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Editing v0.31:Glass industry

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{{quality|Masterwork|04:13, 15 October 2010 (UTC)}}{{av}}
 
{{quality|Masterwork|04:13, 15 October 2010 (UTC)}}{{av}}
  
The '''Glass Industry''' is an extremely versatile source of items. Everything from [[trade good]]s to [[furniture]] to low value [[glass]] [[gem]]s to [[block]]s to [[trap component]]s can be made from glass, making [[Glassmaker]]s an extremely useful profession.
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The '''Glass Industry''' is an extremely versatile source of items. Everything from {{L|trade good}}s to {{L|furniture}} to low value {{L|glass}} {{L|gem}}s to {{L|block}}s to {{L|trap component}}s can be made from glass, making {{L|Glassmaker}}s an extremely useful profession.
  
 
=Producing glass=
 
=Producing glass=
  
In order to produce [[glass]] in great quantities, your map should have [[sand]]. Sand is offered by [[caravan]]s, but very little can be acquired at a time. If you want a massive glass industry, check on your pre-[[embark]] map for sand layers.
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In order to produce {{L|glass}} in great quantities, your map should have {{L|sand}}. Sand is offered by {{L|caravan}}s, but very little can be acquired at a time. If you want a massive glass industry, check on your pre-{{L|embark}} map for sand layers.
  
To make items from glass, sand must first be gathered in [[bag]]s using a task available at any [[glass furnace]], "Gather Sand".  You must designate a [[activity zone|Sand Collection zone]] from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to succeed.   
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To make items from glass, sand must first be gathered in {{L|bag}}s using a task available at any {{L|glass furnace}}, "Gather Sand".  You must designate a {{L|activity zone|Sand Collection zone}} from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to succeed.   
  
Once you have one bag of sand you can order glass to be created at a furnace.  A standard [[glass furnace]] will consume one unit of [[fuel]] per job; a [[magma glass furnace]] uses no fuel.
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Once you have one bag of sand you can order glass to be created at a furnace.  A standard {{L|glass furnace}} will consume one unit of {{L|fuel}} per job; a {{L|magma glass furnace}} uses no fuel.
  
 
==Collecting sand==
 
==Collecting sand==
  
All types of glassmaking require at least a [[container|bag]] of [[sand]]. The "Collect [[Sand]]" order at the glass furnace requires the "[[hauling#Item_hauling|item hauling]]" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. Collecting sand is also a time consuming task, and glassmakers quickly become faster at making items than at gathering materials to the point that jobs are canceled as sand becomes scarce.
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All types of glassmaking require at least a {{L|container|bag}} of {{L|sand}}. The "Collect {{L|Sand}}" order at the glass furnace requires the "{{L|hauling#Item_hauling|item hauling}}" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. Collecting sand is also a time consuming task, and glassmakers quickly become faster at making items than at gathering materials to the point that jobs are canceled as sand becomes scarce.
  
 
===Collecting sand efficiently===
 
===Collecting sand efficiently===
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====Brute force====
 
====Brute force====
The fast, somewhat sloppy method is to build additional glass furnaces for the sole purpose of [[repeat]]ing the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the [[manager]] will schedule jobs in your sand collection glass furnaces, which can get irritating and interfere with your balance of sand supplies and glassmaking orders. To avoid this, queue ten sand collection jobs and set them all to repeat. This will prevent new jobs from being assigned to the [[furnace]].
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The fast, somewhat sloppy method is to build additional glass furnaces for the sole purpose of {{L|repeat}}ing the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the {{L|manager}} will schedule jobs in your sand collection glass furnaces, which can get irritating and interfere with your balance of sand supplies and glassmaking orders. To avoid this, queue ten sand collection jobs and set them all to repeat. This will prevent new jobs from being assigned to the {{L|furnace}}.
  
 
'''Benefits:'''  
 
'''Benefits:'''  
 
*This method will free up time for your glassmakers to focus on making glass items.  
 
*This method will free up time for your glassmakers to focus on making glass items.  
  
*It is possible to turn off all of your craftsdwarves' hauling labors and let your pack of otherwise useless [[Potash maker|Potash Maker]]s do all the grunt work of filling [[container|bags]].
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*It is possible to turn off all of your craftsdwarves' hauling labors and let your pack of otherwise useless {{L|Potash maker|Potash Maker}}s do all the grunt work of filling {{L|container|bags}}.
  
 
'''Drawbacks:'''
 
'''Drawbacks:'''
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'''Benefits:'''  
 
'''Benefits:'''  
*Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing [[Gems#Glass|raw glass]] or [[block]]s.
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*Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing {{L|Gems#Glass|raw glass}} or {{L|block}}s.
  
*Usage of bags is set to a minimum, which frees [[cloth]] and [[leather]] for other purposes.
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*Usage of bags is set to a minimum, which frees {{L|cloth}} and {{L|leather}} for other purposes.
  
 
'''Drawbacks:'''
 
'''Drawbacks:'''
*Tandem job orders like this mean that only five orders can be placed at a time, meaning that orders are placed most effectively as [[repeat]]s. A way around this is to set five different types of tandem orders and [[suspend]] and unsuspend them as desired.
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*Tandem job orders like this mean that only five orders can be placed at a time, meaning that orders are placed most effectively as {{L|repeat}}s. A way around this is to set five different types of tandem orders and {{L|suspend}} and unsuspend them as desired.
  
 
*This method is slower than the brute force method, and doesn't give your horde of idle dwarves anything to do.
 
*This method is slower than the brute force method, and doesn't give your horde of idle dwarves anything to do.
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==Varieties of glass==
 
==Varieties of glass==
  
:*Producing '''green glass''' requires only a bag of sand. Green glass items are [[value|worth]] twice as much as objects made from most [[stone]], making it equivalent to cheap metals like [[copper]] and [[zinc]].
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:*Producing '''green glass''' requires only a bag of sand. Green glass items are {{L|value|worth}} twice as much as objects made from most {{L|stone}}, making it equivalent to cheap metals like {{L|copper}} and {{L|zinc}}.
  
:*Producing '''clear glass''' requires one bar of [[pearlash]] in addition to a bag of sand. Clear glass items are worth five times as much as items made from most stones, making it equivalent to metals like [[bronze]].
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:*Producing '''clear glass''' requires one bar of {{L|pearlash}} in addition to a bag of sand. Clear glass items are worth five times as much as items made from most stones, making it equivalent to metals like {{L|bronze}}.
  
:*Producing '''crystal glass''' requires no sand, but does require pearlash and rough [[rock crystal]]s, a [[gem]] which is not found on all maps. Cut rock crystals bought from [[trader]]s will not work for producing crystal glass. Crystal glass is worth ten times as much as objects made from most stones, making it equivalent in value to metals like [[silver]].
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:*Producing '''crystal glass''' requires no sand, but does require pearlash and rough {{L|rock crystal}}s, a {{L|gem}} which is not found on all maps. Cut rock crystals bought from {{L|trader}}s will not work for producing crystal glass. Crystal glass is worth ten times as much as objects made from most stones, making it equivalent in value to metals like {{L|silver}}.
  
See also "[[Glass]]" for a full discussion of the properties of glass items.
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See also "{{L|Glass}}" for a full discussion of the properties of glass items.
  
 
==Glass Industry Flowchart==
 
==Glass Industry Flowchart==
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=Glassmaking vs. masonry=
 
=Glassmaking vs. masonry=
There is considerable overlap between items produced from [[stone]] at a [[Mason's workshop]], and items produced from glass at glass furnaces. [[Mason]]ry is easier to get running and will [[stone management|clear excess stone]] from your fortress. Glass produces items with a higher base [[value]] (unless you make your masons use flux or [[obsidian]]), and using a [[magma glass furnace]] allows you to make green glass objects without consuming anything but dwarven labor. Glass also provides a [[magma-safe]] alternative, to prepare for magma-based projects before it's discovered or avoid stockpile micromanagement for the correct building materials.
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There is considerable overlap between items produced from {{L|stone}} at a {{L|Mason's workshop}}, and items produced from glass at glass furnaces. {{L|Mason}}ry is easier to get running and will {{L|stone management|clear excess stone}} from your fortress. Glass produces items with a higher base {{L|value}} (unless you make your masons use flux or {{L|obsidian}}), and using a {{L|magma glass furnace}} allows you to make green glass objects without consuming anything but dwarven labor. Glass also provides a {{L|magma-safe}} alternative, to prepare for magma-based projects before it's discovered or avoid stockpile micromanagement for the correct building materials.
 
{{Category|Industry}}
 
{{Category|Industry}}

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