v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing v0.31:Personality trait

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.

You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{Quality|Superior|14:15, 13 June 2014 (UTC)}}
+
{{quality|Fine|14:52, 22 January 2011 (UTC)}}{{av}}
{{av}}
 
  
Dwarven personalities are determined by a set of traits.  These traits are distinct from [[attributes]].
+
Dwarven personalities are determined by a set of traits.  These traits are distinct from {{L|attributes}}.
  
 
Personality traits are shown in a dwarf's "thoughts and preferences" description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
 
Personality traits are shown in a dwarf's "thoughts and preferences" description page, which can be accessed by {{k|v}}iewing that dwarf then {{k|p}}, {{k|z}}, {{k|Enter}}, or from the {{k|u}}nit menu with {{k|v}}iew, {{k|Enter}}.
Line 29: Line 28:
 
The 40-60 range does not cause a report.  
 
The 40-60 range does not cause a report.  
  
Traits are also influenced by species via the use of the PERSONALITY [[creature token]]. For example, dwarves are slightly more straightforward than average with a median of 55 in that trait, whereas goblins aren't likely to help others out - their altruism median is a mere 25, and is capped at 50.
+
Traits are also influenced by species via the use of the PERSONALITY {{L|creature token}}. For example, dwarves are slightly more straightforward than average with a median of 55 in that trait, whereas goblins aren't likely to help others out - their altruism median is a mere 25, and is capped at 50.
  
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad [[thought]]. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.
+
Traits also have an effect on which social skills are learned in social interaction, and determine whether certain actions may give a good or bad {{L|thought}}. Traits may have other, more subtle effects on creature behaviour, which are currently not entirely understood.
  
 
{| {{prettytable}}
 
{| {{prettytable}}
Line 43: Line 42:
 
! rowspan=6 | ANXIETY
 
! rowspan=6 | ANXIETY
 
| 91 - 100 || is a nervous wreck
 
| 91 - 100 || is a nervous wreck
| rowspan=3 | More likely to go [[Insane|stark raving mad]].
 
 
|-
 
|-
 
| 76 - 90 || is always tense and jittery
 
| 76 - 90 || is always tense and jittery
Line 58: Line 56:
 
! rowspan=6 | ANGER
 
! rowspan=6 | ANGER
 
| 91 - 100 || is in a constant state of internal rage
 
| 91 - 100 || is in a constant state of internal rage
| rowspan=3 | Prone to becoming [[Status icon|enraged]]. More likely to go [[Insane|berserk]].
+
| rowspan=3 | Prone to becoming {{L|Status icon|enraged}}
 
|-
 
|-
 
| 76 - 90 || is very quick to anger
 
| 76 - 90 || is very quick to anger
Line 65: Line 63:
 
|-
 
|-
 
| 25 - 39 || is slow to anger
 
| 25 - 39 || is slow to anger
| rowspan=3 | Not prone to becoming [[Status icon|enraged]]
+
| rowspan=3 | Not prone to becoming {{L|Status icon|enraged}}
 
|-
 
|-
 
| 10 - 24 || is very slow to anger
 
| 10 - 24 || is very slow to anger
Line 74: Line 72:
 
! rowspan=6 | DEPRESSION  
 
! rowspan=6 | DEPRESSION  
 
| 91 - 100 || is frequently depressed
 
| 91 - 100 || is frequently depressed
| rowspan=3 | More likely to be [[Insane|stricken by melancholy]].
 
 
|-
 
|-
 
| 76 - 90 || is often sad and dejected
 
| 76 - 90 || is often sad and dejected
Line 89: Line 86:
 
! rowspan=6 | SELF_CONSCIOUSNESS  
 
! rowspan=6 | SELF_CONSCIOUSNESS  
 
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him)
 
| 91 - 100 || is socially crippled by thoughts that everyone is watching and judging (him)
| rowspan=2 | Cannot gain [[Comedian]] experience
+
| rowspan=2 | Cannot gain {{L|Comedian}} experience
 
|-
 
|-
 
| 76 - 90 || is concerned about rejection and ridicule
 
| 76 - 90 || is concerned about rejection and ridicule
Line 138: Line 135:
 
|-
 
|-
 
| 25 - 39 || is somewhat reserved
 
| 25 - 39 || is somewhat reserved
| rowspan=3 | Cannot gain [[Conversationalist]] experience
+
| rowspan=3 | Cannot gain {{L|Conversationalist}} experience
 
|-
 
|-
 
| 10 - 24 || is very distant and reserved
 
| 10 - 24 || is very distant and reserved
Line 155: Line 152:
 
|-
 
|-
 
| 10 - 24 || prefers to be alone
 
| 10 - 24 || prefers to be alone
| rowspan=2 | Will not throw [[party|parties]]
 
 
|-
 
|-
 
| 0 - 9 || considers spending time alone much more important than associating with others
 
| 0 - 9 || considers spending time alone much more important than associating with others
Line 168: Line 164:
 
|-
 
|-
 
| 25 - 39 || is unassertive
 
| 25 - 39 || is unassertive
| rowspan=3 | Cannot gain [[Persuader]] experience
+
| rowspan=3 | Cannot gain {{L|Persuader}} experience
 
|-
 
|-
 
| 10 - 24 || prefers that others handle the leadership roles
 
| 10 - 24 || prefers that others handle the leadership roles
Line 191: Line 187:
 
! rowspan=6 | EXCITEMENT_SEEKING  
 
! rowspan=6 | EXCITEMENT_SEEKING  
 
| 91 - 100 || lives for risk and excitement
 
| 91 - 100 || lives for risk and excitement
| rowspan=3 | More likely to join [[adventurer mode|adventurers]]
+
| rowspan=3 | More likely to join {{L|adventurer mode|adventurers}}
 
|-
 
|-
 
| 76 - 90 || is a risk-taker and a thrill-seeker
 
| 76 - 90 || is a risk-taker and a thrill-seeker
Line 290: Line 286:
 
! rowspan=6 | LIBERALISM  
 
! rowspan=6 | LIBERALISM  
 
| 91 - 100 || revels in chaos and disorder
 
| 91 - 100 || revels in chaos and disorder
| rowspan=3 | Receives unhappy [[thought]] from talking to [[noble]]s{{verify}}
+
| rowspan=3 | Receives unhappy {{L|thought}} from talking to {{L|noble}}s{{verify}}
 
|-
 
|-
 
| 76 - 90 || loves to defy convention
 
| 76 - 90 || loves to defy convention
Line 297: Line 293:
 
|-
 
|-
 
| 25 - 39 || admires tradition
 
| 25 - 39 || admires tradition
| rowspan=3 | Receives happy [[thought]] from talking to [[noble]]s{{verify}}
+
| rowspan=3 | Receives happy {{L|thought}} from talking to {{L|noble}}s{{verify}}
 
|-
 
|-
 
| 10 - 24 || prefers stability and security to ambiguity and disorder
 
| 10 - 24 || prefers stability and security to ambiguity and disorder
Line 320: Line 316:
 
! rowspan=6 | STRAIGHTFORWARDNESS  
 
! rowspan=6 | STRAIGHTFORWARDNESS  
 
| 91 - 100 || is incredibly frank and candid in dealings with others
 
| 91 - 100 || is incredibly frank and candid in dealings with others
| rowspan=3 | Cannot gain [[Flatterer]] experience.
+
| rowspan=3 | Cannot gain {{L|Flatterer}} experience.
 
|-
 
|-
 
| 76 - 90 || is very straightforward with others
 
| 76 - 90 || is very straightforward with others
Line 327: Line 323:
 
|-
 
|-
 
| 25 - 39 || is guarded in relationships with others
 
| 25 - 39 || is guarded in relationships with others
| rowspan=3 | Cannot gain [[Consoler]] experience<br />Can gain [[Liar]] experience.
+
| rowspan=3 | Cannot gain {{L|Consoler}} experience<br />Can gain {{L|Liar}} experience.
 
|-
 
|-
 
| 10 - 24 || is not straightforward when dealing with others
 
| 10 - 24 || is not straightforward when dealing with others
Line 336: Line 332:
 
! rowspan=6 | ALTRUISM  
 
! rowspan=6 | ALTRUISM  
 
| 91 - 100 || is truly fulfilled by assisting those in need
 
| 91 - 100 || is truly fulfilled by assisting those in need
| rowspan=3 | Receives happy [[thought]] from rescuing wounded
+
| rowspan=3 | Receives happy {{L|thought}} from rescuing wounded
 
|-
 
|-
 
| 76 - 90 || finds helping others very rewarding
 
| 76 - 90 || finds helping others very rewarding
Line 343: Line 339:
 
|-
 
|-
 
| 25 - 39 || does not go out of (his) way to help others
 
| 25 - 39 || does not go out of (his) way to help others
| rowspan=3 | Receives unhappy [[thought]] from rescuing wounded
+
| rowspan=3 | Receives unhappy {{L|thought}} from rescuing wounded
 
|-
 
|-
 
| 10 - 24 || dislikes helping others
 
| 10 - 24 || dislikes helping others
Line 352: Line 348:
 
! rowspan=6 | COOPERATION  
 
! rowspan=6 | COOPERATION  
 
| 91 - 100 || sacrifices (his) own needs to get along with others
 
| 91 - 100 || sacrifices (his) own needs to get along with others
| rowspan=3 | Cannot gain [[Intimidator]] experience
+
| rowspan=3 | Cannot gain {{L|Intimidator}} experience
 
|-
 
|-
 
| 76 - 90 || dislikes confrontations
 
| 76 - 90 || dislikes confrontations
Line 359: Line 355:
 
|-
 
|-
 
| 25 - 39 || doesn't like to compromise with others
 
| 25 - 39 || doesn't like to compromise with others
| rowspan=3 | Cannot gain [[Pacifier]] experience
+
| rowspan=3 | Cannot gain {{L|Pacifier}} experience
 
|-
 
|-
 
| 10 - 24 || would rather intimidate others than compromise with them
 
| 10 - 24 || would rather intimidate others than compromise with them
Line 452: Line 448:
 
! rowspan=6 | SELF_DISCIPLINE
 
! rowspan=6 | SELF_DISCIPLINE
 
| 91 - 100 || will persist in the face of any difficulty until the task is complete
 
| 91 - 100 || will persist in the face of any difficulty until the task is complete
| rowspan=6 | Affects duration of [[on break|breaks]]{{verify}}
+
| rowspan=6 | Affects duration of {{L|on break|breaks}}{{verify}}
 
|-
 
|-
 
| 76 - 90 || possesses great willpower
 
| 76 - 90 || possesses great willpower
Line 480: Line 476:
 
|}
 
|}
  
{{Category|Dwarves}}
+
 
 +
==Personality-Trait-Like Characteristics==
 +
 
 +
The following are not moddable personality traits, and unlike true personality traits, they can vary in response to certain hardcoded stimuli however in other respects they are tracked by the game in a related manner.
 +
 
 +
{| {{prettytable}}
 +
|- style="background:#ddd"
 +
! Attribute
 +
! Value Range
 +
! Value Points
 +
! Effect
 +
 
 +
|- style="border-top: 3px solid #aaa"
 +
! rowspan=5 | {{L|Cave adaptation}}
 +
| 91 - 100{{verify}}
 +
| rowspan=3 | (There aren't actually personality traits that appear, but there are multiple levels of this  that control how {{l|Cave_adaptation|cave adapted}} the creature actually is (whether or not they will grow irritated or {{l|vomit}}).  This trait goes lower as creatures spend time in the {{l|sun}}.)
 +
| Unhappy Thought: 'nauseated by the sun'<br />Vomit
 +
|-
 +
| 76 - 90{{verify}} || Unhappy Thought: 'irritated by the sun'
 +
|-
 +
| 61 - 75{{verify}}
 +
| rowspan=3 | These low levels of Cave Adaptation cause no ill effects.
 +
|-
 +
| 25 - 39{{verify}}
 +
| Does not mind being outdoors, at least for a time.
 +
|-
 +
| 0 - 24{{verify}}
 +
| Likes working outdoors and grumbles only mildly at inclement weather.
 +
|}
 +
 
 
{{Category|Modding}}
 
{{Category|Modding}}
 
{{Category|Tokens}}
 
{{Category|Tokens}}

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)

Templates used on this page: