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v0.31:Pasture

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Revision as of 01:30, 15 July 2011 by Dree12 (talk | contribs) (Toady says 1 time unit = one eat, regardless of speed)
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This article is about an older version of DF.

Pastures are a feature that was released with version 0.31.19 and are Template:Ls that the player creates to hold animals, especially grazing animals. Herbivorous animals now require Template:L to graze upon, and larger creatures require a greater amount of grass to feed themselves.

Grazing animals use the [GRAZER:<value>] token to signify how much grass they need to eat. This is an inverse number - the value in grazer signifies how much hunger is reduced when eating a unit of grass. A creature with ten times the grazer value needs one tenth the amount of grass (and hence, pasture land) as a creature with a small grazer value. If you started your fortress in an undead biome you may need to assign more space for a pasture as much of the grass is dead. Animals will not eat dead grass and will only eat the still living patches.

Animals which graze are typically good livestock candidates, and the larger the creature, the more meat they produce, but the more grass they need to consume.

Each Template:L unit adds one point to hunger. An animal takes an average of one turn per ten time units, and takes one time unit to eat grass. If there were an unlimited amount of grass on a tile, even animals with [GRAZER:1] would be able to feed themselves, however there is at most 4 bunches of grass. Therefore, a creature of standard speed and agility with [GRAZER:3] would not be able to survive, and creatures with [GRAZER:4] require a constant source of grass (in other words infinite sized pastures) to survive. In practice, anything with [GRAZER:20] or less is completely incapable of feeding itself. Because of this, the larger creatures like dralthas are virtually impossible to keep fed, and elephants are incapable of feeding themselves fast enough to stave off starvation.

Animals do not need to graze to assign them to pastures. You can also assign pastures inside and use them to put animals that do not need to eat in certain areas. If there is fungus or moss on your indoor floors the animals will consume that in place of grass.

List of grazing animals

Animal Grazer Amount Creature Size Milkable Shearable
Template:L 12 5,000,000
Template:L 20 3,000,000
Template:L 23 4,257,750
Template:L 24 2,500,000
Template:L 38 2,554,650
Template:L 60 1,000,000 Yes
Template:L 60 1,000,000
Template:L 85 700,000 Yes
Template:L 92 (see below) 1,160,900
Template:L 100 600,000 Yes
Template:L 100 600,000
Template:L 114 525,000
Template:L 120 500,000 Yes
Template:L (both) 120 500,000 Yes
Template:L 133 523,350
Template:L 150 400,000
Template:L 190 315,000
Template:L 200 300,000 Yes
Template:L 200 300,000
Template:L 210 285,000
Template:L 333 180,000 Yes Yes
Template:L 428 140,000
Template:L 461 130,000 Yes
Template:L 462 (see below) 130,000
Template:L 600 100,000
Template:L 600 100,000
Template:L 857 70,000 Yes Yes
Template:L 1,000 60,000 Yes
Template:L 1,200 50,000 Yes Yes
Template:L 1,200 50,000 Yes
Template:L 1,200 50,000
Template:L 1,333 45,000
Template:L 3,000 20,000
Template:L 6,000 10,000
Template:L 20,000 3,000
Template:L 75,000 800
Template:L 120,000 500

Notes:

  • Panda only eat bamboo. They will starve without it.

Overcrowding

It is possible to overcrowd a pasture. Animals may become enraged and start fights. This is similar to a dwarf throwing a Template:L and can be solved by enlarging your pasture or keeping fewer animals in it.

Another possibility is to split a large pasture which holds many animals into several smaller pastures, with the pasture size reflecting the amount of grazing the animal needs to survive. Animals will only fight each other if their pasture is sharing the same tiles as the creature they are fighting with[Verify].