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Editing v0.31:Item value
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! Items | ! Items | ||
|- | |- | ||
− | |0||[[Body parts|Body part]], [[Corpse]], [[Remains]] | + | |0||[[Body parts|Body part]], [[Corpse]], [[Remains]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |1||[[ | + | |1||[[Vermin]] (untamed), [[Glob]] |
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− | |2||[[Fish]] | + | |2||[[Fish]], [[Meat]], [[Plant]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
|3||[[Gem]] (rough), [[Log]], [[Stone]] | |3||[[Gem]] (rough), [[Log]], [[Stone]] | ||
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|6||[[Thread]] | |6||[[Thread]] | ||
|- | |- | ||
− | | | + | |?||Unprepared fish, seeds, leaves, ballista arrowhead, cheese, egg, alcohol, powder, extract, tamed vermin |
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|} | |} | ||
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! Value | ! Value | ||
! Items | ! Items | ||
+ | |-style="background-color: #FEE" | ||
+ | |?||[[Ammo]], [[Decoration]]<sup>[1]</sup>, [[Furniture]]<sup>[2]</sup>, [[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Ballista arrow]], [[Animal trap]] | ||
+ | |-style="background-color: #eEE" | ||
+ | |1/50||[[Coin]]<sup>[5]</sup> | ||
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− | |1 | + | |1||[[Bolt]] |
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|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |5||[[Armor|Cap]] (metal, leather or cloth) |
|- | |- | ||
− | | | + | |6||[[Sock]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |7||[[Cloth]]<sup>[3]</sup>, [[weapon|training sword]] |
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− | | | + | |8||[[Shoe]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |9||[[Training Spear]], [[ | + | |9||[[Weapon|Training Spear]], [[Armor|Low boot]], [[Weapon|Mace]] |
|- | |- | ||
− | |10||[[Crossbow]], [[ | + | |10||[[Cabinet]], [[Throne]], [[Table]], [[Door]], [[Container|Coffer, Chest]], [[Cage]], [[Backpack]], [[Quiver]], [[trade good|Craft, Goblet, Totem, Instrument, Toy, Large Gem]], [[Chain]], [[Flask]], [[Anvil]], [[Crossbow]], [[Crutch]], [[Splint]], [[Bin]], [[Prepared meal]]<sup>[4]</sup> |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | |11||[[ | + | |11||[[Gauntlet]] |
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− | | | + | |12||[[Helm]], [[Armor|High boot]] |
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|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |14||[[Buckler]], [[weapon|short sword]] |
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− | | | + | |15||[[Armor|Breastplate]] |
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|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |16||[[Clothing|Tunic]] |
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− | | | + | |17||[[Weapon|Training Axe]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |18||[[Weapon|Spear]], [[Weapon|War hammer]] |
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− | | | + | |20||[[Armor|Mail shirt]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |21||[[Armor|Leather armor]] |
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− | | | + | |22||[[Pick]], [[Clothing|Shirt]] |
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|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |23||[[Leggings]], [[Armor|Greaves]] |
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− | | | + | |25||[[Statue]], [[Window]] |
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− | | | + | |26||[[Clothing|Cloak]] |
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|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |27||[[Clothing|Coat]], [[Shield]] |
|- | |- | ||
− | | | + | |30||[[Mechanism]] |
|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |33||[[Clothing|Robe]] |
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|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
− | | | + | |34||[[Weapon|Battle axe]] |
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− | | | + | |66||[[Trap component|Menacing spike]], [[Trap component|Enormous corkscrew]], [[Trap component|Giant axe blade]] |
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|- style="background-color: #EEE" | |- style="background-color: #EEE" | ||
+ | |126||[[Trap component|Large, serrated disc]], [[Trap component|Spiked ball]] | ||
|} | |} | ||
− | + | :[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s. | |
− | The value of a | + | :[2] Except for [[ballista|ballista part]], [[catapult|catapult part]], [[mechanism]], [[statue]], and [[window]], which are listed separately. |
+ | :[3] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality). | ||
+ | :[4] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. [[Cooking]] can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion. | ||
+ | :[5] Coins minted at a forge are always of base quality | ||
==Material multipliers== | ==Material multipliers== | ||
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|x5||[[Clear glass]] | |x5||[[Clear glass]] | ||
|- | |- | ||
− | |x10||[[Crystal glass]], [[Porcelain | + | |x10||[[Crystal glass]], [[Porcelain]] |
|} | |} | ||
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|- | |- | ||
| Unique Name || [[Artifact]] || style="text-align:center;" | ×120 || | | Unique Name || [[Artifact]] || style="text-align:center;" | ×120 || | ||
+ | <!--|- | ||
|} | |} | ||
− | + | [[Category:Items|*Value]] |