v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Difference between revisions of "v0.31:List of mods"

From Dwarf Fortress Wiki
Jump to navigation Jump to search
Line 6: Line 6:
 
   |}
 
   |}
  
 +
= Major Mods =
  
= Major mods =
+
Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals.  Major modifications normally require a new world to be generated using the modified files before they can be played.
  
==[http://www.bay12games.com/forum/index.php?topic=52988.0 ஃ Genesis Mod ]==
+
 
 +
Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other.  Make sure to check for compatibility issues before attempting to install multiple mods.
 +
==[http://dffd.wimbli.com/file.php?id=1993 Genesis Mod]==
 
'''''Current version: 1.2''''' for '''''DF version 0.31.03'''''
 
'''''Current version: 1.2''''' for '''''DF version 0.31.03'''''
  
''Description:''
 
  10 major races/subraces, 30 new unique creatures, 47 new items, 150 new plants, 76 new trees, 5 new diseases, 4 new underground monsters, dangerous mining, deadly archery.
 
  For the detailed info check the [http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]
 
  
==[http://www.bay12games.com/forum/index.php?topic=52540.0 Kobold Camp ]==
+
'''Description:'''
'''''Current version: Alpha 03''''' for '''''DF version 0.31.03'''''
+
 
''Description:''
+
Author: [[User:Deon|Deon]]<br />
  Kobold Camp is playing Dwarf Fortress as, you guessed it, kobolds.
+
Type: Total Conversion<br />
  As a general thing, you build your camp above ground, as it'd be called Kobold Warren otherwise!
+
Summary: Adds numerous playable races, exotic animals, and dangerous hazards.<br />
 +
[http://www.bay12games.com/forum/index.php?topic=52988.0 Forum Thread]
 +
 
 +
==[http://dffd.wimbli.com/file.php?id=1975 Kobold Camp]==
 +
'''''Current version: Alpha 0.3''''' for '''''DF version 0.31.03'''''
 +
 
 +
 
 +
'''Description:'''
 +
 
 +
Author: Pathos<br />
 +
Type: Major<br />
 +
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.<br />
 +
[http://www.bay12games.com/forum/index.php?topic=52540.0 Forum Thread]

Revision as of 20:38, 16 April 2010

This article is about an older version of DF.

Major Mods

Major modifications generally add or change a significant portion of the game, such as adding in new civilizations or altering the placement and properties of the game's metals and minerals. Major modifications normally require a new world to be generated using the modified files before they can be played.


Due to the wide range of modified files, major modifications have high likelihoods of conflicting with each other. Make sure to check for compatibility issues before attempting to install multiple mods.

Genesis Mod

Current version: 1.2 for DF version 0.31.03


Description:

Author: Deon
Type: Total Conversion
Summary: Adds numerous playable races, exotic animals, and dangerous hazards.
Forum Thread

Kobold Camp

Current version: Alpha 0.3 for DF version 0.31.03


Description:

Author: Pathos
Type: Major
Summary: Makes Kobolds into a playable race, with new workshops, items, and weapons.
Forum Thread