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Difference between revisions of "v0.31:Ghost"

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(A hopefully-beneficial rewrite, no real content changes.)
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{{quality|Fine|21:27, 22 November 2010 (UTC)}}{{minorspoiler}}
 
{{quality|Fine|21:27, 22 November 2010 (UTC)}}{{minorspoiler}}
  
Ghosts are the wandering remnants of intelligent dead creatures (and dwarves).  They have a chance of appearing if corpses are not properly {{L|coffin|buried}} or {{L|memorial|memorialized}}. They haunt their best friends and follow them around on the same tile, and may linger around areas they frequented in life. Even babies can become ghosts and there are current<sup>v31.18</sup> reports that dwarves can [http://www.bay12forums.com/smf/index.php?topic=75255.0 grow up while dead] and even [http://www.bay12forums.com/smf/index.php?topic=75255.15 die of old age].
+
After the death of an intelligent creature or a dwarf, its soul may occasionally come back as a '''ghost'''.  In a dwarf fortress dead dwarves have a chance of returning as ghosts if they are not promptly {{L|coffin|buried}} or {{L|memorial|memorialized}} after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly.
  
Ghosts appear to walk through walls and cannot be harmed by atom-smashing. They can be dismissed by burying the remains or by engraving rock slabs in memory of the deceased.
+
Even babies can become ghosts and there are current<sup>v31.18</sup> reports that dwarves can [http://www.bay12forums.com/smf/index.php?topic=75255.0 grow up while dead] and even [http://www.bay12forums.com/smf/index.php?topic=75255.15 die of old age].
  
They can also be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked.
+
Ghosts are able to pass through walls and cannot be harmed by {{L|Dwarven Atom Smasher|atom-smashing}}. They can be targeted in the Squad kill screen ({{K|s}},{{K|k}}) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by engraving rock slabs in memory of the deceased.
  
Additionally, ghosts can do the following to the living:
+
==Paranormal Activity==
 +
 
 +
Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament:
 
* <ghost> sucks the wind out of <dwarf>
 
* <ghost> sucks the wind out of <dwarf>
 
* <ghost> raises a high fever in <dwarf>
 
* <ghost> raises a high fever in <dwarf>
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* <ghost> can be heard howling throughout the fortress!
 
* <ghost> can be heard howling throughout the fortress!
  
{| width="75%" align="center"
+
The ghost's activities will in large part be determined by the nature of its death. The following table summarizes the different types of ghosts.
|+Types of Ghosts
+
 
! scope="col" width="20%" | Type
+
{| class="wikitable" width="70%" align="center"
! scope="col" width="30%" | Cause
+
! scope="col" align="left" width="17%" | Type
! scope="col" width="50%" | Effect
+
! scope="col" align="left" width="17%" | Cause
 +
! scope="col" align="left" width="66%" | Effect
 
|-
 
|-
 
|Murderous Ghost
 
|Murderous Ghost
 
|Berserk
 
|Berserk
|Murders Dwarves.
+
|Murders dwarves.
 
|-
 
|-
 
|Sadistic Ghost
 
|Sadistic Ghost
 
|Berserk
 
|Berserk
|Batters, scares & paralyses Dwarves (capable of scaring a dwarf to death).
+
|Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death.
 
|-
 
|-
 
|Violent Ghost
 
|Violent Ghost
 
|Berserk
 
|Berserk
|Batters Dwarves.
+
|Batters dwarves.
 
|-
 
|-
 
|Angry Ghost
 
|Angry Ghost
 
|Berserk
 
|Berserk
|Batters Dwarves.
+
|Batters dwarves.
 
|-
 
|-
 
|Moaning Spirit
 
|Moaning Spirit
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|Troublesome Poltergeist
 
|Troublesome Poltergeist
 
|???
 
|???
|''Misplaces'' items, may topple furniture and pull levers (Confirmation?)
+
|''Misplaces'' items, may topple furniture and pull levers.<sup>confirm?</sup>
 
|-
 
|-
 
|Restless Haunt
 
|Restless Haunt
 
|Troubled life history.
 
|Troubled life history.
||Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts.
+
|Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts.
 
|-
 
|-
 
|Forlorn Haunt
 
|Forlorn Haunt
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== Science on Ghosts ==
 
== Science on Ghosts ==
Cave-ins do not kill them.  Possibly because they are already dead.
+
Cave-ins do not kill ghosts, perhaps because they are already dead.
  
Ghosts are put to rest when any part of their body is put in a burial receptacle. (If a Dwarf lost a toe in a fight before dying, the toe can be recovered to put its ghost to rest)
+
Ghosts are put to rest when any part of their body is put in a burial receptacle. For example, should a dwarf lose a toe in a fight before dying, the toe can be recovered to put its ghost to rest.
  
 
== Bugs ==
 
== Bugs ==
 
Ghost names that can't be engraved on a slab and nameless slab engravings. {{bug|3708}}
 
Ghost names that can't be engraved on a slab and nameless slab engravings. {{bug|3708}}

Revision as of 06:56, 11 November 2011

Dwarf head pixel.png  This article or section contains minor spoilers. You may want to avoid reading it.

After the death of an intelligent creature or a dwarf, its soul may occasionally come back as a ghost. In a dwarf fortress dead dwarves have a chance of returning as ghosts if they are not promptly Template:L or Template:L after their death. Ghosts often take to haunting their relatives and friends, following them around on the same tile, as well as lingering wistfully near areas they frequented in life or the spot they died. However, not all ghosts bear their anguish calmly.

Even babies can become ghosts and there are currentv31.18 reports that dwarves can grow up while dead and even die of old age.

Ghosts are able to pass through walls and cannot be harmed by Template:L. They can be targeted in the Squad kill screen (s,k) even though they won't actually be attacked. Ghosts can be dismissed by burying the remains or by engraving rock slabs in memory of the deceased.

Paranormal Activity

Ghosts haunting the fortress will occasionally perform some of the following actions, based on their temperament:

  • <ghost> sucks the wind out of <dwarf>
  • <ghost> raises a high fever in <dwarf>
  • <ghost> makes <dwarf> convulse and retch
  • <ghost> inflicts excruciating pain upon <dwarf>
  • <ghost> causes a spell of dizziness in <dwarf>
  • <ghost> paralyzes <dwarf>
  • <ghost> stuns <dwarf>
  • <dwarf> is throwing a tantrum, possessed by <ghost>
  • <ghost> has risen and is haunting the fortress!
  • <ghost> is following <dwarf>
  • <item> has been misplaced. No doubt <ghost> is to blame!
  • <ghost> is throwing objects around the fortress!
  • <ghost> can be heard howling throughout the fortress!

The ghost's activities will in large part be determined by the nature of its death. The following table summarizes the different types of ghosts.

Type Cause Effect
Murderous Ghost Berserk Murders dwarves.
Sadistic Ghost Berserk Batters, scares and paralyses dwarves. Capable of scaring a dwarf to death.
Violent Ghost Berserk Batters dwarves.
Angry Ghost Berserk Batters dwarves.
Moaning Spirit ??? Troubles one unfortunate dwarf at a time.
Howling Spirit ??? Makes sleeping difficult.
Secretive Poltergeist ??? Misplaces Items.
Energetic Poltergeist ??? Topples furniture, such as chairs.
Troublesome Poltergeist ??? Misplaces items, may topple furniture and pull levers.confirm?
Restless Haunt Troubled life history. Drifts around place of death and frequented locations. Also haunts dwarves, causing unhappy thoughts.
Forlorn Haunt "Accidental" death Drifts around place of death and frequented locations.

Science on Ghosts

Cave-ins do not kill ghosts, perhaps because they are already dead.

Ghosts are put to rest when any part of their body is put in a burial receptacle. For example, should a dwarf lose a toe in a fight before dying, the toe can be recovered to put its ghost to rest.

Bugs

Ghost names that can't be engraved on a slab and nameless slab engravings. Bug:3708