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Editing v0.31:Cheating

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This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would.
 
This may, ironically, lower FPS when a high population is present, but no more than what doing many actions at once would.
 
To avoid this, add [SPEED:3] instead.  Even [SPEED:100] is ridiculously fast.
 
To avoid this, add [SPEED:3] instead.  Even [SPEED:100] is ridiculously fast.
(Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}}[This may be due to editting in the Raw but not the Save, or visa versa])
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(Warning, editing this in may cause the game to crash or freeze for a few seconds. {{Verify}})
  
 
===No Needs Dwarves===
 
===No Needs Dwarves===
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Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}})
 
Not wanting to care for your dwarves? simply add [NO_EAT], [NO_SLEEP], and [NO_DRINK] to your dwarves' raws and never care for them again. (Warning when editing [NO_SLEEP], because sometimes dwarves will rest and just never wake up{{Verify}})
  
As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well. (Also caution with using the tag [NOEXERT] as it can lead to an infinite sleep bug as well{{Verify}})
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As an added bonus, try adding [NOFEAR], [NOBREATHE], [NOSTUN], [NONAUSEA], [NOPAIN], [NO_DIZZINESS], [NO_FEVERS], and [NOEXERT] as well.
  
 
(Warning, editing this may cause the game to crash.{{Verify}})
 
(Warning, editing this may cause the game to crash.{{Verify}})
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<div style="height:200px; overflow:scroll;">
 
<div style="height:200px; overflow:scroll;">
        [SKILL_RATES:5000:NONE:NONE:NONE]
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      [SKILL_RATES:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]          +++     
+
      [PHYS_ATT_RANGE:STRENGTH:1250:1500:1750:2000:2500:3000:5000]          +++     
        [PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE]
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      [PHYS_ATT_RATES:STRENGTH:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE]
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      [PHYS_ATT_CAP_PERC:STRENGTH:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:TOUGHNESS:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:TOUGHNESS:-5000:NONE:NONE:NONE]
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      [PHYS_ATT_RATES:TOUGHNESS:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:TOUGHNESS:5000:NONE:NONE:NONE]
+
      [PHYS_ATT_CAP_PERC:TOUGHNESS:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:AGILITY:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:AGILITY:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:AGILITY:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:AGILITY:5000:NONE:NONE:NONE]
+
      [PHYS_ATT_CAP_PERC:AGILITY:5000:NONE:NONE:NONE]
        [PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [PHYS_ATT_RANGE:ENDURANCE:1250:1500:1750:2000:2500:3000:5000]          +++
        [PHYS_ATT_RATES:ENDURANCE:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:ENDURANCE:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:ENDURANCE:5000]
+
      [PHYS_ATT_CAP_PERC:ENDURANCE:5000]
        [PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000]        +++       
+
      [PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000]        +++       
        [PHYS_ATT_RATES:RECUPERATION:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:RECUPERATION:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:RECUPERATION:5000]
+
      [PHYS_ATT_CAP_PERC:RECUPERATION:5000]
        [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000]  +++
        [PHYS_ATT_RATES:DISEASE_RESISTANCE:-5000:NONE:NONE:NONE]
+
      [PHYS_ATT_RATES:DISEASE_RESISTANCE:-5000:NONE:NONE:NONE]
        [PHYS_ATT_CAP_PERC:DISEASE_RESISTANCE:5000]
+
      [PHYS_ATT_CAP_PERC:DISEASE_RESISTANCE:5000]
        [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]              +++             
+
      [MENT_ATT_RANGE:FOCUS:1250:1500:1750:2000:2500:3000:5000]              +++             
        [MENT_ATT_RATES:FOCUS:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:FOCUS:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:FOCUS:5000]
+
      [MENT_ATT_CAP_PERC:FOCUS:5000]
        [MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000]        +++         
+
      [MENT_ATT_RANGE:CREATIVITY:1250:1500:1750:2000:2500:3000:5000]        +++         
        [MENT_ATT_RATES:CREATIVITY:-5000:NONE:NONE:NONE]
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      [MENT_ATT_RATES:CREATIVITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:CREATIVITY:5000]
+
      [MENT_ATT_CAP_PERC:CREATIVITY:5000]
        [MENT_ATT_RANGE:PATIENCE:1250:1500:1750:2000:2500:3000:5000]          +++     
+
      [MENT_ATT_RANGE:PATIENCE:1250:1500:1750:2000:2500:3000:5000]          +++     
        [MENT_ATT_RATES:PATIENCE:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:PATIENCE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:PATIENCE:5000]
+
      [MENT_ATT_CAP_PERC:PATIENCE:5000]
        [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]          +++             
+
      [MENT_ATT_RANGE:MEMORY:1250:1500:1750:2000:2500:3000:5000]          +++             
        [MENT_ATT_RATES:MEMORY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:MEMORY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:MEMORY:5000]
+
      [MENT_ATT_CAP_PERC:MEMORY:5000]
        [MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000]        +++
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      [MENT_ATT_RANGE:SPATIAL_SENSE:1250:1500:1750:2000:2500:3000:5000]        +++
        [MENT_ATT_RATES:SPATIAL_SENSE:-5000:NONE:NONE:NONE]
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      [MENT_ATT_RATES:SPATIAL_SENSE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:SPATIAL_SENSE:5000]
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      [MENT_ATT_CAP_PERC:SPATIAL_SENSE:5000]
        [MENT_ATT_RANGE:EMPATHY:1250:1500:1750:2000:2500:3000:5000]          +++
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      [MENT_ATT_RANGE:EMPATHY:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:EMPATHY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:EMPATHY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:EMPATHY:5000]
+
      [MENT_ATT_CAP_PERC:EMPATHY:5000]
        [MENT_ATT_RANGE:MUSICALITY:1250:1500:1750:2000:2500:3000:5000]        +++
+
      [MENT_ATT_RANGE:MUSICALITY:1250:1500:1750:2000:2500:3000:5000]        +++
        [MENT_ATT_RATES:MUSICALITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:MUSICALITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:MUSICALITY:5000]
+
      [MENT_ATT_CAP_PERC:MUSICALITY:5000]
        [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [MENT_ATT_RANGE:ANALYTICAL_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
        [MENT_ATT_RATES:ANALYTICAL_ABILITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:ANALYTICAL_ABILITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:ANALYTICAL_ABILITY:5000]
+
      [MENT_ATT_CAP_PERC:ANALYTICAL_ABILITY:5000]
        [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
+
      [MENT_ATT_RANGE:LINGUISTIC_ABILITY:1250:1500:1750:2000:2500:3000:5000]  +++
        [MENT_ATT_RATES:LINGUISTIC_ABILITY:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:LINGUISTIC_ABILITY:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:LINGUISTIC_ABILITY:5000]
+
      [MENT_ATT_CAP_PERC:LINGUISTIC_ABILITY:5000]
        [MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [MENT_ATT_RANGE:INTUITION:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:INTUITION:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:INTUITION:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:INTUITION:5000]
+
      [MENT_ATT_CAP_PERC:INTUITION:5000]
        [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]          +++
+
      [MENT_ATT_RANGE:WILLPOWER:1250:1500:1750:2000:2500:3000:5000]          +++
        [MENT_ATT_RATES:WILLPOWER:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:WILLPOWER:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:WILLPOWER:5000]
+
      [MENT_ATT_CAP_PERC:WILLPOWER:5000]
        [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000]    +++
+
      [MENT_ATT_RANGE:SOCIAL_AWARENESS:1250:1500:1750:2000:2500:3000:5000]    +++
        [MENT_ATT_RATES:SOCIAL_AWARENESS:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:SOCIAL_AWARENESS:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:SOCIAL_AWARENESS:5000]
+
      [MENT_ATT_CAP_PERC:SOCIAL_AWARENESS:5000]
        [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000]    +++
+
      [MENT_ATT_RANGE:KINESTHETIC_SENSE:1250:1500:1750:2000:2500:3000:5000]    +++
        [MENT_ATT_RATES:KINESTHETIC_SENSE:-5000:NONE:NONE:NONE]
+
      [MENT_ATT_RATES:KINESTHETIC_SENSE:-5000:NONE:NONE:NONE]
        [MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:5000]
+
      [MENT_ATT_CAP_PERC:KINESTHETIC_SENSE:5000]
 
</div>
 
</div>
  
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       [STATE_NAME_ADJ:GAS:poof!]
 
       [STATE_NAME_ADJ:GAS:poof!]
  
Warning: As with all cheats that involve the words "[BOILING_POINT:0]", the mist created when the creature boils will be very cold. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves.
+
Warning: As with all cheats that involve the words "[BOILING_POINT:0]", the mist created when the creature boils will be very cold. In fact, 0 DF degrees is many thousands of real-world degrees below absolute zero. Such cold temperatures will rapidly degrade weak items like cloth and leather, and may pose a danger to dwarves caught in the cloud without adequate cold weather clothing. You might have to experiment to find a temperature that will guarantee boiling without posing a danger to your dwarves.
  
 
Note: You must add this text after all the material you want to boil is defined. To be safe, just place it at the very end.
 
Note: You must add this text after all the material you want to boil is defined. To be safe, just place it at the very end.
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</div>
 
</div>
  
Create a new raw called reaction_practice_workshop, and within it paste the following: (Fixed the process to only accept bars of coke instead of just ANY bar. Enjoy. -Anonymous)
+
Create a new raw called reaction_practice_workshop, and within it paste the following: (Fixed the process to only accept bars of coke instead of just ANY bar. Enjoy.)
  
 
<div style="height:200px; overflow:scroll;">
 
<div style="height:200px; overflow:scroll;">
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[PERMITTED_REACTION:PRACTICE_CARPENTRY]
 
[PERMITTED_REACTION:PRACTICE_CARPENTRY]
 
[PERMITTED_REACTION:PRACTICE_CLOTHESMAKING]
 
[PERMITTED_REACTION:PRACTICE_CLOTHESMAKING]
[PERMITTED_REACTION:PRACTICE_COOKING]
 
 
[PERMITTED_REACTION:PRACTICE_DESIGNBUILDING]
 
[PERMITTED_REACTION:PRACTICE_DESIGNBUILDING]
 
[PERMITTED_REACTION:PRACTICE_DIAGNOSIS]
 
[PERMITTED_REACTION:PRACTICE_DIAGNOSIS]
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None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.
 
None of these cheats require creating a new world. Turn peat into glass, basalt into platinum, and combine iron, diorite, and coal to make steel.
  
The sand one does not appear to work anymore.
 
  
 
===Easy Metal===
 
===Easy Metal===

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