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Editing v0.31:Item quality

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{{Quality|Fine}}
 
{{Quality|Fine}}
  
:''Go [[Room#Quality|here]] for information on [[Room]] quality
 
  
 
== Quality grades ==
 
== Quality grades ==
  
Most crafted items ([[furniture]], [[armor]], [[bolts]], etc.) are bracketed by characters that show the quality of their craftsdwarfship. Intermediate materials other than cloth ([[bar]]s, [[block]]s, etc.) do not have quality. [[Dye]]ing also has a quality level, as does [[Decoration|Decorating]]/Encrusting (with gems, leathers, cloth, etc) and [[engraving]]s. [[Cooking|Prepared]] foods have quality levels.  
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All crafted items ({{L|furniture}}, {{L|armor}}, {{L|bolts}}, etc.) – but not intermediate materials ({{L|bar}}s, {{L|block}}s, etc. except {{L|cloth}}, which does have quality levels) – are bracketed by characters that show the quality of their craftsdwarfship. Dyeing also has a quality level, as does Decorating/Encrusting (with gems, leathers, cloth, etc). Prepared foods have quality levels. Alcohol has a hidden quality rating that controls the amount of happiness a dwarf gets from drinking it.
  
{{/Table}}
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{|
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! style="padding-right: 35px;" | '''Designation''' || style="text-align: left;" | '''Description''' || style="padding-right: 20px; padding-left: 15px; text-align: center;" | '''Value <br>Modifier''' || style="text-align: center;" | '''&nbsp;Damage / To-Hit /<br>Armor Modifier'''
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|-
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| &nbsp;Item Name || style="text-align: center;" | &mdash;&nbsp;&nbsp;&nbsp;&nbsp; || 1x || style="text-align: center;" |  || style="text-align: center;" |
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|-
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| -Item Name- || Well-crafted || 2x || style="text-align: center;" |  || style="text-align: center;" | 
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|-
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| +Item Name+ || Finely-crafted || 3x || style="text-align: center;" | || style="text-align: center;" |
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|-
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| *Item Name* || Superior quality || 4x ||style="text-align: center;" |  || style="text-align: center;" |
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|-
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| ≡Item Name≡ || Exceptional || 5x || style="text-align: center;" | || style="text-align: center;" |
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|-
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| ☼Item Name☼ || Masterful || 12x || style="text-align: center;" | || style="text-align: center;" |
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|-
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| ''Unique name'' || Artifact || style="text-align: center;" |  || style="text-align: center;" |
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|}
  
==Admiring furniture==
 
Quality has an impact on the amount of [[thought|happiness]] a dwarf gets from admiring furniture only to the extent that it contributes to the furniture's [[value]].  That is, if there's a no-quality statue and a masterwork statue which have the exact same monetary value, they'll each give the same amount of happiness when admired (assuming the dwarves have no [[preference]] for the material of either statue). Furniture quality has no influence on how often a piece of furniture is admired.
 
  
 
==Changes to artifact weapons==
 
==Changes to artifact weapons==
Toady gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in v0.31:
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Toady just gave us a quote on weapon and armor quality, giving the game qualities of an "artifact" in DF2010:
 
<div style="width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;">
 
<div style="width: 50em; padding: 0.5em; margin-bottom: 1em; border: 1px solid #ccc; background: #eee;">
#Additional value multiplier of 10 over masterwork, so a total multiplier of 120.
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#Value*10. <sub>(clarify this please? Less than masterwork?)</sub>
 
#Cannot be owned (can be equipped, you might have to do it explicitly though).
 
#Cannot be owned (can be equipped, you might have to do it explicitly though).
 
#Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
 
#Armor deflection roll has *3 roll modifier instead of the masterwork's *2.
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#Things like artifact bone spears will likely be crap against steel, yeah.  We don't have actual magical artifacts yet, and that's what would be required.
 
#Things like artifact bone spears will likely be crap against steel, yeah.  We don't have actual magical artifacts yet, and that's what would be required.
 
</div>
 
</div>
 
{{Category|Items|*}}
 

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