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Editing v0.31:Personality trait

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| 0 - 9 || always acts without considering alternatives or thinking through possibilities
 
| 0 - 9 || always acts without considering alternatives or thinking through possibilities
  
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|}
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==Special Attributes==
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|- style="background:#ddd"
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! Attribute
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! Value Range
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! Value Points
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! Effect
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|- style="border-top: 3px solid #aaa"
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! rowspan=6 | Alcohol dependence
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| 91 - 100
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| Needs alcohol to get through the working day.
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|Had a drink recently, no penalty.
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|-
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| 76 - 90
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| Needs alcohol to get through the working day and is starting to work slowly due to its scarcity.
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| rowspan=3 | The lower this gets, the slower an alcohol dependent creature will work, and the longer their breaks become.  Low intake of booze may be one cause of {{l|insanity}}.
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|-
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| 61 - 75
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| Needs alcohol to get through the working day and really wants a drink.
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|-
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| 25 - 39
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| Needs alcohol to get through the working day and has gone without a drink for far, far too long.
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|-
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| 10 - 24
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| Needs alcohol to get through the working day and can't even remember the last time s/he had some.
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|-
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| 0 - 9
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| ?????
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|- style="border-top: 3px solid #aaa"
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! rowspan=5 | Cave adaptation
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| 91 - 100
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| rowspan=3 | (There aren't actually personality traits that appear, but there are multiple levels of this  that control how {{l|Cave_adaptation|cave adapted}} the creature actually is (whether or not they will grow irritated or {{l|vomit}}).  This trait goes lower as creatures spend time in the {{l|sun}}.)
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|-
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| 76 - 90
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|-
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| 61 - 75
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| rowspan=3 | These low levels of Cave Adaptation cause no ill effects.
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|-
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| 25 - 39
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| Does not mind being outdoors, at least for a time.
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|-
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| 0 - 24
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| Likes working outdoors and grumbles only mildly at inclement weather.
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|- style="border-top: 3px solid #aaa"
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! rowspan=4 | Trauma
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| 76 - 100
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| Doesn't really care about anything anymore.
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| rowspan=3 | This trait increases as dwarves witness death and suffer tragedy.  The higher it gets, the harder it is for the dwarf to be affected by negative thoughts, so in several ways, this is a useful if tragic side effect of running a bloody fort.  This trait often finds its way into experienced {{l|military|soldiers}}, who might watch {{l|friend|friends}} and comrades die as often as they kill {{l|goblin|goblins}}.
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|-
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| 40 - 75
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| Is a hardened individual.
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|-
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| 10 - 39
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| Is getting used to tragedy.
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|-
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| 0 - 9
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|
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| Nothing displayed.  Dwarf is not yet traumatized.
 
|}
 
|}
  

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