v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:D init.txt

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{quality|Fine|18:00, 28 April 2011 (UTC)}}
+
This is current as of .31.10
{{file|DF/data/init/d_init.txt}}
 
{{av}}
 
  
The '''d_init.txt''' file can be used to make many adjustments to the game's behavioral logic, such as disabling the economy in fortress mode, as well as some [[Technical tricks]] such as improving framerate by deactivating features such as weather and temperature.
+
Use these to control the automatic saving behavior in the dwarf fortress mode of game.  AUTOSAVE can be set to NONE, SEASONAL or YEARLY.  This updates your save at these intervals, so that some of your progress will be saved in case of system instability.  You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times.  Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves.
 
 
This file is located at Dwarf Fortress/data/init/d_init.txt.
 
 
 
The contents of the '''d_init.txt''' file by default can be found below.
 
 
 
''Content is from version 0.31.25''
 
{{gamedata|1=Use these to control the automatic saving behavior in the dwarf fortress mode of game.  AUTOSAVE can be set to NONE, SEASONAL or YEARLY.  This updates your save at these intervals, so that some of your progress will be saved in case of system instability.  You can set AUTOBACKUP to YES if you want the updated save to be copied to another folder so that you'll have several copies of your world at different times.  Set AUTOSAVE_PAUSE to YES if you want the game to pause every time it autosaves.
 
  
 
[AUTOSAVE:NONE]
 
[AUTOSAVE:NONE]
Line 26: Line 17:
 
Set this to YES if you want Dwarf Fortress to show the warning window on embark as a confirmation even if there are no issues.
 
Set this to YES if you want Dwarf Fortress to show the warning window on embark as a confirmation even if there are no issues.
  
[EMBARK_WARNING_ALWAYS:NO]
+
[EMBARK_WARNING_ALWAYS:YES]
  
 
You can change these to ALWAYS and NO.  More restrictive world parameter settings override these.  ALWAYS lets you see the features in the Local view during embark, and NO stops you from looking for features in the site finder (though if you really want to stop the finder, it might be better for you to generate worlds that restrict the use of this feature completely, in which case you don't need to change the settings here).
 
You can change these to ALWAYS and NO.  More restrictive world parameter settings override these.  ALWAYS lets you see the features in the Local view during embark, and NO stops you from looking for features in the site finder (though if you really want to stop the finder, it might be better for you to generate worlds that restrict the use of this feature completely, in which case you don't need to change the settings here).
Line 42: Line 33:
 
[ZERO_RENT:NO]
 
[ZERO_RENT:NO]
 
[TESTING_ARENA:YES]
 
[TESTING_ARENA:YES]
[WALKING_SPREADS_SPATTER_DWF:NO]
 
[WALKING_SPREADS_SPATTER_ADV:YES]
 
  
 
Change this to YES to output the reasons for world map rejection into a file.
 
Change this to YES to output the reasons for world map rejection into a file.
Line 93: Line 82:
 
This controls the "IDLERS: <number>" that is displayed in dwarf mode.  You can set it to TOP, BOTTOM or OFF.
 
This controls the "IDLERS: <number>" that is displayed in dwarf mode.  You can set it to TOP, BOTTOM or OFF.
  
[IDLERS:TOP]
+
[IDLERS:OFF]
  
 
You can set the maximum population of your fortress here.  Keep in mind that your population must be at least 80 to get a king and 100 to obtain the current game features.
 
You can set the maximum population of your fortress here.  Keep in mind that your population must be at least 80 to get a king and 100 to obtain the current game features.
Line 118: Line 107:
 
Set this to YES to display fluids as numbers indicating depth.
 
Set this to YES to display fluids as numbers indicating depth.
  
[SHOW_FLOW_AMOUNTS:NO]
+
[SHOW_FLOW_AMOUNTS:YES]
  
 
If you'd prefer to leave the history behind every engraving for your adventurers to discover, then set this to NO.
 
If you'd prefer to leave the history behind every engraving for your adventurers to discover, then set this to NO.
Line 145: Line 134:
 
[NICKNAME_DWARF:REPLACE_FIRST]
 
[NICKNAME_DWARF:REPLACE_FIRST]
 
[NICKNAME_ADVENTURE:REPLACE_FIRST]
 
[NICKNAME_ADVENTURE:REPLACE_FIRST]
[NICKNAME_LEGENDS:REPLACE_FIRST]}}
+
[NICKNAME_LEGENDS:REPLACE_FIRST]
 
 
[[Category:v0.31:Files]]
 

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)