v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:Engraving"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
(Added the funny picture about the cheese engraving. Because it's honestly funny.)
Line 1: Line 1:
 
{{av}}
 
{{av}}
 
{{Quality|Fine|09:13, 11 July 2010 (UTC)}}
 
{{Quality|Fine|09:13, 11 July 2010 (UTC)}}
 +
[[File:DF_Cheese.jpg|208px|thumb|right|A dwarf eating cheese]]
  
 
The process of engraving {{L|smoothing|smoothed}} {{L|wall}}s and {{L|floor}}s increases their value further, and gives them a {{L|quality}} level. Engravings made with a quality of well-crafted and higher will usually be in reference to previous events.  Unlike {{L|furniture}}, passing by an engraving won't give dwarves happy {{L|thought}}s.
 
The process of engraving {{L|smoothing|smoothed}} {{L|wall}}s and {{L|floor}}s increases their value further, and gives them a {{L|quality}} level. Engravings made with a quality of well-crafted and higher will usually be in reference to previous events.  Unlike {{L|furniture}}, passing by an engraving won't give dwarves happy {{L|thought}}s.

Revision as of 06:59, 8 June 2011

This article is about an older version of DF.
A dwarf eating cheese

The process of engraving Template:L Template:Ls and Template:Ls increases their value further, and gives them a Template:L level. Engravings made with a quality of well-crafted and higher will usually be in reference to previous events. Unlike Template:L, passing by an engraving won't give dwarves happy Template:Ls.

Fun Fact: Engraved 'natural' Template:L is called 'Sculpted Ice' and surprisingly, the floor can not have any Template:L rating, while the wall can.

Process

You cannot engrave surfaces that are constructed or not smooth. So before you can engrave anything, you need to make sure the Template:L(s) have finished Template:L it. After that is complete, one may designate it to be engraved (d->e).

Recommendations

As the process of engraving gives the surface a quality level, it is suggested that you utilize highly skilled engravers when possible to maximize the value of a room- except when you are creating rooms for a Template:L that will be affected by the Template:L when it comes into effect, as more valuable rooms are more difficult for them to pay for, and engraving everything may result in dwarves getting evicted from their homes.

Toggling

Engravings can either be obscured or not obscured. If they are not obscured, the tile used to draw the engraved wall or floor will attempt to represent the content of the engraving. If they are obscured, they will look similar to smoothed stone. Sticklers for uniformity will likely want to make their engravings uniform. There are two ways to toggle obscured/not obscured:

data/d_init.txt has an entry called [ENGRAVINGS_START_OBSCURED:YES/NO].

While playing, one can designate engravings to be toggled (d->v).

Removal

Floor engravings of unsatisfactory quality can be removed by placing and removing a Template:L or a paved Template:L. Note that this will also revert the floor's material to that of the surrounding layer, so erasing low-quality engravings in high-value materials such as Template:L or Template:L may be counterproductive. Using this technique to erase a masterwork engraving will cause an unhappy Template:L in the artist who engraved it as will mining a wall with a masterpiece on it.