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Editing v0.31:Mega construction

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While building a sacrificial temple to the deity of war - with working magma falls - is quite an undertaking, the techniques are mostly the same as those used to build a simple wall or tower, just putting one stone on top of or next to another - so we'll start there.  
 
While building a sacrificial temple to the deity of war - with working magma falls - is quite an undertaking, the techniques are mostly the same as those used to build a simple wall or tower, just putting one stone on top of or next to another - so we'll start there.  
  
(And it's recommended you do too - start with some smaller projects, a defensive wall, and then some simple archer towers to secure your area, and build on your experience from there. It's very easy and frustrating to build a complete disaster. But fun is in the eyes of the player.)
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(And it's recommended you do too - start with some smaller projects, a defensive wall, and then some simple archer towers to secure your area, and build on your experience from there. It's very easy and frustrating to build a complete disaster. But fun is in the eyes of the player.) [http://df.magmawiki.com/index.php/40d:Mega_construction#ixzz0pMjWMxMK]
  
 
Even though those projects listed above may seem hard, they are all simply a combination of walls, floors, ramps, and maybe the occasional magma pump.  We'll start you off with the basics, and leave you to have [[fun]] once you get started.
 
Even though those projects listed above may seem hard, they are all simply a combination of walls, floors, ramps, and maybe the occasional magma pump.  We'll start you off with the basics, and leave you to have [[fun]] once you get started.
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[[Ramp]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|r}} keys in that order.  They can be used to get from level to level of your fortress and are similar to stairwells, but require an adjacent wall to support them.  If a floor is built on top of the Z level the ramp is placed on, the ramp will not be usable.  Each ramp costs one unit of building material.
 
[[Ramp]]s are built by pressing the {{k|b}}, {{k|C}}, and {{k|r}} keys in that order.  They can be used to get from level to level of your fortress and are similar to stairwells, but require an adjacent wall to support them.  If a floor is built on top of the Z level the ramp is placed on, the ramp will not be usable.  Each ramp costs one unit of building material.
  
Ramps may also be dug from natural soil or stone by designating an upward ramp ({{k|d}} - {{k|r}}) on the lower z-level, or by channeling ({{k|d}} - {{k|h}}) into it from the z-level above.
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Ramps may also be dug from natural soil or stone by designating an upward ramp ({{k|d}} - {{k|r}}) on the lower Z level.
  
 
===Up/Down Stairway===
 
===Up/Down Stairway===
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# Cage trap
 
# Cage trap
  
Stonefall traps are the most basic.  Requiring only a mechanism and any type of stone to load, they are the easiest and cheapest trap to build.  The enemy simply walks onto the trap, triggering it, releasing the large stone upon itself.  These traps do minimal damage, usually only a small injury or two but are still useful in large quantities.  These are built by pressing the {{k|b}}, {{k|T}}, and {{k|s}} buttons in that order.  To enhance your pyramid, simply sprinkle one or two on each level.  The biggest disadvantage of stonefall traps is that once triggered, they have to be manually reset by a dwarf.  This leads civilian dwarves right to a wounded enemy.
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Stonefall traps are the most basic.  Requiring only a mechanism and an economic stone, they are the easiest and cheapest trap to build.  The enemy simply walks onto the trap, triggering it, releasing the large stone upon itself.  These traps do minimal damage, usually only a small injury or two but are still useful in large quantities.  These are built by pressing the {{k|b}}, {{k|T}}, and {{k|s}} buttons in that order.  To enhance your pyramid, simply sprinkle one or two on each level.  The biggest disadvantage of stonefall traps is that once triggered, they have to be manually reset by a dwarf.  This leads civilian dwarfs right to a wounded enemy.
  
 
Cage traps are only slightly more advanced than stonefall traps, requiring only a cage and a mechanism.  They capture any enemy that stands upon them.
 
Cage traps are only slightly more advanced than stonefall traps, requiring only a cage and a mechanism.  They capture any enemy that stands upon them.
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== Challenges ==
 
== Challenges ==
 
[[Challenges]] are when you decide to <s>hinder</s> make your fortress more interesting (and [[fun]]!) by imposing restrictions on what you can do.
 
[[Challenges]] are when you decide to <s>hinder</s> make your fortress more interesting (and [[fun]]!) by imposing restrictions on what you can do.
 
 
Challenges have their own page.
 
Challenges have their own page.
 
{{Category|Design}}
 
{{Category|Guides}}
 

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