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Editing v0.31:Military quickstart

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This article will describe how to '''set up your very first squad''' for training and use in combat. We will assume that you know nothing about the [[military interface]]. In case you are stating this early in your fortress' development, we will assume that you're going to start with a squad of only '''five''' dwarves and that you may have just come here from the [[Quickstart guide]].
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This article will describe how to '''set up your very first squad''' for training and use in combat. We will assume that you know nothing about the {{L|military interface}}. In case you are stating this early in your fortress' development, we will assume that you're going to start with a squad of only '''five''' dwarves and that you may have just come here from the {{L|Quickstart guide}}.
  
 
Though these instructions are far from adequate for teaching you to run your military, hopefully they will get you started faster then you would otherwise. Note that the military configuration interface is a bit tricky, so pay close attention to some of the details mentioned.
 
Though these instructions are far from adequate for teaching you to run your military, hopefully they will get you started faster then you would otherwise. Note that the military configuration interface is a bit tricky, so pay close attention to some of the details mentioned.
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=Finding Recruits=
 
=Finding Recruits=
Look over all your dwarves. You are looking for any dwarves with [[combat skill]]s, or at the very least, without useful civilian skills. These dwarves will be your first [[squad]]. Starting with a bunch of otherwise useless dwarves with no combat skill isn't totally unreasonable, but it's best to get at least one with some combat skill so that they can teach the others.
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Look over all your dwarves. You are looking for any dwarves with {{L|combat skill}}s, or at the very least, without useful civilian skills. These dwarves will be your first {{L|squad}}. Starting with a bunch of otherwise useless dwarves with no combat skill isn't totally unreasonable, but it's best to get at least one with some combat skill so that they can teach the others.
  
 
Using job titles can help you spot expendable dwarves. For example, if a dwarf is a "Fish Cleaner" then his most expert skill will be fish cleaning and he probably won't be very good at anything but that. Since super-efficient fish cleaning isn't likely to be that useful, even if you do have a fisherdwarf, your legendary fish cleaner would be an excellent candidate for the draft. If he manages to survive and gain some combat skill, he'll be able to clean fish and kick ass at the same time. If he dies, at least it won't impact civilian operations.
 
Using job titles can help you spot expendable dwarves. For example, if a dwarf is a "Fish Cleaner" then his most expert skill will be fish cleaning and he probably won't be very good at anything but that. Since super-efficient fish cleaning isn't likely to be that useful, even if you do have a fisherdwarf, your legendary fish cleaner would be an excellent candidate for the draft. If he manages to survive and gain some combat skill, he'll be able to clean fish and kick ass at the same time. If he dies, at least it won't impact civilian operations.
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This first dwarf will be your militia captain. (He will appear as such in the nobles screen.) Once you select a dwarf for the first position, the highlight will automatically move to the second position. You can then use {{K|↑}} and {{K|↓}} to select the dwarf for this next position with {{K|Enter}}, and so on.
 
This first dwarf will be your militia captain. (He will appear as such in the nobles screen.) Once you select a dwarf for the first position, the highlight will automatically move to the second position. You can then use {{K|↑}} and {{K|↓}} to select the dwarf for this next position with {{K|Enter}}, and so on.
  
Pick four more dwarves for positions two through five. Try not to pick [[Children|mums with babies]]; they will shamelessly carry their babies right into battle.  Any married female dwarves will produce babies nonstop, so don't pick them either, even if they don't currently have children.
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Pick four more dwarves for positions two through five. Try not to pick {{L|Children|mums with babies}}; they will shamelessly carry their babies right into battle.  Any married female dwarves will produce babies nonstop, so don't pick them either, even if they don't currently have children.
  
 
=Melee Training=
 
=Melee Training=
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==Barracks==
 
==Barracks==
Queue up an [[armor stand]] or a [[weapon rack]] of some sort if you don't already have one.
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Queue up an {{L|armor stand}} or a {{L|weapon rack}} of some sort if you don't already have one.
  
 
Pick a location for your training grounds. It should definitely be placed in a defended area, and ideally it should be near the entrance. Training areas can be easily moved though so feel free to just dig out an area somewhere for now and you can move it to a better location later.
 
Pick a location for your training grounds. It should definitely be placed in a defended area, and ideally it should be near the entrance. Training areas can be easily moved though so feel free to just dig out an area somewhere for now and you can move it to a better location later.
  
Build your weapon rack or armor stand where you want your dwarves to train. Use {{K|q}} to define your training area as a [[barracks]]. Your squad should now be listed in the menu. Hit {{K|t}} to flag them to train there. You must flag them as being allowed to use the area for training or they will not use it.
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Build your weapon rack or armor stand where you want your dwarves to train. Use {{K|q}} to define your training area as a {{L|barracks}}. Your squad should now be listed in the menu. Hit {{K|t}} to flag them to train there. You must flag them as being allowed to use the area for training or they will not use it.
  
 
==Schedule==
 
==Schedule==
:''See also: [[Scheduling]]''
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:''See also: {{L|Scheduling}}''
  
 
This is one of the most confusing and difficult to understand parts of the game's user interface, so pay close attention to the following instructions.
 
This is one of the most confusing and difficult to understand parts of the game's user interface, so pay close attention to the following instructions.
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[[File:Quickstart-military-schedule.png|thumb|right|300px|The newb-unfriendly '''Squad Schedules''' screen.]]
 
[[File:Quickstart-military-schedule.png|thumb|right|300px|The newb-unfriendly '''Squad Schedules''' screen.]]
The upper part of the schedule screen is a table with names of the months of the dwarven [[calendar]] along the first column and the names of squads across the top row. (You only have one squad right now so you should only see one listed.)
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The upper part of the schedule screen is a table with names of the months of the dwarven {{L|calendar}} along the first column and the names of squads across the top row. (You only have one squad right now so you should only see one listed.)
  
 
Each table cell under each squad name shows a term that briefly describes what the squad is scheduled to do during that month. By default it should say "Train", '''however''' the detailed description of what is scheduled for the selected table cell is shown just below the table on the left. It should say, by default, {{DFtext|Train, 10 minimum|3:0:0}}.
 
Each table cell under each squad name shows a term that briefly describes what the squad is scheduled to do during that month. By default it should say "Train", '''however''' the detailed description of what is scheduled for the selected table cell is shown just below the table on the left. It should say, by default, {{DFtext|Train, 10 minimum|3:0:0}}.
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=Marksdwarf Training=
 
=Marksdwarf Training=
Each marksdwarf requires a [[crossbow]], [[bolt]]s, and a [[quiver]].
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Each marksdwarf requires a {{L|crossbow}}, {{L|bolt}}s, and a {{L|quiver}}.
  
 
==Targets==
 
==Targets==
For marksdwarves to train you will need to build one or more [[archery target]]s using {{K|b}}-{{K|A}}, define them as archery range rooms with {{K|q}}, and assign squads to train at them. Make sure to properly set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}} or the target may not work. Also note that you don't have to build an archery target at a workshop first; you only need a piece of stone.
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For marksdwarves to train you will need to build one or more {{L|archery target}}s using {{K|b}}-{{K|A}}, define them as archery range rooms with {{K|q}}, and assign squads to train at them. Make sure to properly set the shooting direction with {{k|w}}{{k|a}}{{k|s}}{{k|d}} or the target may not work. Also note that you don't have to build an archery target at a workshop first; you only need a piece of stone.
  
 
==Equipment==
 
==Equipment==
Crossbows can be made of wood or bone at a [[bowyer's workshop]] by a dwarf with the crossbow making labor enabled, or at a metalsmith's forge by a dwarf with weaponsmithing enabled. While the material used for a crossbow doesn't matter for shooting purposes, it does matter when dwarves use crossbows to bash enemies in melee combat. So, making crossbows of iron, while being heavier, can give archers a little more of an advantage in melee combat should they be unfortunate enough to get into that situation.
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Crossbows can be made of wood or bone at a {{L|bowyer's workshop}} by a dwarf with the crossbow making labor enabled, or at a metalsmith's forge by a dwarf with weaponsmithing enabled. While the material used for a crossbow doesn't matter for shooting purposes, it does matter when dwarves use crossbows to bash enemies in melee combat. So, making crossbows of iron, while being heavier, can give archers a little more of an advantage in melee combat should they be unfortunate enough to get into that situation.
  
Bolts are made at a [[craftsdwarf's workshop]], so make sure you've built one of those and then have your manager queue up some bolts. Wooden ammunition will do just fine for training purposes, but if you happen to have butchered any animals at this point you can also make bone bolts.
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Bolts are made at a {{L|craftsdwarf's workshop}}, so make sure you've built one of those and then have your manager queue up some bolts. Wooden ammunition will do just fine for training purposes, but if you happen to have butchered any animals at this point you can also make bone bolts.
  
Quivers are made of leather by a dwarf with leatherworking at a [[leather works]]. Quivers are required. Marksdwarves will not fire a crossbow without one. If you just started your fort, you may not be able to get enough leather to make quivers until the first trade caravan arrives.
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Quivers are made of leather by a dwarf with leatherworking at a {{L|leather works}}. Quivers are required. Marksdwarves will not fire a crossbow without one. If you just started your fort, you may not be able to get enough leather to make quivers until the first trade caravan arrives.
  
 
==Configuration==
 
==Configuration==
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=See also=
 
=See also=
 
Now that you have learned this much, you will probably want to read:
 
Now that you have learned this much, you will probably want to read:
*''[[Military interface]]''
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*''{{L|Military interface}}''
*''[[Squads]]''
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*''{{L|Squads}}''
*''[[Military]]'' (overview)
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*''{{L|Military}}'' (overview)
  
 
{{Military}}
 
{{Military}}

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