v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Mechanical logic

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 24: Line 24:
 
There are two general conceps. The older and inadvisable one is the so called load based mechanical logic. The other one is the so called toggle based mechanical logic.
 
There are two general conceps. The older and inadvisable one is the so called load based mechanical logic. The other one is the so called toggle based mechanical logic.
 
=== Load based ===
 
=== Load based ===
Load based mechanical logic uses single logic gates with a defined amount of power. They have an additional amount of load in terms of mechanism or other machine components, consuming all of the power if connected. The gates are designed in a way that the load is disconnected while the output shall be true, and connected when the output shall be false. Every logic gate has to have its own power supply. Compact complex logic gates are very hard to design, utterly impossible.
+
Load based mechanical logic uses single logic gates with a defined amount of power. They have an additional amount of load in terms of mechanism or other machine components, consuming all of the power if connected. The gates are designed in a way that the load is disconnected while the output shall be true, and connected when the output shall be false. Every logic gate has to have it's own power supply. Compact complex logic gates are very hard to design, utterly impossible.
 
 
 
=== Toggle based ===
 
=== Toggle based ===
 
Toggle based mechanical logic works more like [[fluid logic]], not controlling the flow of fluid but the flow of power. It uses the fact that gears don't have a defined state when recieving an on or an off signal, but toggle between connected and dismanteled, independent of the type of signal. It normaly uses a central power supply. It is quite easy to create very complex gates with multiple output signals like for example a binary to decimal converter.
 
Toggle based mechanical logic works more like [[fluid logic]], not controlling the flow of fluid but the flow of power. It uses the fact that gears don't have a defined state when recieving an on or an off signal, but toggle between connected and dismanteled, independent of the type of signal. It normaly uses a central power supply. It is quite easy to create very complex gates with multiple output signals like for example a binary to decimal converter.

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)