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Editing v0.31:Item value
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====Weapon==== | ====Weapon==== | ||
The value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10. | The value of a melee weapon is (SIZE / 50) + 1; if the weapon has any EDGE attacks, its value is doubled. Ranged weapons simply have a value of 10. | ||
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====Armor==== | ====Armor==== | ||
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* UBSTEP and LBSTEP cannot be greater than 3 | * UBSTEP and LBSTEP cannot be greater than 3 | ||
* LAYER_SIZE and COVERAGE cannot be greater than 100 | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
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====Shoes and Gloves==== | ====Shoes and Gloves==== | ||
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* UPSTEP cannot be greater than 3 | * UPSTEP cannot be greater than 3 | ||
* LAYER_SIZE and COVERAGE cannot be greater than 100 | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
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====Shield==== | ====Shield==== | ||
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* UPSTEP cannot be greater than 3 | * UPSTEP cannot be greater than 3 | ||
* BLOCKCHANCE cannot be greater than 100 | * BLOCKCHANCE cannot be greater than 100 | ||
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====Helm==== | ====Helm==== | ||
The value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1. | The value of a helm is (LAYER_SIZE / 5) + (COVERAGE / 20) + 1. | ||
* LAYER_SIZE and COVERAGE cannot be greater than 100 | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
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====Ammo==== | ====Ammo==== | ||
The value of a single unit of ammo is (SIZE / 200) + 1. | The value of a single unit of ammo is (SIZE / 200) + 1. | ||
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====Pants==== | ====Pants==== | ||
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* LBSTEP cannot be greater than 3 | * LBSTEP cannot be greater than 3 | ||
* LAYER_SIZE and COVERAGE cannot be greater than 100 | * LAYER_SIZE and COVERAGE cannot be greater than 100 | ||
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====Trap component==== | ====Trap component==== | ||
The value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled. | The value of a trap component is ((SIZE / 50) + 1) * HITS; if it has any EDGE attacks, its value is doubled. | ||
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====Tool==== | ====Tool==== |