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Difference between revisions of "v0.31:Glass industry"

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{{Quality|Tattered}}
 
 
{{av}}
 
{{av}}
 +
 +
The '''Glass Industry''' is an extremely versatile source of items. Everything from {{L|trade goods}} to {{L|furniture}} to low value {{L|glass}} {{L|gem}}s to {{L|block}}s to {{L|trap component}}s can be made from glass, making {{L|Glassmaker}}s an extremely useful profession.
 +
 +
=Producing glass=
 +
 +
In order to produce {{L|glass}} in great quantities, your map should have {{L|sand}}. Sand is offered by {{L|caravan}}s, but very little can be acquired at a time. If you want a massive glass industry, check on your pre-{{L|embark}} map for sand layers.
 +
 +
To make items from glass, sand must first be gathered in {{L|bag}}s using a task available at any {{L|glass furnace}}, "Gather Sand".  You must designate a {{L|Activity Zone#Sand_Collection|Sand Collection zone}} from the ({{k|i}})-menu that includes an accessible area of sand in order for this task to succeed. 
 +
 +
==Collecting sand==
 +
 +
All types of glassmaking require at least a {{L|container|bag}} of {{L|sand}}. The "Collect {{L|Sand}}" order at the glass furnace requires the "{{L|hauling#Item_hauling|item hauling}}" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. Collecting sand is also a time consuming task, and glassmakers quickly become faster at making items then at gathering materials to the point that jobs are canceled as sand becomes scarce.
 +
 +
===Collecting sand efficiently===
 +
 +
There are two main ways around this problem, each with its own benefits and drawbacks.
 +
 +
====Brute force====
 +
The fast, somewhat sloppy method is to build additional glass furnaces for the sole purpose of {{K|r}}epeating the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the {{L|manager}} will schedule jobs in your sand collection glass furnaces, which can get irritating and interfere with your balance of sand supplies and glassmaking orders. To avoid this, queue ten sand collection jobs and set them all to repeat. This will prevent new jobs from being assigned to the {{L|furnace}}.
 +
 +
'''Benefits:'''
 +
*This method will free up time for your glassmakers to focus on making glass items.
 +
 +
*It is possible to turn off all of your craftsdwarves' hauling labors and let your pack of otherwise useless {{L|Potash maker|Potash Maker}}s do all the grunt work of filling {{L|container|bags}}.
 +
 +
'''Drawbacks:'''
 +
*This method is hard to balance. Just when you think you have found an equilibrium between supply and demand, a legendary glassmaker goes to sleep and every bag is filled with sand during his absence, resulting in a cascade of canceled bag filling jobs. If you go too far the other way and order more bags than can be used, hundreds of surplus sand bags accumulate until you eventually run out of bags or tweak the balance again.
 +
 +
====Slow and easy====
 +
The slightly slower but more controllable method of collecting sand efficiently. Assign each glass furnace to an individual glassmaker, and make sure that the dwarf's item hauling labor is turned on. Stagger work orders so the glassmaker hauls their own sand, then makes their item, then hauls their own sand.
 +
 +
'''Benefits:'''
 +
*Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing {{L|Gems#Glass|raw glass}} or {{L|block}}s.
 +
 +
*Usage of bags is set to a minimum, which frees {{L|cloth}} and {{L|leather}} for other purposes.
 +
 +
'''Drawbacks:'''
 +
*Tandem job orders like this mean that only five orders can be placed at a time, meaning that orders are placed most effectively as {{L|repeat}}s. A way around this is to set five different types of tandem orders and {{L|suspend}} and unsuspend them as desired.
 +
 +
*This method is slower than the brute force method, and doesn't give your hoard of idle dwarves anything to do.
 +
Once you have one bag of sand you can order glass to be created at the furnace.  A standard {{L|glass furnace}} will consume one unit of {{L|fuel}} per job; a {{L|magma glass furnace}} uses no fuel.
 +
 +
==Varieties of glass==
 +
 +
:*Producing '''green glass''' requires only a bag of sand. Green glass items are {{L|value|worth}} twice as much as objects made from most {{L|stone}}, making it equivalent to cheap metals like {{L|copper}} and {{L|zinc}}.
 +
 +
:*Producing '''clear glass''' requires one bar of {{L|pearlash}} in addition to a bag of sand. Clear glass items are worth five times as much as items made from most stones, making it equivalent to metals like {{L|bronze}}.
 +
 +
:*Producing '''crystal glass''' requires no sand, but does require pearlash and rough {{L|rock crystal}}s, a {{L|gem}} which is not found on all maps. Cut rock crystals bought from {{L|trader}}s will not work for producing crystal glass. Crystal glass is worth ten times as much as objects made from most stones, making it equivalent in value to metals like {{L|silver}}.
 +
 +
See also "{{L|Glass}}" for a full discussion of the properties of glass items.
 +
 +
==Glass Industry Flowchart==
 +
 +
{| style="border-spacing: 0; width: 64em"
 +
|-
 +
 +
{{Industry Block|industry=Textile industry
 +
  |background=#acc|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|    |      |
 +
  |L|#acc|C|#acc|A|#acc|
 +
  |      |E|    |      |
 +
}}
 +
 +
{{Item Block|title=Bags
 +
  |background=#000|
 +
  |♂|#f00|♂|#008|♂|#ff0|♂|#0f0|
 +
  |♂|#008|♂|#888|♂|#888|♂|#f00|
 +
}}
 +
 +
{{Empty Block}}
 +
 +
{{Industry Block|industry=Wood Industry
 +
  |background=#ed8|
 +
}}
 +
 +
{{Empty Block}}
 +
 +
{{Industry Block|industry=Mining
 +
  |background=#ccc|
 +
}}
 +
 +
|-
 +
 +
{{Empty Block}}
 +
 +
{{Empty Block}}
 +
 +
{{Workshop Block|workshop=none|skill=Item Hauling
 +
  |color=3:0|
 +
  |      |L|#acc|      |
 +
  |E|    |C|#acc|E|    |
 +
  |      |L|#acc|      |
 +
}}
 +
 +
{{Empty Block}}
 +
 +
{{Workshop Block|workshop=Ashery|skill=Ashery
 +
  |color=6:0|
 +
  |      |L|#ed8|      |
 +
  |E|    |C|#ed8|E|    |
 +
  |      |L|#ed8|      |
 +
}}
 +
 +
{{Empty Block}}
 +
 +
{{Arrow Block|
 +
  |      |L|#ccc|      |
 +
  |E|    |C|#ccc|E|    |
 +
  |      |A|#ccc|      |
 +
}}
 +
 +
|-
 +
 +
{{Empty Block}}
 +
 +
{{Arrow Block|
 +
  |      |E|    |      |
 +
  |E|    |T|#fff|L|#fff| Sand Only
 +
  |      |A|#fff|      |
 +
}}
 +
 +
{{Item Block|title=Sand Bags
 +
  |background=#000|
 +
  |♂|#f00|♂|#008|♂|#ff0|♂|#0f0|
 +
  |♂|#008|♂|#888|♂|#888|♂|#f00|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|    |      |
 +
  |L|#fff|T|#fff|L|#fff| Sand & Pearlash
 +
  |      |A|#fff|      |
 +
}}
 +
 +
{{Item Block|title={{L|Pearlash}}
 +
  |background=#000|
 +
  |≡|#ccc|≡|#ccc|≡|#ccc|≡|#ccc|
 +
  |≡|#ccc|≡|#ccc|≡|#ccc|≡|#ccc|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|    |      |
 +
  |L|#fff|T|#fff|L|#fff| Pearlash & Rock Crystal
 +
  |      |A|#fff|      |
 +
}}
 +
 +
{{Item Block|title={{L|Rock crystal|Rough Rock Crystal}}
 +
  |background=#000|
 +
  |☼|#fff|☼|#fff|☼|#fff|☼|#fff|
 +
  |☼|#fff|☼|#fff|☼|#fff|☼|#fff|
 +
}}
 +
 +
|-
 +
 +
{{Use Block|item={{L|Fuel}}/{{L|Magma}}|use=Powers furnaces
 +
  |background=#fa8|
 +
}}
 +
 +
{{Workshop Block|workshop=Glass furnace|skill=Green Glass- making
 +
  |color=1:1|
 +
  |      |L|#fff|      |
 +
  |L|#fa8|C|#080|L|#fa8|
 +
  |      |L|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|    |      |
 +
  |L|#fa8|C|#fa8|L|#fa8|
 +
  |      |E|    |      |
 +
}}
 +
 +
{{Workshop Block|workshop=Glass furnace|skill=Clear Glass- making
 +
  |color=1:1|
 +
  |      |L|#fff|      |
 +
  |L|#fa8|C|#088|L|#fa8|
 +
  |      |L|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|    |      |
 +
  |L|#fa8|C|#fa8|L|#fa8|
 +
  |      |E|    |      |
 +
}}
 +
 +
{{Workshop Block|workshop=Glass furnace|skill=Crystal Glass- making
 +
  |color=1:1|
 +
  |      |L|#fff|      |
 +
  |L|#fa8|C|#fff|E|#fff|
 +
  |      |L|#89c|      |
 +
}}
 +
 +
|-
 +
 +
{{Industry Block|industry=Gem industry
 +
  |background=#6f6|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |E|#89c|C|#89c|L|#89c|
 +
  |      |E|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|#89c|      |
 +
  |L|#89c|T|#89c|L|#89c|Any glass
 +
  |      |L|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |L|#89c|C|#89c|L|#89c|
 +
  |      |E|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|#89c|      |
 +
  |L|#89c|C|#89c|L|#89c|
 +
  |      |E|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |L|#89c|T|#89c|E|#89c|Any glass
 +
  |      |L|#89c|      |
 +
}}
 +
 +
{{Empty Block}}
 +
 +
{{Industry Block|industry=Goods Industry
 +
  |background=#acc|
 +
}}
 +
 +
|-
 +
 +
{{Arrow Block|
 +
  |      |A|#fff|      |
 +
  |E|    |T|#afa|L|#fff| counts as rough gems
 +
  |      |E|    |      |
 +
}}
 +
 +
{{Item Block|title={{L|Gem#Glass|Raw Glass}}
 +
  |background=#000|
 +
  |☼|#080|☼|#080|☼|#088|☼|#fff|
 +
  |☼|#080|☼|#088|☼|#088|☼|#fff|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |A|#89c|C|#89c|E|#89c|
 +
  |      |L|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|#fff|      |
 +
  |E|#fff|C|#fff|L|#fff|
 +
  |      |L|#fff|      |
 +
}}
 +
 +
{{Item Block|title={{L|block|Glass Blocks}}
 +
  |background=#000|
 +
  |■|#080|■|#080|■|#088|■|#fff|
 +
  |■|#080|■|#088|■|#088|■|#fff|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |A|#89c|C|#89c|A|#89c|
 +
  |      |L|#89c|      |
 +
}}
 +
 +
{{Item Block|title={{L|craft|Glass Crafts}}
 +
  |background=#000|
 +
  |o|#080|♀|#080|o|#088|°|#fff|
 +
  |Å|#080|¶|#088|♀|#088|δ|#fff|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |A|#fff|      |
 +
  |L|#fff|C|#fff|E|#fff|
 +
  |      |L|#fff|      |
 +
}}
 +
 +
|-
 +
 +
{{Arrow Block|
 +
  |      |E|#89c|      |
 +
  |E|#89c|C|#fff|L|#fff|
 +
  |      |L|#fff|      |
 +
}}
 +
 +
{{Item Block|title={{L|Furniture|Glass Furniture}}
 +
  |background=#000|
 +
  |π|#080|π|#080|Ω|#088|Ω|#fff|
 +
  |Ω|#080|╤|#088|╤|#088|╤|#fff|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |A|#89c|C|#89c|E|#89c|
 +
  |      |L|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#fff|      |
 +
  |E|#fff|C|#fff|L|#fff|
 +
  |      |L|#fff|      |
 +
}}
 +
 +
{{Item Block|title={{L|Terrarium}}s
 +
  |background=#000|
 +
  |‼|#080|‼|#080|‼|#088|‼|#fff|
 +
  |‼|#080|‼|#088|‼|#088|‼|#fff|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |A|#89c|C|#89c|A|#89c|
 +
  |      |L|#89c|      |
 +
}}
 +
 +
{{Item Block|title={{L|Vial|Glass Vials}}
 +
  |background=#000|
 +
  |¡|#080|¡|#080|¡|#088|¡|#fff|
 +
  |¡|#080|¡|#088|¡|#088|¡|#fff|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#fff|      |
 +
  |L|#fff|T|#fff|E|#fff|{{L|Extracts}}
 +
  |      |E|#fff|      |
 +
}}
 +
 +
|-
 +
 +
{{Arrow Block|
 +
  |      |L|#fff|      |
 +
  |E|#fff|C|#fff|E|#fff|
 +
  |      |A|#fff|      |
 +
}}
 +
 +
{{Item Block|title={{L|Window|Glass Windows}}
 +
  |background=#000|
 +
  |▒|#080|▒|#080|▒|#088|▒|#fff|
 +
  |▒|#080|▒|#088|▒|#088|▒|#fff|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |A|#89c|C|#89c|E|#89c|
 +
  |      |E|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#fff|      |
 +
  |E|#fff|C|#fff|E|#fff|
 +
  |      |A|#fff|      |
 +
}}
 +
 +
{{Item Block|title={{L|Trap weapon|Trap Weapons}}
 +
  |background=#000|
 +
  |Σ|#080|Σ|#080|Σ|#088|Σ|#fff|
 +
  |Σ|#080|Σ|#088|Σ|#088|Σ|#fff|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#89c|      |
 +
  |A|#89c|C|#89c|A|#89c|
 +
  |      |E|#89c|      |
 +
}}
 +
 +
{{Item Block|title={{L|Pipe|Tube}}s
 +
  |background=#000|
 +
  |¦|#080|¦|#080|¦|#088|¦|#fff|
 +
  |¦|#080|¦|#088|¦|#088|¦|#fff|
 +
}}
 +
 +
|-
 +
 +
{{Industry Block|industry=Furniture Industry
 +
  |background=#b98|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#fff|      |
 +
  |A|#fff|C|#fff|L|#fff|
 +
  |      |E|#89c|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|#fff|      |
 +
  |L|#fff|C|#fff|A|#fff|
 +
  |      |E|#89c|      |
 +
}}
 +
 +
{{Industry Block|industry=Construction
 +
  |background=#888|
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#fff|      |
 +
  |E|#fff|C|#fff|A|#fff|
 +
  |      |E|#fff|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |E|#fff|      |
 +
  |L|#fff|T|#fff|L|#fff|[[Pump]]s
 +
  |      |E|#fff|      |
 +
}}
 +
 +
{{Arrow Block|
 +
  |      |L|#fff|      |
 +
  |A|#fff|C|#fff|E|#fff|
 +
  |      |E|#fff|      |
 +
}}
 +
 +
|-
 +
 +
|}
 +
{{Category|Industry}}

Revision as of 05:56, 3 July 2010

This article is about an older version of DF.

The Glass Industry is an extremely versatile source of items. Everything from Template:L to Template:L to low value Template:L Template:Ls to Template:Ls to Template:Ls can be made from glass, making Template:Ls an extremely useful profession.

Producing glass

In order to produce Template:L in great quantities, your map should have Template:L. Sand is offered by Template:Ls, but very little can be acquired at a time. If you want a massive glass industry, check on your pre-Template:L map for sand layers.

To make items from glass, sand must first be gathered in Template:Ls using a task available at any Template:L, "Gather Sand". You must designate a Template:L from the (i)-menu that includes an accessible area of sand in order for this task to succeed.

Collecting sand

All types of glassmaking require at least a Template:L of Template:L. The "Collect Template:L" order at the glass furnace requires the "Template:L" labor, not glassmaking. The Collect Sand order does however still occupy the glass furnace, preventing glassmakers from working in it until it has been completed. Collecting sand is also a time consuming task, and glassmakers quickly become faster at making items then at gathering materials to the point that jobs are canceled as sand becomes scarce.

Collecting sand efficiently

There are two main ways around this problem, each with its own benefits and drawbacks.

Brute force

The fast, somewhat sloppy method is to build additional glass furnaces for the sole purpose of repeating the Collect Sand order while others are used for actual glassmaking. Keep in mind that ordering glass goods through the Template:L will schedule jobs in your sand collection glass furnaces, which can get irritating and interfere with your balance of sand supplies and glassmaking orders. To avoid this, queue ten sand collection jobs and set them all to repeat. This will prevent new jobs from being assigned to the Template:L.

Benefits:

  • This method will free up time for your glassmakers to focus on making glass items.
  • It is possible to turn off all of your craftsdwarves' hauling labors and let your pack of otherwise useless Template:Ls do all the grunt work of filling Template:L.

Drawbacks:

  • This method is hard to balance. Just when you think you have found an equilibrium between supply and demand, a legendary glassmaker goes to sleep and every bag is filled with sand during his absence, resulting in a cascade of canceled bag filling jobs. If you go too far the other way and order more bags than can be used, hundreds of surplus sand bags accumulate until you eventually run out of bags or tweak the balance again.

Slow and easy

The slightly slower but more controllable method of collecting sand efficiently. Assign each glass furnace to an individual glassmaker, and make sure that the dwarf's item hauling labor is turned on. Stagger work orders so the glassmaker hauls their own sand, then makes their item, then hauls their own sand.

Benefits:

  • Orders can be set to repeat endlessly in the background with no oversight, which is particularly excellent when mass producing Template:L or Template:Ls.

Drawbacks:

  • Tandem job orders like this mean that only five orders can be placed at a time, meaning that orders are placed most effectively as Template:Ls. A way around this is to set five different types of tandem orders and Template:L and unsuspend them as desired.
  • This method is slower than the brute force method, and doesn't give your hoard of idle dwarves anything to do.

Once you have one bag of sand you can order glass to be created at the furnace. A standard Template:L will consume one unit of Template:L per job; a Template:L uses no fuel.

Varieties of glass

  • Producing green glass requires only a bag of sand. Green glass items are Template:L twice as much as objects made from most Template:L, making it equivalent to cheap metals like Template:L and Template:L.
  • Producing clear glass requires one bar of Template:L in addition to a bag of sand. Clear glass items are worth five times as much as items made from most stones, making it equivalent to metals like Template:L.
  • Producing crystal glass requires no sand, but does require pearlash and rough Template:Ls, a Template:L which is not found on all maps. Cut rock crystals bought from Template:Ls will not work for producing crystal glass. Crystal glass is worth ten times as much as objects made from most stones, making it equivalent in value to metals like Template:L.

See also "Template:L" for a full discussion of the properties of glass items.

Glass Industry Flowchart

Textile industry
Arrowhead-right.gif

Bags
Wood Industry
Mining
Item Hauling
X -
÷
Ashery
Arrowhead-bottom.gif
Sand Only
Arrowhead-bottom.gif

Sand Bags
Sand & Pearlash
Arrowhead-bottom.gif

Template:L
Pearlash & Rock Crystal
Arrowhead-bottom.gif

Template:L
Template:L/Template:L
Powers furnaces
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o
Green Glass- making
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=
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Clear Glass- making
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=
o
Crystal Glass- making
Gem industry
Any glass
Any glass
Goods Industry
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counts as rough gems

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o o °

Å δ

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π π Ω Ω

Ω

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¡ ¡ ¡ ¡

¡ ¡ ¡ ¡

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Σ Σ Σ Σ

Σ Σ Σ Σ

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¦ ¦ ¦ ¦

¦ ¦ ¦ ¦

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Furniture Industry
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Construction
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Pumps
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