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v0.31:Native silver/raw

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Revision as of 05:09, 17 February 2012 by QuietBot (talk | contribs) (DF2010 -> v0.31 (1733/2830))
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[INORGANIC:NATIVE_SILVER]

[ENVIRONMENT_SPEC:GRANITE:VEIN:100] [ENVIRONMENT_SPEC:GNEISS:VEIN:100] [ITEM_SYMBOL:'*'] [METAL_ORE:SILVER:100] [STONE_NAME:silver nuggets] [STATE_NAME_ADJ:ALL_SOLID:native silver] [STATE_NAME_ADJ:LIQUID:molten native silver] [STATE_NAME_ADJ:GAS:boiling native silver] [DISPLAY_COLOR:7:7:1] [TILE:156] [MATERIAL_VALUE:10] [SPEC_HEAT:230] [MELTING_POINT:11731] [BOILING_POINT:13892] [SOLID_DENSITY:10490] [LIQUID_DENSITY:9320] [MOLAR_MASS:107868] [IMPACT_YIELD:350000] [IMPACT_FRACTURE:595000] [IMPACT_STRAIN_AT_YIELD:350] [COMPRESSIVE_YIELD:350000] [COMPRESSIVE_FRACTURE:595000] [COMPRESSIVE_STRAIN_AT_YIELD:350] 100 [TENSILE_YIELD:100000] [TENSILE_FRACTURE:170000] [TENSILE_STRAIN_AT_YIELD:120] 83 [TORSION_YIELD:100000] [TORSION_FRACTURE:170000] [TORSION_STRAIN_AT_YIELD:333] [SHEAR_YIELD:100000] [SHEAR_FRACTURE:170000] [SHEAR_STRAIN_AT_YIELD:333] 30 [BENDING_YIELD:100000] [BENDING_FRACTURE:170000] [BENDING_STRAIN_AT_YIELD:120] [MAX_EDGE:1000] no swords until you can pick mats [ITEMS_HARD]

[IS_STONE]