v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Economics"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Changed article to refer to existing informative pages. "Economics" is kinda too broad for specifics.)
Line 1: Line 1:
 
{{quality|Fine|06:20, 14 October 2010 (UTC)}}{{AV}}
 
{{quality|Fine|06:20, 14 October 2010 (UTC)}}{{AV}}
 +
There are several topics that fall under the broad heading of '''Economics'''.
  
== Crafts ==
+
For information on the in-fortress economy, see {{l|Dwarven economy}}.
Dwarves like to make crafts out of pretty much anything they can: wood, leather, glass, stone, metal and cloth are just a few things that can be turned into valuable crafts to be traded with friendly civilizations.
 
In order of most to least valuable, the materials are:
 
{| class="wikitable"
 
|-
 
|'''Material'''
 
|-
 
| [[Gems|Rare Gems]]
 
|-
 
| [[Platinum]]
 
|-
 
| Precious Gems
 
|-
 
| [[Gold]]
 
|-
 
| [[Steel]]
 
|-
 
| [[Semi Precious Stones]]
 
|-
 
| [[Silver]]
 
|-
 
| [[Iron]]
 
|-
 
| [[Crystal Glass]]
 
|-
 
| [[Brass]]
 
|-
 
| [[Bronze]]
 
|-
 
| [[Clear Glass]]
 
|-
 
| [[Tallow]]
 
|-
 
| [[Pearlash]]
 
|-
 
| [[Potash]]
 
|-
 
| [[Obsidian]]
 
|-
 
| Some Ornamental Stones
 
|-
 
| Light/Dark Stone
 
|-
 
| [[Copper]]
 
|-
 
| [[Tin]]
 
|-
 
| [[Coal]]
 
|-
 
| [[Silk]]
 
|-
 
| [[Green Glass]]
 
|-
 
| [[Lye]]
 
|-
 
| [[Gray Stone]]
 
|-
 
| [[Cloth]]
 
|-
 
| [[Bone]]
 
|-
 
| [[Shell]]
 
|-
 
| [[Leather]]
 
|-
 
| [[Tallow]]
 
|}
 
  
== Trading ==
+
For information on the flow of goods and produce through the various processing facilities in the fortress, see {{l|Industry}}.
To sell goods (and to buy) you will need a [[Trade Depot]]. When a friendly civilisation comes along, they will want to trade at your depot.
+
 
<br />
+
For information on fortress-to-civilization trade, see {{l|Trade}}.
By pressing {{key|D}} you can see whether the traders can reach your depot.  At the depot, use {{key|b}} to toggle if the [[Broker]] should be the only one allowed to trade and {{key|r}} to tell the dwarves that you are trading.
 
<br />
 
Press {{key|g}} to bring up a window much like the stocks page. Press "enter" to toggle goods to trade. {{key|s}} allows you to then type in a word to find a specific good.
 
Remember that trading [[Bins]] often means that the items inside of them will be traded as well. eg "Gem Bin" will trade with the gems inside of it.
 
<br /><br />
 
Once the goods are all at the depot and the merchants have unpacked, you can then press {{key|t}} to trade.
 
Use enter to mark goods for trade, and {{key|t}} to trade. Watch to make sure the merchant is getting too good a deal, and make sure he has the room to take all the goods you are offering.
 
Use {{key|o}} to offer goods and appease the merchants if you have started to offend them.
 
<br />
 
Remember if your leader has placed a trade ban on a good, not to trade it or you can offend and insult your leader!
 
<br />
 
That's pretty much it for trading. Merchants >> Depot >> Select Goods >> Trade!
 

Revision as of 09:44, 14 October 2010

Template:AV

There are several topics that fall under the broad heading of Economics.

For information on the in-fortress economy, see Template:L.

For information on the flow of goods and produce through the various processing facilities in the fortress, see Template:L.

For information on fortress-to-civilization trade, see Template:L.