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Editing v0.31:Cheating

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{{mod}}
 
{{mod}}
  
'''Cheating''' is altering the game to make Dwarf Fortress easier. This is distinctly different from [[Main:exploits|exploits]]. There are two main ways to alter the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires special tools).
+
'''Cheating''' is altering the game to make dwarf fortress easier. This is distinctly different from [[exploits]]. There are two main ways to alter the game: changing the game's raw source files (which are really just text files), and directly altering the game's memory (which requires special tools).
  
  
 
=Raw Editing=
 
=Raw Editing=
  
For making modifications to a newly generated world, edit the raw files located in the '''dwarffortress/raw/objects''' folder ''before'' generating the game. For making modifications to an existing world, edit the raw files located in the '''raw/objects''' sub-folder of the [[Main:saved game folder|saved game folder]] for that world.
+
Raw files are located in the raw/objects directory
  
The most common use of editing raw files is to get free items, such as [[gem]]s, [[adamantine]], or [[flux]].  
+
The most common use of editing raw files is to get free items, such as gems, adamantine, or flux.  
  
 
When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected.
 
When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected.
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However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable as attempting to play worlds generated before the deletion will cause an error.  
 
However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably will render your old world unplayable as attempting to play worlds generated before the deletion will cause an error.  
  
[[Main:Shaostoul%27s Guide|Shaostoul's Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of cheating.  
+
[[Shaostoul%27s Guide]] contains several cut & paste examples for editing raw files specifically for the purpose of cheating.  
 +
 
  
 
==Creature Token Modifications==
 
==Creature Token Modifications==
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# Done.
 
# Done.
  
*[http://notepad-plus-plus.org/ Notepad++] is recommended for altering raw files on Windows.
+
*[http://notepad-plus-plus.org/ Notepad++] is recommended for altering raw files.
  
 
===Speedy Dwarves===
 
===Speedy Dwarves===
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This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would.
 
This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would.
 
To avoid this, add [SPEED:3] instead.  Even [SPEED:100] is ridiculously fast.
 
To avoid this, add [SPEED:3] instead.  Even [SPEED:100] is ridiculously fast.
(Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}}[This may be due to editting in the Raw but not the Save, or visa versa])
+
(Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}})
  
 
===No Needs Dwarves===
 
===No Needs Dwarves===
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Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}})
 
Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}})
  
As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well. (Also caution with using the tag [NOEXERT] as it can lead to an infinite sleep bug as well{{Verify}})
+
As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well.
  
 
(Warning, editing this may cause the game to crash.{{Verify}})
 
(Warning, editing this may cause the game to crash.{{Verify}})
  
Other potential problems include but are not limited to unhappiness due to never drinking any booze, and insane dwarves with no viable avenues for suicide; not that they can't be [[Unfortunate accident|assisted in such endeavors]].
+
Other potential problems include but are not limited to unhappiness due to never drinking any booze, and insane dwarves with no viable avenues for suicide; not that they can't be [[Unfortunate_accident|assisted in such endeavors]].
  
 
* Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze.
 
* Removing the [ALCOHOL_DEPENDENT] tag should alleviate the problem of unhappiness due to never drinking booze.
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===Tinkering with the Dwarven Soul===
 
===Tinkering with the Dwarven Soul===
By messing with the soul of a dwarf, you can drastically increase attributes and learning rates.  Below are notes and a copy-paste section of text that you can use in the creature_standard.txt file, in which you replace the existing dwarf attributes.  Some of these tags ''must'' be placed in the section where castes are defined (ex: to speed learning rates, place the tags under the [CASTE:MALE] and [CASTE:FEMALE] tags) Using the Castes, it is very possible to specify what parts of your society get what (ex: adding a 'prodigy' caste of dwarves that learn 5 times faster than regular dwarves).  The most easily adjustable portion of the castes is with the Males and Females.
+
By messing with the soul of a dwarf, you can drastically increase attributes and learning rates.  Below is notes and a copy-paste section of text that you can use in the creature_standard.txt file, in which you replace the existing dwarf attributes.  You can also utilize this code with the Castes, if you want to specify what parts of your society get what.  The most easily adjustable portion of the castes is with the Males and Females.
 +
 
 +
Please note that in v31.03 of Dwarf Fortress, most of the mental attributes and Skill_Rate's learning speed is broken.  This should change after the Merge, since Toady will be able to correct bugs and fully implement the Soul system.
 +
 
  
 
ATT_RANGE dictates the level of effectiveness a being receives in an ability.  5,000 is the max.  Please note that the elves get "5,000" in the memory stat, for the entire range.  Humans get a default of 1,000, and presumably the same goes for any other creature that doesn't have a specified range.
 
ATT_RANGE dictates the level of effectiveness a being receives in an ability.  5,000 is the max.  Please note that the elves get "5,000" in the memory stat, for the entire range.  Humans get a default of 1,000, and presumably the same goes for any other creature that doesn't have a specified range.
 +
  
 
Below, the ATT_RATES tag basically determines how quickly you gain and lose an attribute.  The first value indicates cost.  The lower it is, the better.  The other values are for dictating the rate of decay, so keeping them at "NONE" basically nullifies that aspect.  Don't use "0" for the first value, it crashes the game.  Default for the first value is 500.  If there is no number, the default will be used.  I believe that you can use negative numbers, which further increases the gain of attributes, since the ceiling to the next attribute level is lowered by the negative percentage you use.
 
Below, the ATT_RATES tag basically determines how quickly you gain and lose an attribute.  The first value indicates cost.  The lower it is, the better.  The other values are for dictating the rate of decay, so keeping them at "NONE" basically nullifies that aspect.  Don't use "0" for the first value, it crashes the game.  Default for the first value is 500.  If there is no number, the default will be used.  I believe that you can use negative numbers, which further increases the gain of attributes, since the ceiling to the next attribute level is lowered by the negative percentage you use.
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Skill rates is a tag that grants you a % of skill improvement.  The first number is the percentage, while the last three slots indicate decay.  Skill rate increase is capped at 500%. Default is 100%, but creatures with Slow Learner tag will get half of that.  
+
Skill rates is a tag that grants you a % of skill improvement.  The first number is the percentage, while the last three slots indicate decay.  Furthermore, I believe that it is capped at 5,000%. Default is 100, but creatures with Slow Learner tag will get half of that.  The skill acceleration doesn't work currently, which is believed to be a bug.  The information here is a placeholder until that is corrected.
  
 
SKILL_RATE (Default is 100:8:8:16]
 
SKILL_RATE (Default is 100:8:8:16]
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  * demotion counter rate
 
  * demotion counter rate
  
Add this line under whichever castes you wish to receive the benefits.
+
[SKILL_RATES:5000:NONE:NONE:NONE]
 
 
[SKILL_RATES:500:NONE:NONE:NONE]
 
  
  
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<div style="height:200px; overflow:scroll;">
 
<div style="height:200px; overflow:scroll;">
        [SKILL_RATES:5000:NONE:NONE:NONE]
+
      [SKILL_RATES:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]          +++     
+
      [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]          +++     
        [PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE]
+
      [PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:TOUGHNESS:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:TOUGHNESS:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:TOUGHNESS:5000:NONE:NONE:NONE]
+
      [PHYS_ATT_CAP_PERC:TOUGHNESS:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:AGILITY:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:AGILITY:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:AGILITY:5000:NONE:NONE:NONE]
+
      [PHYS_ATT_CAP_PERC:AGILITY:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:ENDURANCE:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:ENDURANCE:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:ENDURANCE:5000]
+
      [PHYS_ATT_CAP_PERC:ENDURANCE:5000]
        [PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000]        +++       
+
      [PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000]        +++       
        [PHYS_ATT_RATES:RECUPERATION:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:RECUPERATION:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:RECUPERATION:5000]
+
      [PHYS_ATT_CAP_PERC:RECUPERATION:5000]
        [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
        [PHYS_ATT_RATES:DISEASE_RESISTANCE:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:DISEASE_RESISTANCE:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:DISEASE_RESISTANCE:5000]
+
      [PHYS_ATT_CAP_PERC:DISEASE_RESISTANCE:5000]
        [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]              +++             
+
      [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]              +++             
        [MENT_ATT_RATES:FOCUS:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:FOCUS:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:FOCUS:5000]
+
      [MENT_ATT_CAP_PERC:FOCUS:5000]
        [MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000]        +++         
+
      [MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000]        +++         
        [MENT_ATT_RATES:CREATIVITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:CREATIVITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:CREATIVITY:5000]
+
      [MENT_ATT_CAP_PERC:CREATIVITY:5000]
        [MENT_ATT_RANGE:PATIENCE:1250:1500:1750:2000:2500:3000:5000]          +++     
+
      [MENT_ATT_RANGE:PATIENCE:1250:1500:1750:2000:2500:3000:5000]          +++     
        [MENT_ATT_RATES:PATIENCE:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:PATIENCE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:PATIENCE:5000]
+
      [MENT_ATT_CAP_PERC:PATIENCE:5000]
        [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]          +++             
+
      [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]          +++             
        [MENT_ATT_RATES:MEMORY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:MEMORY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:MEMORY:5000]
+
      [MENT_ATT_CAP_PERC:MEMORY:5000]
        [MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000]        +++
+
      [MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000]        +++
        [MENT_ATT_RATES:SPATIAL_SENSE:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:SPATIAL_SENSE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:SPATIAL_SENSE:5000]
+
      [MENT_ATT_CAP_PERC:SPATIAL_SENSE:5000]
        [MENT_ATT_RANGE:EMPATHY:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [MENT_ATT_RANGE:EMPATHY:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:EMPATHY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:EMPATHY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:EMPATHY:5000]
+
      [MENT_ATT_CAP_PERC:EMPATHY:5000]
        [MENT_ATT_RANGE:MUSICALITY:1250:1500:1750:2000:2500:3000:5000]        +++
+
      [MENT_ATT_RANGE:MUSICALITY:1250:1500:1750:2000:2500:3000:5000]        +++
        [MENT_ATT_RATES:MUSICALITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:MUSICALITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:MUSICALITY:5000]
+
      [MENT_ATT_CAP_PERC:MUSICALITY:5000]
        [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
        [MENT_ATT_RATES:ANALYTICAL_ABILITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:ANALYTICAL_ABILITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:ANALYTICAL_ABILITY:5000]
+
      [MENT_ATT_CAP_PERC:ANALYTICAL_ABILITY:5000]
        [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
        [MENT_ATT_RATES:LINGUISTIC_ABILITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:LINGUISTIC_ABILITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:LINGUISTIC_ABILITY:5000]
+
      [MENT_ATT_CAP_PERC:LINGUISTIC_ABILITY:5000]
        [MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:INTUITION:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:INTUITION:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:INTUITION:5000]
+
      [MENT_ATT_CAP_PERC:INTUITION:5000]
        [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:WILLPOWER:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:WILLPOWER:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:WILLPOWER:5000]
+
      [MENT_ATT_CAP_PERC:WILLPOWER:5000]
        [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000]    +++
+
      [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000]    +++
        [MENT_ATT_RATES:SOCIAL_AWARENESS:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:SOCIAL_AWARENESS:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:SOCIAL_AWARENESS:5000]
+
      [MENT_ATT_CAP_PERC:SOCIAL_AWARENESS:5000]
        [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000]    +++
+
      [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000]    +++
        [MENT_ATT_RATES:KINESTHETIC_SENSE:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:KINESTHETIC_SENSE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:5000]
+
      [MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:5000]
 
</div>
 
</div>
  
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===Enemy race dies in a pink cloud===
 
===Enemy race dies in a pink cloud===
Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! [[v0.31:Utilities#Runesmith|Runesmith]] can also remove species easily.
+
Causes all creatures of a type to go *poof* in a little pink cloud. Put this under the creature you want to never appear again. Goodbye invasions! [[DF2010:Utilities#Runesmith|Runesmith]] can also remove species easily.
  
 
  [SELECT_MATERIAL:ALL]
 
  [SELECT_MATERIAL:ALL]
Line 220: Line 223:
 
       [STATE_NAME_ADJ:GAS:poof!]
 
       [STATE_NAME_ADJ:GAS:poof!]
  
Warning: As with all cheats that involve the words "[BOILING_POINT:0]", the mist created when the creature boils will be very cold. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves.
+
Warning: As with all cheats that involve the words "[BOILING_POINT:0]", the mist created when the creature boils will be very cold. In fact, 0 DF degrees is many thousands of real-world degrees below absolute zero. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves.
 
 
Note: You must add this text after all the material you want to boil is defined. To be safe, just place it at the very end.
 
 
 
===All Skills Legendary===
 
Put this under Creature:Dwarf in creature_standard.txt
 
<div style="height:200px; overflow:scroll;"><pre>
 
[NATURAL_SKILL:MINING:16]
 
[NATURAL_SKILL:WOODCUTTING:16]
 
[NATURAL_SKILL:CARPENTRY:16]
 
[NATURAL_SKILL:DETAILSTONE:16]
 
[NATURAL_SKILL:MASONRY:16]
 
[NATURAL_SKILL:ANIMALTRAIN:16]
 
[NATURAL_SKILL:ANIMALCARE:16]
 
[NATURAL_SKILL:DISSECT_FISH:16]
 
[NATURAL_SKILL:DISSECT_VERMIN:16]
 
[NATURAL_SKILL:PROCESSFISH:16]
 
[NATURAL_SKILL:BUTCHER:16]
 
[NATURAL_SKILL:TRAPPING:16]
 
[NATURAL_SKILL:TANNER:16]
 
[NATURAL_SKILL:WEAVING:16]
 
[NATURAL_SKILL:BREWING:16]
 
[NATURAL_SKILL:ALCHEMY:16]
 
[NATURAL_SKILL:CLOTHESMAKING:16]
 
[NATURAL_SKILL:MILLING:16]
 
[NATURAL_SKILL:PROCESSPLANTS:16]
 
[NATURAL_SKILL:CHEESEMAKING:16]
 
[NATURAL_SKILL:MILK:16]
 
[NATURAL_SKILL:COOK:16]
 
[NATURAL_SKILL:PLANT:16]
 
[NATURAL_SKILL:HERBALISM:16]
 
[NATURAL_SKILL:FISH:16]
 
[NATURAL_SKILL:SMELT:16]
 
[NATURAL_SKILL:EXTRACT_STRAND:16]
 
[NATURAL_SKILL:FORGE_WEAPON:16]
 
[NATURAL_SKILL:FORGE_ARMOR:16]
 
[NATURAL_SKILL:FORGE_FURNITURE:16]
 
[NATURAL_SKILL:CUTGEM:16]
 
[NATURAL_SKILL:ENCRUSTGEM:16]
 
[NATURAL_SKILL:WOODCRAFT:16]
 
[NATURAL_SKILL:STONECRAFT:16]
 
[NATURAL_SKILL:METALCRAFT:16]
 
[NATURAL_SKILL:GLASSMAKER:16]
 
[NATURAL_SKILL:LEATHERWORK:16]
 
[NATURAL_SKILL:BONECARVE:16]
 
[NATURAL_SKILL:AXE:16]
 
[NATURAL_SKILL:SWORD:16]
 
[NATURAL_SKILL:DAGGER:16]
 
[NATURAL_SKILL:MACE:16]
 
[NATURAL_SKILL:HAMMER:16]
 
[NATURAL_SKILL:SPEAR:16]
 
[NATURAL_SKILL:CROSSBOW:16]
 
[NATURAL_SKILL:SHIELD:16]
 
[NATURAL_SKILL:ARMOR:16]
 
[NATURAL_SKILL:SIEGECRAFT:16]
 
[NATURAL_SKILL:SIEGEOPERATE:16]
 
[NATURAL_SKILL:BOWYER:16]
 
[NATURAL_SKILL:PIKE:16]
 
[NATURAL_SKILL:WHIP:16]
 
[NATURAL_SKILL:BOW:16]
 
[NATURAL_SKILL:BLOWGUN:16]
 
[NATURAL_SKILL:THROW:16]
 
[NATURAL_SKILL:MECHANICS:16]
 
[NATURAL_SKILL:MAGIC_NATURE:16]
 
[NATURAL_SKILL:SNEAK:16]
 
[NATURAL_SKILL:DESIGNBUILDING:16]
 
[NATURAL_SKILL:DRESS_WOUNDS:16]
 
[NATURAL_SKILL:DIAGNOSE:16]
 
[NATURAL_SKILL:SURGERY:16]
 
[NATURAL_SKILL:SET_BONE:16]
 
[NATURAL_SKILL:SUTURE:16]
 
[NATURAL_SKILL:CRUTCH_WALK:16]
 
[NATURAL_SKILL:WOOD_BURNING:16]
 
[NATURAL_SKILL:LYE_MAKING:16]
 
[NATURAL_SKILL:SOAP_MAKING:16]
 
[NATURAL_SKILL:POTASH_MAKING:16]
 
[NATURAL_SKILL:DYER:16]
 
[NATURAL_SKILL:OPERATE_PUMP:16]
 
[NATURAL_SKILL:SWIMMING:16]
 
[NATURAL_SKILL:PERSUASION:16]
 
[NATURAL_SKILL:NEGOTIATION:16]
 
[NATURAL_SKILL:JUDGING_INTENT:16]
 
[NATURAL_SKILL:APPRAISAL:16]
 
[NATURAL_SKILL:ORGANIZATION:16]
 
[NATURAL_SKILL:RECORD_KEEPING:16]
 
[NATURAL_SKILL:LYING:16]
 
[NATURAL_SKILL:INTIMIDATION:16]
 
[NATURAL_SKILL:CONVERSATION:16]
 
[NATURAL_SKILL:COMEDY:16]
 
[NATURAL_SKILL:FLATTERY:16]
 
[NATURAL_SKILL:CONSOLE:16]
 
[NATURAL_SKILL:PACIFY:16]
 
[NATURAL_SKILL:TRACKING:16]
 
[NATURAL_SKILL:KNOWLEDGE_ACQUISITION:16]
 
[NATURAL_SKILL:CONCENTRATION:16]
 
[NATURAL_SKILL:DISCIPLINE:16]
 
[NATURAL_SKILL:SITUATIONAL_AWARENESS:16]
 
[NATURAL_SKILL:WRITING:16]
 
[NATURAL_SKILL:PROSE:16]
 
[NATURAL_SKILL:POETRY:16]
 
[NATURAL_SKILL:READING:16]
 
[NATURAL_SKILL:SPEAKING:16]
 
[NATURAL_SKILL:COORDINATION:16]
 
[NATURAL_SKILL:BALANCE:16]
 
[NATURAL_SKILL:LEADERSHIP:16]
 
[NATURAL_SKILL:TEACHING:16]
 
[NATURAL_SKILL:MELEE_COMBAT:16]
 
[NATURAL_SKILL:RANGED_COMBAT:16]
 
[NATURAL_SKILL:WRESTLING:16]
 
[NATURAL_SKILL:BITE:16]
 
[NATURAL_SKILL:GRASP_STRIKE:16]
 
[NATURAL_SKILL:STANCE_STRIKE:16]
 
[NATURAL_SKILL:DODGING:16]
 
[NATURAL_SKILL:MISC_WEAPON:16]
 
[NATURAL_SKILL:KNAPPING:16]
 
[NATURAL_SKILL:MILITARY_TACTICS:16]
 
[NATURAL_SKILL:SHEARING:16]
 
[NATURAL_SKILL:SPINNING:16]
 
[NATURAL_SKILL:POTTERY:16]
 
[NATURAL_SKILL:GLAZING:16]
 
[NATURAL_SKILL:PRESSING:16]
 
[NATURAL_SKILL:BEEKEEPING:16]
 
[NATURAL_SKILL:WAX_WORKING:16]
 
</pre></div>
 
  
 
==Reaction Additions==
 
==Reaction Additions==
Line 397: Line 277:
 
</div>
 
</div>
  
Create a new raw called reaction_practice_workshop, and within it paste the following: (Fixed the process to only accept bars of coke instead of just ANY bar. Enjoy. -Anonymous)
+
Create a new raw called reaction_practice_workshop, and within it paste the following:
 
 
 
<div style="height:200px; overflow:scroll;">
 
<div style="height:200px; overflow:scroll;">
 
<pre>
 
<pre>
Line 408: Line 287:
 
[NAME:practice armorsmithing]
 
[NAME:practice armorsmithing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:FORGE_ARMOR]
 
[SKILL:FORGE_ARMOR]
 
[REACTION:PRACTICE_BEEKEEPING]
 
[NAME:practice beekeeping]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:BEEKEEPING]
 
  
 
[REACTION:PRACTICE_BONECARVING]
 
[REACTION:PRACTICE_BONECARVING]
 
[NAME:practice bonecarving]
 
[NAME:practice bonecarving]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:BONECARVE]
 
[SKILL:BONECARVE]
  
Line 429: Line 299:
 
[NAME:practice bonesetting]
 
[NAME:practice bonesetting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:SET_BONE]
 
[SKILL:SET_BONE]
  
Line 436: Line 305:
 
[NAME:practice bowmaking]
 
[NAME:practice bowmaking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:BOWYER]
 
[SKILL:BOWYER]
 
[REACTION:PRACTICE_BREWING]
 
[NAME:practice brewing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:BREWING]
 
  
 
[REACTION:PRACTICE_CARPENTRY]
 
[REACTION:PRACTICE_CARPENTRY]
 
[NAME:practice carpentry]
 
[NAME:practice carpentry]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:CARPENTRY]
 
[SKILL:CARPENTRY]
  
Line 457: Line 317:
 
[NAME:practice clothesmaking]
 
[NAME:practice clothesmaking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:CLOTHESMAKING]
 
[SKILL:CLOTHESMAKING]
 
[REACTION:PRACTICE_COOKING]
 
[NAME:practice cooking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:COOK]
 
 
[REACTION:PRACTICE_DESIGNBUILDING]
 
[NAME:practice architecture]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:DESIGNBUILDING]
 
  
 
[REACTION:PRACTICE_DIAGNOSIS]
 
[REACTION:PRACTICE_DIAGNOSIS]
 
[NAME:practice diagnosis]
 
[NAME:practice diagnosis]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:DIAGNOSE]
 
[SKILL:DIAGNOSE]
  
Line 485: Line 329:
 
[NAME:practice dying]
 
[NAME:practice dying]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:DYER]
 
[SKILL:DYER]
  
Line 492: Line 335:
 
[NAME:practice engraving]
 
[NAME:practice engraving]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:DETAILSTONE]
 
[SKILL:DETAILSTONE]
  
Line 499: Line 341:
 
[NAME:practice gem cutting]
 
[NAME:practice gem cutting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:CUTGEM]
 
[SKILL:CUTGEM]
  
Line 506: Line 347:
 
[NAME:practice gem setting]
 
[NAME:practice gem setting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:ENCRUSTGEM]
 
[SKILL:ENCRUSTGEM]
  
Line 513: Line 353:
 
[NAME:practice glassmaking]
 
[NAME:practice glassmaking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:GLASSMAKER]
 
[SKILL:GLASSMAKER]
 
[REACTION:PRACTICE_GLAZING]
 
[NAME:practice glazing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:GLAZING]
 
  
 
[REACTION:PRACTICE_GROWING]
 
[REACTION:PRACTICE_GROWING]
 
[NAME:practice growing]
 
[NAME:practice growing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:PLANT]
 
[SKILL:PLANT]
  
Line 534: Line 365:
 
[NAME:practice herbalism]
 
[NAME:practice herbalism]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:HERBALISM]
 
[SKILL:HERBALISM]
  
Line 541: Line 371:
 
[NAME:practice leatherworking]
 
[NAME:practice leatherworking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:LEATHERWORK]
 
[SKILL:LEATHERWORK]
  
Line 548: Line 377:
 
[NAME:practice masonry]
 
[NAME:practice masonry]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:MASONRY]
 
[SKILL:MASONRY]
  
Line 555: Line 383:
 
[NAME:practice mechanics]
 
[NAME:practice mechanics]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:MECHANICS]
 
[SKILL:MECHANICS]
  
Line 562: Line 389:
 
[NAME:practice metalcrafting]
 
[NAME:practice metalcrafting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:METALCRAFT]
 
[SKILL:METALCRAFT]
  
Line 569: Line 395:
 
[NAME:practice metalsmithing]
 
[NAME:practice metalsmithing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:FORGE_FURNITURE]
 
[SKILL:FORGE_FURNITURE]
  
Line 576: Line 401:
 
[NAME:practice mining]
 
[NAME:practice mining]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:MINING]
 
[SKILL:MINING]
 
[REACTION:PRACTICE_POTTERY]
 
[NAME:practice pottery]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:POTTERY]
 
  
 
[REACTION:PRACTICE_SIEGE_ENGINEERING]
 
[REACTION:PRACTICE_SIEGE_ENGINEERING]
 
[NAME:practice siege engineering]
 
[NAME:practice siege engineering]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:SIEGECRAFT]
 
[SKILL:SIEGECRAFT]
 +
 +
[REACTION:PRACTICE_SIEGE_OPERATION]
 +
[NAME:practice siege operation]
 +
[BUILDING:PRACTICE_WORKSHOP:NONE]
 +
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
 +
[SKILL:SIEGEOPERATE]
  
 
[REACTION:PRACTICE_STONECRAFTING]
 
[REACTION:PRACTICE_STONECRAFTING]
 
[NAME:practice stonecrafting]
 
[NAME:practice stonecrafting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:STONECRAFT]
 
[SKILL:STONECRAFT]
  
Line 604: Line 425:
 
[NAME:practice surgery]
 
[NAME:practice surgery]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:SURGERY]
 
[SKILL:SURGERY]
  
Line 611: Line 431:
 
[NAME:practice suturing]
 
[NAME:practice suturing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:SUTURE]
 
[SKILL:SUTURE]
 
[REACTION:PRACTIVE_WAX_WORKING]
 
[NAME:practice waxworking]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
[SKILL:WAX_WORKING]
 
  
 
[REACTION:PRACTICE_WEAPONSMITHING]
 
[REACTION:PRACTICE_WEAPONSMITHING]
 
[NAME:practice weaponsmithing]
 
[NAME:practice weaponsmithing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:FORGE_WEAPON]
 
[SKILL:FORGE_WEAPON]
  
Line 632: Line 443:
 
[NAME:practice weaving]
 
[NAME:practice weaving]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:WEAVING]
 
[SKILL:WEAVING]
  
Line 639: Line 449:
 
[NAME:practice woodcrafting]
 
[NAME:practice woodcrafting]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:WOODCRAFT]
 
[SKILL:WOODCRAFT]
  
Line 646: Line 455:
 
[NAME:practice wound dressing]
 
[NAME:practice wound dressing]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
 
[BUILDING:PRACTICE_WORKSHOP:NONE]
[REAGENT:A:1:BAR:NO_SUBTYPE:COAL:COKE][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
+
[PRODUCT:100:0:BAR:NONE:PEARLASH:NONE][PRODUCT_DIMENSION:150]
[PRODUCT:100:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
 
[SKILL:DRESS_WOUNDS]
 
[SKILL:DRESS_WOUNDS]
 
</pre>
 
</pre>
Line 657: Line 465:
 
[PERMITTED_BUILDING:PRACTICE_WORKSHOP]
 
[PERMITTED_BUILDING:PRACTICE_WORKSHOP]
 
[PERMITTED_REACTION:PRACTICE_ARMORSMITHING]
 
[PERMITTED_REACTION:PRACTICE_ARMORSMITHING]
[PERMITTED_REACTION:PRACTICE_BEEKEEPING]
 
 
[PERMITTED_REACTION:PRACTICE_BONECARVING]
 
[PERMITTED_REACTION:PRACTICE_BONECARVING]
 
[PERMITTED_REACTION:PRACTICE_BONESETTING]
 
[PERMITTED_REACTION:PRACTICE_BONESETTING]
 
[PERMITTED_REACTION:PRACTICE_BOWMAKING]
 
[PERMITTED_REACTION:PRACTICE_BOWMAKING]
[PERMITTED_REACTION:PRACTICE_BREWING]
 
 
[PERMITTED_REACTION:PRACTICE_CARPENTRY]
 
[PERMITTED_REACTION:PRACTICE_CARPENTRY]
 
[PERMITTED_REACTION:PRACTICE_CLOTHESMAKING]
 
[PERMITTED_REACTION:PRACTICE_CLOTHESMAKING]
[PERMITTED_REACTION:PRACTICE_COOKING]
 
[PERMITTED_REACTION:PRACTICE_DESIGNBUILDING]
 
 
[PERMITTED_REACTION:PRACTICE_DIAGNOSIS]
 
[PERMITTED_REACTION:PRACTICE_DIAGNOSIS]
 
[PERMITTED_REACTION:PRACTICE_DYING]
 
[PERMITTED_REACTION:PRACTICE_DYING]
Line 672: Line 476:
 
[PERMITTED_REACTION:PRACTICE_GEM_SETTING]
 
[PERMITTED_REACTION:PRACTICE_GEM_SETTING]
 
[PERMITTED_REACTION:PRACTICE_GLASSMAKING]
 
[PERMITTED_REACTION:PRACTICE_GLASSMAKING]
[PERMITTED_REACTION:PRACTICE_GLAZING]
 
 
[PERMITTED_REACTION:PRACTICE_GROWING]
 
[PERMITTED_REACTION:PRACTICE_GROWING]
 
[PERMITTED_REACTION:PRACTICE_HERBALISM]
 
[PERMITTED_REACTION:PRACTICE_HERBALISM]
Line 681: Line 484:
 
[PERMITTED_REACTION:PRACTICE_METALSMITHING]
 
[PERMITTED_REACTION:PRACTICE_METALSMITHING]
 
[PERMITTED_REACTION:PRACTICE_MINING]
 
[PERMITTED_REACTION:PRACTICE_MINING]
[PERMITTED_REACTION:PRACTICE_POTTERY]
 
 
[PERMITTED_REACTION:PRACTICE_SIEGE_ENGINEERING]
 
[PERMITTED_REACTION:PRACTICE_SIEGE_ENGINEERING]
 
[PERMITTED_REACTION:PRACTICE_SIEGE_OPERATION]
 
[PERMITTED_REACTION:PRACTICE_SIEGE_OPERATION]
Line 687: Line 489:
 
[PERMITTED_REACTION:PRACTICE_SURGERY]
 
[PERMITTED_REACTION:PRACTICE_SURGERY]
 
[PERMITTED_REACTION:PRACTICE_SUTURING]
 
[PERMITTED_REACTION:PRACTICE_SUTURING]
[PERMITTED_REACTION:PRACTICE_WAX_WORKING]
 
 
[PERMITTED_REACTION:PRACTICE_WEAPONSMITHING]
 
[PERMITTED_REACTION:PRACTICE_WEAPONSMITHING]
 
[PERMITTED_REACTION:PRACTICE_WEAVING]
 
[PERMITTED_REACTION:PRACTICE_WEAVING]
Line 695: Line 496:
 
</div>
 
</div>
  
===Easy Vermin Disposal===
 
Tired of vermin corpses lying around for months? Use this reaction to put them to a useful purpose:
 
<div style="height:200px; overflow:scroll;">
 
<pre>
 
[REACTION:BUGS_TO_COKE]
 
  [NAME:Cremate Vermin Corpses]
 
  [BUILDING:SMELTER:NONE]
 
  [REAGENT:A:5:REMAINS:NONE:NONE:NONE]
 
  [PRODUCT:20:1:BAR:NO_SUBTYPE:COAL:COKE][PRODUCT_DIMENSION:150]
 
  [SKILL:SMELT]
 
</pre>
 
</div>
 
 
Remember to add this to the appropriate entity files before generating a new world.
 
  
 
==Easy Entity Editing==
 
==Easy Entity Editing==
Line 716: Line 503:
 
<div style="height:200px; overflow:scroll;">
 
<div style="height:200px; overflow:scroll;">
 
<pre>
 
<pre>
   
+
     
        [PERMITTED_REACTION:FREE_DIAMOND_LY]
 
 
[PERMITTED_REACTION:FREE_DIAMOND_FY]
 
[PERMITTED_REACTION:FREE_DIAMOND_FY]
 
[PERMITTED_REACTION:FREE_EMERALD]
 
[PERMITTED_REACTION:FREE_EMERALD]
        [PERMITTED_REACTION:FREE_RUBY]
 
 
[PERMITTED_REACTION:FREE_SAPPHIRE]
 
[PERMITTED_REACTION:FREE_SAPPHIRE]
 
[PERMITTED_REACTION:FREE_DIAMOND_CLEAR]
 
[PERMITTED_REACTION:FREE_DIAMOND_CLEAR]
Line 729: Line 514:
 
[PERMITTED_REACTION:FREE_DIAMOND_BLACK]
 
[PERMITTED_REACTION:FREE_DIAMOND_BLACK]
 
[PERMITTED_REACTION:FREE_RUBY_STAR]
 
[PERMITTED_REACTION:FREE_RUBY_STAR]
        [PERMITTED_REACTION:FREE_SAPPHIRE_STAR]
 
 
[PERMITTED_REACTION:FREE_ADAMANTINE_THREAD]
 
[PERMITTED_REACTION:FREE_ADAMANTINE_THREAD]
 
[PERMITTED_REACTION:FREE_ADAMANTINE_WAFERS]
 
[PERMITTED_REACTION:FREE_ADAMANTINE_WAFERS]
Line 856: Line 640:
 
None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.
 
None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.
  
The sand one does not appear to work anymore.
 
  
 
===Easy Metal===
 
===Easy Metal===
 
Open reaction_smelter and change any reactions you like. Remove the [FUEL] tag.
 
Open reaction_smelter and change any reactions you like. Remove the [FUEL] tag.
to make them require no fuel. Remove the line(s) headed with [REAGENT:whatever] to make them require no reagents. You can pick any metal that exists in the game, as long as you pick the right raw name. (For example: IRON, PEWTER_LAY, and NICKEL_SILVER makes iron, lay pewter, and nickel silver respectively.)
+
to make them require no fuel. Remove the line(s) headed with [REAGENT:whatever] to make them require no reagents. You can pick any metal that exists in the game, as long as you pick the right raw name. (For example: IRON, PEWTER_LAY, and NICKEL_SILVER makes iron, lay pewter, and nickle silver respectively.)
 
<pre>
 
<pre>
 
[REACTION:FREE_(metal name here)]
 
[REACTION:FREE_(metal name here)]
Line 878: Line 661:
 
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:(wood name {from raws}):WOOD][PRODUCT_DIMENSION:150]
 
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:(wood name {from raws}):WOOD][PRODUCT_DIMENSION:150]
 
[SKILL:SMELT]
 
[SKILL:SMELT]
</pre>
 
 
Some examples with very light wood, perfect for buckets, and  a frozen wood.
 
 
<pre>
 
[REACTION:FREE_FROZEN_WOOD]
 
[NAME:create frozen wood]
 
[BUILDING:SMELTER:NONE]
 
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:NETHER_CAP:WOOD][PRODUCT_DIMENSION:150]
 
[SKILL:SMELT]
 
 
[REACTION:FREE_FEATHER_WOOD]
 
[NAME:create light wood]
 
[BUILDING:SMELTER:NONE]
 
[PRODUCT:100:5:WOOD:NO_SUBTYPE:PLANT_MAT:FEATHER:WOOD][PRODUCT_DIMENSION:150]
 
[SKILL:SMELT]
 
 
 
</pre>
 
</pre>
  
 
===Produce Food===
 
===Produce Food===
To create food for free, add this to '''reaction_smelter'''. Fair warning, this will NOT allow you to grow these plants if you have not already discovered/obtained them. If you cannot get sun berries or similar through trade or gathering, you won't be able to plant the seeds and grow crops from them.
+
To create food for free, add this to '''reaction_smelter'''
  
 
<div style="height:200px; overflow:scroll;">
 
<div style="height:200px; overflow:scroll;">
Line 952: Line 718:
 
</pre>
 
</pre>
 
</div>
 
</div>
 
===Produce Water===
 
This reaction will allow your Dwarves to draw water from the rock. Unfortunately, it will not allow them to part the Red Sea - for that, you'll need lots of [[screw pump]]s, but that's another story...
 
<pre>
 
[REACTION:CHEAT_WATER]
 
        [NAME:make water]
 
        [BUILDING:SMELTER:NONE]
 
        [REAGENT:rock:1:BOULDER:NONE:NONE:NONE][WORTHLESS_STONE_ONLY]
 
        [REAGENT:bucket:1:BUCKET:NONE:NONE:NONE][EMPTY][DOES_NOT_ABSORB][PRESERVE_REAGENT][DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
        [PRODUCT:100:1:LIQUID_MISC:NONE:WATER:NONE][PRODUCT_DIMENSION:150][PRODUCT_TO_CONTAINER:bucket]
 
</pre>
 
 
Slightly less cheaty, this reaction allows you to convert drinks to water at the brewery:
 
 
<pre>
 
[REACTION:PURIFY_WATER]
 
[NAME:purify water from booze]
 
[BUILDING:STILL:CUSTOM_P]
 
 
[REAGENT:booze:150:DRINK:NONE:NONE:NONE]
 
[REAGENT:container1:1:NONE:NONE:NONE:NONE]
 
[CONTAINS:booze]
 
[PRESERVE_REAGENT]
 
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
 
        [REAGENT:bucket:1:BUCKET:NONE:NONE:NONE]
 
[EMPTY]
 
[DOES_NOT_ABSORB]
 
[PRESERVE_REAGENT]
 
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
 
 
        [PRODUCT:100:1:LIQUID_MISC:NONE:WATER:NONE]
 
[PRODUCT_DIMENSION:75]
 
[PRODUCT_TO_CONTAINER:bucket]
 
  [SKILL:BREW]
 
</pre>
 
  
 
=Memory Hacking=
 
=Memory Hacking=
Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. At present, tools that have been adapted to v0.31 include [[Utilities#Reveal|Reveal]], which allows you to see the whole map (though be warned- it also releases [[Hidden Fun Stuff]]) and [[Utilities#DFHack|DFhack]], a versatile tool which includes, among other things, a liquids hack that lets you place [[water]] or [[magma]] of a depth you choose into a square and "dfprospector," which tells you what minerals are available on the map.
+
Memory Hacking is much harder than raw editing, and requires [[utilities|special tools]]. At present, tools that have been adapted to DF2010 include [[Utilities#Reveal|Reveal]], which allows you to see the whole map (though be warned- it also releases [[Hidden Fun Stuff]]) and [[Utilities#DFHack|DFhack]], a versatile tool which includes, among other things, a liquids hack that lets you place [[water]] or [[magma]] of a depth you choose into a square and "dfprospector," which tells you what minerals are available on the map.

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