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Editing v0.31:Preferences

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{{av}}
 
{{av}}
 
{{Quality|Exceptional}}
 
{{Quality|Exceptional}}
Preferences are [[material]]s, [[creature]]s, or objects described as being liked by a dwarf in their profile. A dwarf's preferences (and disliked vermin) tend to feature in artwork the dwarf makes more often than subjects not listed in a dwarf's profile. For example, a mason that likes [[cow]]s for their haunting moos and absolutely detests [[bat]]s will make statues of both. This is presumably out of love for cows and horrified fascination for bats.
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Preferences are materials, creatures, or objects described as being liked by a dwarf in their profile. A dwarf's preferences (and disliked vermin) tend to feature in artwork the dwarf makes more often than subjects not listed in a dwarf's profile.
  
 
==Benefits to Productivity==
 
==Benefits to Productivity==
A dwarf working with a material they like will produce higher [[quality]] goods. For example, a [[mechanic]] that likes olivine will generally make better [[olivine]] mechanisms than [[granite]] ones. This is most important during [[embark]], when individual personality profiles and skills can be best matched up according to your specifications.  
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A dwarf working with a material they like will produce higher quality goods. For example, a mechanic that likes olivine will generally make better olivine mechanisms than granite ones. This is most important during embark, when individual personality profiles and skills can be best matched up according to your specifications.  
  
Want high quality bedrooms? Make the dwarf that likes [[bed]]s your [[carpenter]]. (For some reason, only a few dwarves love beds, others just live with mutual acceptance of them.) Want to build wealth absurdly fast? Make the dwarf that likes gold your [[blacksmith]]. Want to outfit your military with classy armor? [[armorsmith|Urist McLikesbreastplates]] would be a good candidate for the job.
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Want high quality bedrooms? Make the dwarf that likes beds your carpenter. Want to build wealth absurdly fast? Make the dwarf that likes gold your blacksmith. Want to outfit your military with classy armor? Urist McLikesbreastplates would be a good candidate for the job.  
  
 
==Value Considerations==
 
==Value Considerations==
Some types of preferences have an effect on how creatures perceive the value of a [[room]] and its [[furniture]]:
 
* Preferences for stone or gem types will increase the value of floors and walls which have been [[smoothed]] and/or [[engraving|engraved]]
 
* Preferences for materials or item types will increase the value of furniture
 
* Furniture which has been [[decorate]]d will receive further boosts from each decoration added
 
* Furniture which was constructed by a creature of a different race will be more valuable to creatures who like that race
 
* Furniture made from [[dye]]d cloth (e.g. [[bag]]s) will be more valuable to creatures who like that dye's [[color]]
 
* Furniture decorated with images of [[shape]]s will be more valuable to creatures who like that shape
 
  
For furniture, each preference match ''multiplies'' the entire item value - for example, if a dwarf likes the item's type (+1), the materials on two of its decorations (+2), and a shape inscribed on it (+1), the item's value to that dwarf will be multiplied by '''5'''.
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It has been noted before that preferences have an effect on how dwarves perceive the value of a room. This can be both a blessing and a curse. If your king absolutely detests large roaches, a ☼Platinum Statue of a Large Roach☼ in their bedroom will actually give them ''negative thoughts'' about their bedroom.  
  
{{Category|Thoughts}}
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This phenomenon is particularly important when choosing an engraver: although rare, some dwarves do not detest vermin, and will therefore not do things like fill your rat-phobic mayor's bedroom with masterfully designed images of rats.

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