]
+
* Butcher {{L|animal}}
| workshop = [[Butcher's shop]]
+
* Extract from a dead animal
| attributes =
+
* Capture a live land animal
* Strength
+
| workshop = {{L|Butcher's shop}}
* Agility
 
* Endurance
 
* Kinesthetic Sense
 
 
}}
 
}}
{{av}}
 
  
'''Butchers''' do the dirty job of killing tame animals, processing animal [[corpse]]s, skeletons and body parts for [[meat]], [[fat]], [[skin]], [[bone]]s, [[Skull|skull]](s) and many other objects, at the [[butcher's shop]].
+
'''Butchers''' do the dirty job of processing animal {{L|corpse}}s, skeletons and body parts for {{L|meat}}, {{L|fat}}, {{L|skin}}, {{L|bone}}s, {{L|Skull|skull}}(s) and many other objects at the {{L|butcher's shop}}.
  
To butcher a tame animal either
+
The type and number of objects produced from butchering a creature varies greatly e.g. since not all creatures have the same organs if any.
* go into {{K|v}}iew mode, place the cursor on the animal, go to the {{K|p}}references page and press {{K|s}} to flag (or un-flag) the animal for slaughtering
 
or
 
* go to the {{K|z}} ([[Status]]) screen, then the Animals page, select the animal and press {{k|b}} to flag (or un-flag) for slaughter.
 
  
A butcher will then drag the animal to the nearest butcher shop and perform the bloody deed. Note that animals adopted as [[Pet|pets]] can not be butchered.
+
==See also==
 +
*{{L|Meat industry}}
  
[[Ambusher|Hunters]] will, once per hunting trip, bring back a corpse to the butchery.  If the hunter kills more than one creature on a single hunting trip the rest of the corpses will just be left on the ground; the same is true for creatures killed by [[trap]]s or the [[military]].  To get those corpse butchered you need to put a [[stockpile|refuse stockpile]] next to the butchery and set it to only accept corpses, and then set [[standing orders]] to gather outside refuse.
 
 
Dwarves will refuse to butcher the corpses of sentient creatures.
 
 
The type and number of objects produced from butchering a creature varies greatly, since not all creatures have the same parts. See each animal's page for a breakdown of what happens when you break that animal down.
 
 
=Effect of skill=
 
A butcher's skill affects the speed of butchery, which can be important for processing a large number of corpses before they begin to [[rot]]. Note that butcher shops can become [[clutter|cluttered]] quickly, because most animals create a large number of different items of different categories when butchered. So make sure that you have nearby stockpiles for refuse, raw hides, meat, prepared organs and fat. To minimize the amount of [[miasma]] created in case the rotting parts are not removed fast enough, a butcher's shop should always be blocked by a [[door]].
 
 
==Bugs==
 
*A tame animal that is not killed by your military cannot be butchered.{{bug|1180}} This includes tame animals killed due to age or due to goblins.
 
*Unlike in 40d, dwarves will not dis-assemble (butcher) skeletons of sentient creatures' for their bones.{{bug|1180}}
 
 
{{Skills}}
 
{{Skills}}
 
+
[[Category:Skills]]
==See also==
+
[[Category:Jobs]]
*[[Meat industry]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: