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Editing v0.31:Item value

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Line 14: Line 14:
 
! Items
 
! Items
 
|-
 
|-
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]], small rock
+
|0||[[Body parts|Body part]], [[Corpse]], [[Remains]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|1||[[glob]], [[seeds]], [[alcohol]], powder, extract
+
|1||[[Vermin]] (untamed), [[Glob]]
 
|-
 
|-
|2||[[Fish]], unprepared fish, [[Meat]], [[Plant]], [[Leaves]]
+
|2||[[Fish]], [[Meat]], [[Plant]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 
|3||[[Gem]] (rough), [[Log]], [[Stone]]
 
|3||[[Gem]] (rough), [[Log]], [[Stone]]
Line 26: Line 26:
 
|6||[[Thread]]
 
|6||[[Thread]]
 
|-
 
|-
|10||[[Ballista arrowhead]], [[cheese]]
+
|?||Unprepared fish, seeds, leaves, ballista arrowhead, cheese, egg, alcohol, powder, extract, tamed vermin
|- style="background-color: #EEE"
 
|?||egg, live vermin, tame vermin
 
 
|}
 
|}
  
Line 36: Line 34:
 
! Value
 
! Value
 
! Items
 
! Items
 +
|-style="background-color: #FEE"
 +
|?||[[Ammo]], [[Decoration]]<sup>[1]</sup>, [[Furniture]]<sup>[2]</sup>, [[Siege engine|Ballista part]], [[Siege engine|Catapult part]], [[Ballista arrow]], [[Animal trap]]
 +
|-style="background-color: #eEE"
 +
|1/50||[[Coin]]<sup>[5]</sup>
 
|-
 
|-
|1/50||[[Coin]]<sup>[1]</sup>
+
|1||[[Bolt]]
|- style="background-color: #EEE"
 
|1||Orthopedic [[cast]]
 
|-
 
|7||[[Cloth]]<sup>[2]</sup>
 
|- style="background-color: #EEE"
 
|10||[[Door]], [[Floodgate]], [[Bed]], [[Chair]], [[Chain]], [[Flask]], [[Goblet]], [[Instrument]], [[Toy]], [[Cage]], [[Barrel]], [[Bucket]], [[Animal trap]], [[Table]], [[Coffin]], [[Container|Box]], [[Bin]], [[Armor stand]], [[Weapon rack]], [[Cabinet]], [[Figurine]], [[Amulet]], [[Scepter]], [[Crown]], [[Ring]], [[Earring]], [[Bracelet]], [[Large gem]], [[Anvil]], [[Totem]], [[Backpack]], [[Quiver]], [[Prepared meal]]<sup>[3]</sup>, [[Pipe section]], [[Hatch cover]], [[Grate]], [[Quern]], [[Millstone]], [[Splint]], [[Crutch]], [[Slab]], Decoration<sup>[4]</sup>
 
|-
 
|20||[[Siege ammo]], [[Traction bench]]
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|25||[[Window]], [[Statue]]
+
|5||[[Armor|Cap]] (metal, leather or cloth)
 
|-
 
|-
|30||[[Catapult parts]], [[Ballista parts]], [[Mechanism]]
+
|6||[[Sock]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|* ||[[Weapon]], [[Armor]], [[Shoes]], [[Shield]], [[Helm]], [[Gloves]], [[Ammo]], [[Pants]], [[Trap component]], [[Tool]]
+
|7||[[Cloth]]<sup>[3]</sup>, [[weapon|training sword]]
|}
 
:[1] Coins minted at a forge are always of base quality
 
:[2] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality).
 
:[3] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. [[Cooking]] can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion.
 
:[4] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s.
 
 
 
The following items have their value determined based on their properties:
 
====Weapon====
 
The value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10.
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Weapon values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Weapon
 
|- style="background-color: #EEE"
 
|3||[[Whip]]
 
 
|-
 
|-
|7||[[Training (Short) Sword]]
+
|8||[[Shoe]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|9||[[Training Spear]], [[War Hammer]]
+
|9||[[Weapon|Training Spear]], [[Armor|Low boot]], [[Weapon|Mace]]
 
|-
 
|-
|10||[[Crossbow]], [[Blowgun]], [[Bow]], [[Large Dagger]]
+
|10||[[Cabinet]], [[Throne]], [[Table]], [[Door]], [[Container|Coffer, Chest]], [[Cage]], [[Backpack]], [[Quiver]], [[trade good|Craft, Goblet, Totem, Instrument, Toy, Large Gem]], [[Chain]], [[Flask]], [[Anvil]], [[Crossbow]], [[Crutch]], [[Splint]], [[Bin]], [[Prepared meal]]<sup>[4]</sup>
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
|11||[[Flail]]
+
|11||[[Gauntlet]]
 
|-
 
|-
|14||[[Scourge]], [[Scimitar]], [[Short Sword]]
+
|12||[[Helm]], [[Armor|High boot]]
|- style="background-color: #EEE"
 
|17||[[Training Axe]], [[Mace]]
 
|-
 
|18||[[Spear]]
 
|- style="background-color: #EEE"
 
|22||[[Pick]], [[Morningstar]]
 
|-
 
|27||[[Maul]]
 
|- style="background-color: #EEE"
 
|30||[[Long Sword]]
 
|-
 
|34||[[Battle Axe]], [[Pike]]
 
|- style="background-color: #EEE"
 
|38||[[Two-Handed Sword]]
 
|-
 
|50||[[Halberd]]
 
|- style="background-color: #EEE"
 
|54||[[Great Axe]]
 
|}
 
 
 
====Armor====
 
The value of a piece of armor is ((UBSTEP + LBSTEP) * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1.
 
* UBSTEP and LBSTEP cannot be greater than 3
 
* LAYER_SIZE and COVERAGE cannot be greater than 100
 
 
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Armor values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Armor
 
|-
 
| 8 || Cape, Vest
 
|- style="background-color: #EEE"
 
| 15 || Breastplate
 
|-
 
| 16 || Tunic
 
|- style="background-color: #EEE"
 
| 20 || Mail shirt
 
|-
 
| 21 || Leather armor
 
|- style="background-color: #EEE"
 
| 22 || Shirt
 
|-
 
| 23 || Toga
 
|- style="background-color: #EEE"
 
| 26 || Cloak
 
|-
 
| 27 || Coat
 
|- style="background-color: #EEE"
 
| 31 || Dress
 
|-
 
| 33 || Robe
 
|}
 
 
 
====Shoes and Gloves====
 
The value of a shoe or glove is (UPSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 30) + 1.
 
* UPSTEP cannot be greater than 3
 
* LAYER_SIZE and COVERAGE cannot be greater than 100
 
 
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Shoe values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Shoes
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 6 || Gloves
+
|14||[[Buckler]], [[weapon|short sword]]
 
|-
 
|-
| 7 || Mittens
+
|15||[[Armor|Breastplate]]
|- style="background-color: #EEE"
 
| 11 || Gauntlets
 
|}
 
 
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Glove values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Gloves
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 6 || Socks
+
|16||[[Clothing|Tunic]]
 
|-
 
|-
| 8 || Shoes
+
|17||[[Weapon|Training Axe]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 9 || Sandals, Low Boots
+
|18||[[Weapon|Spear]], [[Weapon|War hammer]]
 
|-
 
|-
| 12 || High Boots
+
|20||[[Armor|Mail shirt]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 15 || Chausses
+
|21||[[Armor|Leather armor]]
|}
 
 
 
====Shield====
 
The value of a shield is (UPSTEP * 3) + BLOCKCHANCE + 1.
 
* UPSTEP cannot be greater than 3
 
* BLOCKCHANCE cannot be greater than 100
 
 
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Shield values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Shields
 
|- style="background-color: #EEE"
 
| 14 || Buckler
 
 
|-
 
|-
| 27 || Shield
+
|22||[[Pick]], [[Clothing|Shirt]]
|}
 
 
 
====Helm====
 
The value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1.
 
* LAYER_SIZE and COVERAGE cannot be greater than 100
 
 
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Helm values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Helm
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 5 || Cap, Head Veil, Face Veil, Headscarf
+
|23||[[Leggings]], [[Armor|Greaves]]
 
|-
 
|-
| 7 || Mask, Turban
+
|25||[[Statue]], [[Window]]
|- style="background-color: #EEE"
 
| 8 || Hood
 
 
|-
 
|-
| 12 || Helm
+
|26||[[Clothing|Cloak]]
|}
 
 
 
====Ammo====
 
The value of a single unit of ammo is (SIZE / 200) + 1.
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Ammo values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Ammo
 
|- style="background-color: #EEE"
 
|1 ||[[Blowdart]], [[Bolt]], [[Arrow]]
 
|}
 
Values are for singles, not stacks
 
 
 
====Pants====
 
The value of a pair of pants is (LBSTEP * 3) + (LAYER_SIZE / 5) + (COVERAGE / 10) + 1
 
* LBSTEP cannot be greater than 3
 
* LAYER_SIZE and COVERAGE cannot be greater than 100
 
 
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Pants values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Pants
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 5 || Thong
+
|27||[[Clothing|Coat]], [[Shield]]
 
|-
 
|-
| 8 || Loincloth
+
|30||[[Mechanism]]
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 13 || Short skirt
+
|33||[[Clothing|Robe]]
|-
 
| 16 || Skirt, Braies
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
| 22 || Long skirt
+
|34||[[Weapon|Battle axe]]
 
|-
 
|-
| 23 || Trouser, Leggings, Greaves
+
|66||[[Trap component|Menacing spike]], [[Trap component|Enormous corkscrew]], [[Trap component|Giant axe blade]]
|}
 
 
 
====Trap component====
 
The value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled.
 
{| class="collapsible collapsed" style="border-spacing: 1"
 
|- style=background-color:#ccf
 
! colspan=2|Trap component values
 
|- style=text-align:left
 
! style=padding-right:1em|Value
 
! Trap Component
 
|- style="background-color: #EEE"
 
|66||[[Giant axe blade]], [[Enormous corkscrew]], [[Menacing spike]]
 
|- style="background-color: #EEE"
 
|126||[[Large, serrated disc]], [[Spiked ball]]
 
 
|- style="background-color: #EEE"
 
|- style="background-color: #EEE"
 +
|126||[[Trap component|Large, serrated disc]], [[Trap component|Spiked ball]]
 
|}
 
|}
  
====Tool====
+
:[1] "Decorations" include "It is decorated with <material>", "It is encircled with bands of <material>", "It is adorned with hanging rings of <material>", "This object menaces with spikes of <material>", "On this object is an image of <description> in <material>", "It is studded with <metal>". See also the section about [[decoration]]s.
The value of a tool is merely whatever is specified via its VALUE token.
+
:[2] Except for [[ballista|ballista part]], [[catapult|catapult part]], [[mechanism]], [[statue]], and [[window]], which are listed separately.
 +
:[3] Cloth items get a free decoration made of the same material. Goods made out of [[cloth]] get the following built in as decorations: the cloth (with quality mod), the [[thread]] (without quality), and the [[dye]] (with quality).
 +
:[4] Prepared meals always get the value of the ingredients, with quality. The value of a meal is 10 multiplied by quality of "prepared", plus the sum of the ingredients' value multiplied by their "minced" qualities respectively. [[Cooking]] can use 2~4 cookable stacks of any size (resulting a stack of prepared food with the same size as the sum of the stack sizes of its components), and the value of a stack of prepared meals is the computing above multiplied by the total quantity, regardless of the proportion.
 +
:[5] Coins minted at a forge are always of base quality
  
 
==Material multipliers==
 
==Material multipliers==
Line 418: Line 252:
 
|x5||[[Clear glass]]
 
|x5||[[Clear glass]]
 
|-
 
|-
|x10||[[Crystal glass]], [[Porcelain]], [[Salt]]
+
|x10||[[Crystal glass]], [[Porcelain]]
 
|}
 
|}
  
Line 440: Line 274:
 
|-
 
|-
 
| Unique Name || [[Artifact]] || style="text-align:center;" | &times;120&nbsp; ||
 
| Unique Name || [[Artifact]] || style="text-align:center;" | &times;120&nbsp; ||
 +
<!--|-
 
|}
 
|}
  
{{Category|Items|*}}
+
[[Category:Items|*Value]]

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